tupali/librerias/gantt/code/es-modules/mixins/polygon.js
2020-05-23 15:45:54 -05:00

260 lines
7.4 KiB
JavaScript

/* *
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
import H from '../parts/Globals.js';
/**
* @private
* @interface Highcharts.PolygonPointObject
*/ /**
* @name Highcharts.PolygonPointObject#0
* @type {number}
*/ /**
* @name Highcharts.PolygonPointObject#1
* @type {number}
*/
/**
* @private
* @interface Highcharts.PolygonObject
* @extends Array<Highcharts.PolygonPointObject>
*/ /**
* @name Highcharts.PolygonObject#axes
* @type {Array<PolygonPointObject>}
*/
import U from '../parts/Utilities.js';
var find = U.find, isArray = U.isArray, isNumber = U.isNumber;
var deg2rad = H.deg2rad;
/* eslint-disable no-invalid-this, valid-jsdoc */
/**
* Alternative solution to correctFloat.
* E.g Highcharts.correctFloat(123, 2) returns 120, when it should be 123.
*
* @private
* @function correctFloat
* @param {number} number
* @param {number} [precision]
* @return {number}
*/
var correctFloat = function (number, precision) {
var p = isNumber(precision) ? precision : 14, magnitude = Math.pow(10, p);
return Math.round(number * magnitude) / magnitude;
};
/**
* Calculates the normals to a line between two points.
*
* @private
* @function getNormals
* @param {Highcharts.PolygonPointObject} p1
* Start point for the line. Array of x and y value.
* @param {Highcharts.PolygonPointObject} p2
* End point for the line. Array of x and y value.
* @return {Highcharts.PolygonObject}
* Returns the two normals in an array.
*/
var getNormals = function getNormal(p1, p2) {
var dx = p2[0] - p1[0], // x2 - x1
dy = p2[1] - p1[1]; // y2 - y1
return [
[-dy, dx],
[dy, -dx]
];
};
/**
* Calculates the dot product of two coordinates. The result is a scalar value.
*
* @private
* @function dotProduct
* @param {Highcharts.PolygonPointObject} a
* The x and y coordinates of the first point.
*
* @param {Highcharts.PolygonPointObject} b
* The x and y coordinates of the second point.
*
* @return {number}
* Returns the dot product of a and b.
*/
var dotProduct = function dotProduct(a, b) {
var ax = a[0], ay = a[1], bx = b[0], by = b[1];
return ax * bx + ay * by;
};
/**
* Projects a polygon onto a coordinate.
*
* @private
* @function project
* @param {Highcharts.PolygonObject} polygon
* Array of points in a polygon.
* @param {Highcharts.PolygonPointObject} target
* The coordinate of pr
* @return {Highcharts.RangeObject}
*/
var project = function project(polygon, target) {
var products = polygon.map(function (point) {
return dotProduct(point, target);
});
return {
min: Math.min.apply(this, products),
max: Math.max.apply(this, products)
};
};
/**
* Rotates a point clockwise around the origin.
*
* @private
* @function rotate2DToOrigin
* @param {Highcharts.PolygonPointObject} point
* The x and y coordinates for the point.
* @param {number} angle
* The angle of rotation.
* @return {Highcharts.PolygonPointObject}
* The x and y coordinate for the rotated point.
*/
var rotate2DToOrigin = function (point, angle) {
var x = point[0], y = point[1], rad = deg2rad * -angle, cosAngle = Math.cos(rad), sinAngle = Math.sin(rad);
return [
correctFloat(x * cosAngle - y * sinAngle),
correctFloat(x * sinAngle + y * cosAngle)
];
};
/**
* Rotate a point clockwise around another point.
*
* @private
* @function rotate2DToPoint
* @param {Highcharts.PolygonPointObject} point
* The x and y coordinates for the point.
* @param {Highcharts.PolygonPointObject} origin
* The point to rotate around.
* @param {number} angle
* The angle of rotation.
* @return {Highcharts.PolygonPointObject}
* The x and y coordinate for the rotated point.
*/
var rotate2DToPoint = function (point, origin, angle) {
var x = point[0] - origin[0], y = point[1] - origin[1], rotated = rotate2DToOrigin([x, y], angle);
return [
rotated[0] + origin[0],
rotated[1] + origin[1]
];
};
/**
* @private
*/
var isAxesEqual = function (axis1, axis2) {
return (axis1[0] === axis2[0] &&
axis1[1] === axis2[1]);
};
/**
* @private
*/
var getAxesFromPolygon = function (polygon) {
var points, axes = polygon.axes;
if (!isArray(axes)) {
axes = [];
points = points = polygon.concat([polygon[0]]);
points.reduce(function findAxis(p1, p2) {
var normals = getNormals(p1, p2), axis = normals[0]; // Use the left normal as axis.
// Check that the axis is unique.
if (!find(axes, function (existing) {
return isAxesEqual(existing, axis);
})) {
axes.push(axis);
}
// Return p2 to be used as p1 in next iteration.
return p2;
});
polygon.axes = axes;
}
return axes;
};
/**
* @private
*/
var getAxes = function (polygon1, polygon2) {
// Get the axis from both polygons.
var axes1 = getAxesFromPolygon(polygon1), axes2 = getAxesFromPolygon(polygon2);
return axes1.concat(axes2);
};
/**
* @private
*/
var getPolygon = function (x, y, width, height, rotation) {
var origin = [x, y], left = x - (width / 2), right = x + (width / 2), top = y - (height / 2), bottom = y + (height / 2), polygon = [
[left, top],
[right, top],
[right, bottom],
[left, bottom]
];
return polygon.map(function (point) {
return rotate2DToPoint(point, origin, -rotation);
});
};
/**
* @private
*/
var getBoundingBoxFromPolygon = function (points) {
return points.reduce(function (obj, point) {
var x = point[0], y = point[1];
obj.left = Math.min(x, obj.left);
obj.right = Math.max(x, obj.right);
obj.bottom = Math.max(y, obj.bottom);
obj.top = Math.min(y, obj.top);
return obj;
}, {
left: Number.MAX_VALUE,
right: -Number.MAX_VALUE,
bottom: -Number.MAX_VALUE,
top: Number.MAX_VALUE
});
};
/**
* @private
*/
var isPolygonsOverlappingOnAxis = function (axis, polygon1, polygon2) {
var projection1 = project(polygon1, axis), projection2 = project(polygon2, axis), isOverlapping = !(projection2.min > projection1.max ||
projection2.max < projection1.min);
return !isOverlapping;
};
/**
* Checks wether two convex polygons are colliding by using the Separating Axis
* Theorem.
*
* @private
* @function isPolygonsColliding
* @param {Highcharts.PolygonObject} polygon1
* First polygon.
*
* @param {Highcharts.PolygonObject} polygon2
* Second polygon.
*
* @return {boolean}
* Returns true if they are colliding, otherwise false.
*/
var isPolygonsColliding = function isPolygonsColliding(polygon1, polygon2) {
var axes = getAxes(polygon1, polygon2), overlappingOnAllAxes = !find(axes, function (axis) {
return isPolygonsOverlappingOnAxis(axis, polygon1, polygon2);
});
return overlappingOnAllAxes;
};
/**
* @private
*/
var movePolygon = function (deltaX, deltaY, polygon) {
return polygon.map(function (point) {
return [
point[0] + deltaX,
point[1] + deltaY
];
});
};
var collision = {
getBoundingBoxFromPolygon: getBoundingBoxFromPolygon,
getPolygon: getPolygon,
isPolygonsColliding: isPolygonsColliding,
movePolygon: movePolygon,
rotate2DToOrigin: rotate2DToOrigin,
rotate2DToPoint: rotate2DToPoint
};
export default collision;