1964 lines
87 KiB
JavaScript
1964 lines
87 KiB
JavaScript
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/**
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* @license Highcharts Gantt JS v8.1.0 (2020-05-05)
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*
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* Pathfinder
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*
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* (c) 2016-2019 Øystein Moseng
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*
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* License: www.highcharts.com/license
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*/
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'use strict';
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(function (factory) {
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if (typeof module === 'object' && module.exports) {
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factory['default'] = factory;
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module.exports = factory;
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} else if (typeof define === 'function' && define.amd) {
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define('highcharts/modules/pathfinder', ['highcharts'], function (Highcharts) {
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factory(Highcharts);
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factory.Highcharts = Highcharts;
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return factory;
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});
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} else {
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factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
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}
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}(function (Highcharts) {
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var _modules = Highcharts ? Highcharts._modules : {};
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function _registerModule(obj, path, args, fn) {
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if (!obj.hasOwnProperty(path)) {
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obj[path] = fn.apply(null, args);
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}
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}
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_registerModule(_modules, 'parts-gantt/PathfinderAlgorithms.js', [_modules['parts/Utilities.js']], function (U) {
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/* *
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*
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* (c) 2016 Highsoft AS
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* Author: Øystein Moseng
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*
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* License: www.highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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var extend = U.extend, pick = U.pick;
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var min = Math.min, max = Math.max, abs = Math.abs;
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/**
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* Get index of last obstacle before xMin. Employs a type of binary search, and
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* thus requires that obstacles are sorted by xMin value.
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*
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* @private
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* @function findLastObstacleBefore
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*
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* @param {Array<object>} obstacles
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* Array of obstacles to search in.
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*
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* @param {number} xMin
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* The xMin threshold.
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*
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* @param {number} [startIx]
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* Starting index to search from. Must be within array range.
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*
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* @return {number}
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* The index of the last obstacle element before xMin.
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*/
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function findLastObstacleBefore(obstacles, xMin, startIx) {
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var left = startIx || 0, // left limit
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right = obstacles.length - 1, // right limit
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min = xMin - 0.0000001, // Make sure we include all obstacles at xMin
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cursor, cmp;
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while (left <= right) {
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cursor = (right + left) >> 1;
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cmp = min - obstacles[cursor].xMin;
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if (cmp > 0) {
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left = cursor + 1;
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}
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else if (cmp < 0) {
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right = cursor - 1;
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}
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else {
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return cursor;
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}
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}
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return left > 0 ? left - 1 : 0;
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}
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/**
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* Test if a point lays within an obstacle.
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*
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* @private
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* @function pointWithinObstacle
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*
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* @param {object} obstacle
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* Obstacle to test.
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*
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* @param {Highcharts.Point} point
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* Point with x/y props.
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*
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* @return {boolean}
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* Whether point is within the obstacle or not.
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*/
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function pointWithinObstacle(obstacle, point) {
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return (point.x <= obstacle.xMax &&
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point.x >= obstacle.xMin &&
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point.y <= obstacle.yMax &&
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point.y >= obstacle.yMin);
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}
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/**
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* Find the index of an obstacle that wraps around a point.
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* Returns -1 if not found.
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*
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* @private
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* @function findObstacleFromPoint
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*
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* @param {Array<object>} obstacles
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* Obstacles to test.
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*
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* @param {Highcharts.Point} point
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* Point with x/y props.
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*
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* @return {number}
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* Ix of the obstacle in the array, or -1 if not found.
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*/
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function findObstacleFromPoint(obstacles, point) {
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var i = findLastObstacleBefore(obstacles, point.x + 1) + 1;
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while (i--) {
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if (obstacles[i].xMax >= point.x &&
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// optimization using lazy evaluation
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pointWithinObstacle(obstacles[i], point)) {
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return i;
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}
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}
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return -1;
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}
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/**
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* Get SVG path array from array of line segments.
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*
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* @private
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* @function pathFromSegments
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*
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* @param {Array<object>} segments
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* The segments to build the path from.
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*
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* @return {Highcharts.SVGPathArray}
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* SVG path array as accepted by the SVG Renderer.
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*/
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function pathFromSegments(segments) {
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var path = [];
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if (segments.length) {
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path.push(['M', segments[0].start.x, segments[0].start.y]);
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for (var i = 0; i < segments.length; ++i) {
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path.push(['L', segments[i].end.x, segments[i].end.y]);
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}
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}
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return path;
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}
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/**
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* Limits obstacle max/mins in all directions to bounds. Modifies input
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* obstacle.
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*
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* @private
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* @function limitObstacleToBounds
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*
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* @param {object} obstacle
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* Obstacle to limit.
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*
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* @param {object} bounds
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* Bounds to use as limit.
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*
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* @return {void}
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*/
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function limitObstacleToBounds(obstacle, bounds) {
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obstacle.yMin = max(obstacle.yMin, bounds.yMin);
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obstacle.yMax = min(obstacle.yMax, bounds.yMax);
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obstacle.xMin = max(obstacle.xMin, bounds.xMin);
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obstacle.xMax = min(obstacle.xMax, bounds.xMax);
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}
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// Define the available pathfinding algorithms.
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// Algorithms take up to 3 arguments: starting point, ending point, and an
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// options object.
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var algorithms = {
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/**
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* Get an SVG path from a starting coordinate to an ending coordinate.
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* Draws a straight line.
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*
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* @function Highcharts.Pathfinder.algorithms.straight
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*
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* @param {Highcharts.PositionObject} start
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* Starting coordinate, object with x/y props.
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*
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* @param {Highcharts.PositionObject} end
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* Ending coordinate, object with x/y props.
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*
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* @return {object}
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* An object with the SVG path in Array form as accepted by the SVG
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* renderer, as well as an array of new obstacles making up this
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* path.
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*/
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straight: function (start, end) {
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return {
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path: [
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['M', start.x, start.y],
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['L', end.x, end.y]
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],
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obstacles: [{ start: start, end: end }]
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};
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},
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/**
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* Find a path from a starting coordinate to an ending coordinate, using
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* right angles only, and taking only starting/ending obstacle into
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* consideration.
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*
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* @function Highcharts.Pathfinder.algorithms.simpleConnect
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*
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* @param {Highcharts.PositionObject} start
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* Starting coordinate, object with x/y props.
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*
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* @param {Highcharts.PositionObject} end
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* Ending coordinate, object with x/y props.
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*
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* @param {object} options
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* Options for the algorithm:
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* - chartObstacles: Array of chart obstacles to avoid
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* - startDirectionX: Optional. True if starting in the X direction.
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* If not provided, the algorithm starts in the direction that is
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* the furthest between start/end.
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*
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* @return {object}
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* An object with the SVG path in Array form as accepted by the SVG
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* renderer, as well as an array of new obstacles making up this
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* path.
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*/
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simpleConnect: extend(function (start, end, options) {
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var segments = [], endSegment, dir = pick(options.startDirectionX, abs(end.x - start.x) > abs(end.y - start.y)) ? 'x' : 'y', chartObstacles = options.chartObstacles, startObstacleIx = findObstacleFromPoint(chartObstacles, start), endObstacleIx = findObstacleFromPoint(chartObstacles, end), startObstacle, endObstacle, prevWaypoint, waypoint, waypoint2, useMax, endPoint;
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// eslint-disable-next-line valid-jsdoc
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/**
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* Return a clone of a point with a property set from a target object,
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* optionally with an offset
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* @private
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*/
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function copyFromPoint(from, fromKey, to, toKey, offset) {
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var point = {
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x: from.x,
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y: from.y
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};
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point[fromKey] = to[toKey || fromKey] + (offset || 0);
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return point;
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}
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// eslint-disable-next-line valid-jsdoc
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/**
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* Return waypoint outside obstacle.
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* @private
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*/
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function getMeOut(obstacle, point, direction) {
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var useMax = abs(point[direction] - obstacle[direction + 'Min']) >
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abs(point[direction] - obstacle[direction + 'Max']);
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return copyFromPoint(point, direction, obstacle, direction + (useMax ? 'Max' : 'Min'), useMax ? 1 : -1);
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}
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// Pull out end point
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if (endObstacleIx > -1) {
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endObstacle = chartObstacles[endObstacleIx];
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waypoint = getMeOut(endObstacle, end, dir);
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endSegment = {
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start: waypoint,
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end: end
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};
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endPoint = waypoint;
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}
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else {
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endPoint = end;
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}
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// If an obstacle envelops the start point, add a segment to get out,
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// and around it.
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if (startObstacleIx > -1) {
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startObstacle = chartObstacles[startObstacleIx];
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waypoint = getMeOut(startObstacle, start, dir);
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segments.push({
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start: start,
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end: waypoint
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});
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// If we are going back again, switch direction to get around start
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// obstacle.
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if (
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// Going towards max from start:
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waypoint[dir] >= start[dir] ===
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// Going towards min to end:
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waypoint[dir] >= endPoint[dir]) {
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dir = dir === 'y' ? 'x' : 'y';
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useMax = start[dir] < end[dir];
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segments.push({
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start: waypoint,
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end: copyFromPoint(waypoint, dir, startObstacle, dir + (useMax ? 'Max' : 'Min'), useMax ? 1 : -1)
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});
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// Switch direction again
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dir = dir === 'y' ? 'x' : 'y';
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}
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}
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// We are around the start obstacle. Go towards the end in one
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// direction.
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prevWaypoint = segments.length ?
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segments[segments.length - 1].end :
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start;
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waypoint = copyFromPoint(prevWaypoint, dir, endPoint);
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segments.push({
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start: prevWaypoint,
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end: waypoint
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});
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// Final run to end point in the other direction
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dir = dir === 'y' ? 'x' : 'y';
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waypoint2 = copyFromPoint(waypoint, dir, endPoint);
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segments.push({
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start: waypoint,
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end: waypoint2
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});
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// Finally add the endSegment
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segments.push(endSegment);
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return {
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path: pathFromSegments(segments),
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obstacles: segments
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};
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}, {
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requiresObstacles: true
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}),
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/**
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* Find a path from a starting coordinate to an ending coordinate, taking
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* obstacles into consideration. Might not always find the optimal path,
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* but is fast, and usually good enough.
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*
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* @function Highcharts.Pathfinder.algorithms.fastAvoid
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*
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* @param {Highcharts.PositionObject} start
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* Starting coordinate, object with x/y props.
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*
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* @param {Highcharts.PositionObject} end
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* Ending coordinate, object with x/y props.
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*
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* @param {object} options
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* Options for the algorithm.
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* - chartObstacles: Array of chart obstacles to avoid
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* - lineObstacles: Array of line obstacles to jump over
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* - obstacleMetrics: Object with metrics of chartObstacles cached
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* - hardBounds: Hard boundaries to not cross
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* - obstacleOptions: Options for the obstacles, including margin
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* - startDirectionX: Optional. True if starting in the X direction.
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* If not provided, the algorithm starts in the
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* direction that is the furthest between
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* start/end.
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*
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* @return {object}
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* An object with the SVG path in Array form as accepted by the SVG
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* renderer, as well as an array of new obstacles making up this
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* path.
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*/
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fastAvoid: extend(function (start, end, options) {
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/*
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Algorithm rules/description
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- Find initial direction
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- Determine soft/hard max for each direction.
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- Move along initial direction until obstacle.
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- Change direction.
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- If hitting obstacle, first try to change length of previous line
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before changing direction again.
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Soft min/max x = start/destination x +/- widest obstacle + margin
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Soft min/max y = start/destination y +/- tallest obstacle + margin
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@todo:
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- Make retrospective, try changing prev segment to reduce
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corners
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- Fix logic for breaking out of end-points - not always picking
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the best direction currently
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- When going around the end obstacle we should not always go the
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shortest route, rather pick the one closer to the end point
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*/
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var dirIsX = pick(options.startDirectionX, abs(end.x - start.x) > abs(end.y - start.y)), dir = dirIsX ? 'x' : 'y', segments, useMax, extractedEndPoint, endSegments = [], forceObstacleBreak = false, // Used in clearPathTo to keep track of
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// when to force break through an obstacle.
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// Boundaries to stay within. If beyond soft boundary, prefer to
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// change direction ASAP. If at hard max, always change immediately.
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metrics = options.obstacleMetrics, softMinX = min(start.x, end.x) - metrics.maxWidth - 10, softMaxX = max(start.x, end.x) + metrics.maxWidth + 10, softMinY = min(start.y, end.y) - metrics.maxHeight - 10, softMaxY = max(start.y, end.y) + metrics.maxHeight + 10,
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// Obstacles
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chartObstacles = options.chartObstacles, startObstacleIx = findLastObstacleBefore(chartObstacles, softMinX), endObstacleIx = findLastObstacleBefore(chartObstacles, softMaxX);
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// eslint-disable-next-line valid-jsdoc
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/**
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* How far can you go between two points before hitting an obstacle?
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* Does not work for diagonal lines (because it doesn't have to).
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* @private
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*/
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function pivotPoint(fromPoint, toPoint, directionIsX) {
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var firstPoint, lastPoint, highestPoint, lowestPoint, i, searchDirection = fromPoint.x < toPoint.x ? 1 : -1;
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if (fromPoint.x < toPoint.x) {
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firstPoint = fromPoint;
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lastPoint = toPoint;
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}
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else {
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firstPoint = toPoint;
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lastPoint = fromPoint;
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}
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if (fromPoint.y < toPoint.y) {
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lowestPoint = fromPoint;
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highestPoint = toPoint;
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}
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else {
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lowestPoint = toPoint;
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highestPoint = fromPoint;
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}
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// Go through obstacle range in reverse if toPoint is before
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// fromPoint in the X-dimension.
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i = searchDirection < 0 ?
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// Searching backwards, start at last obstacle before last point
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min(findLastObstacleBefore(chartObstacles, lastPoint.x), chartObstacles.length - 1) :
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// Forwards. Since we're not sorted by xMax, we have to look
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// at all obstacles.
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0;
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// Go through obstacles in this X range
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while (chartObstacles[i] && (searchDirection > 0 && chartObstacles[i].xMin <= lastPoint.x ||
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searchDirection < 0 && chartObstacles[i].xMax >= firstPoint.x)) {
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// If this obstacle is between from and to points in a straight
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// line, pivot at the intersection.
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if (chartObstacles[i].xMin <= lastPoint.x &&
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chartObstacles[i].xMax >= firstPoint.x &&
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||
|
chartObstacles[i].yMin <= highestPoint.y &&
|
||
|
chartObstacles[i].yMax >= lowestPoint.y) {
|
||
|
if (directionIsX) {
|
||
|
return {
|
||
|
y: fromPoint.y,
|
||
|
x: fromPoint.x < toPoint.x ?
|
||
|
chartObstacles[i].xMin - 1 :
|
||
|
chartObstacles[i].xMax + 1,
|
||
|
obstacle: chartObstacles[i]
|
||
|
};
|
||
|
}
|
||
|
// else ...
|
||
|
return {
|
||
|
x: fromPoint.x,
|
||
|
y: fromPoint.y < toPoint.y ?
|
||
|
chartObstacles[i].yMin - 1 :
|
||
|
chartObstacles[i].yMax + 1,
|
||
|
obstacle: chartObstacles[i]
|
||
|
};
|
||
|
}
|
||
|
i += searchDirection;
|
||
|
}
|
||
|
return toPoint;
|
||
|
}
|
||
|
/**
|
||
|
* Decide in which direction to dodge or get out of an obstacle.
|
||
|
* Considers desired direction, which way is shortest, soft and hard
|
||
|
* bounds.
|
||
|
*
|
||
|
* (? Returns a string, either xMin, xMax, yMin or yMax.)
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {object} obstacle
|
||
|
* Obstacle to dodge/escape.
|
||
|
*
|
||
|
* @param {object} fromPoint
|
||
|
* Point with x/y props that's dodging/escaping.
|
||
|
*
|
||
|
* @param {object} toPoint
|
||
|
* Goal point.
|
||
|
*
|
||
|
* @param {boolean} dirIsX
|
||
|
* Dodge in X dimension.
|
||
|
*
|
||
|
* @param {object} bounds
|
||
|
* Hard and soft boundaries.
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
* Use max or not.
|
||
|
*/
|
||
|
function getDodgeDirection(obstacle, fromPoint, toPoint, dirIsX, bounds) {
|
||
|
var softBounds = bounds.soft, hardBounds = bounds.hard, dir = dirIsX ? 'x' : 'y', toPointMax = { x: fromPoint.x, y: fromPoint.y }, toPointMin = { x: fromPoint.x, y: fromPoint.y }, minPivot, maxPivot, maxOutOfSoftBounds = obstacle[dir + 'Max'] >=
|
||
|
softBounds[dir + 'Max'], minOutOfSoftBounds = obstacle[dir + 'Min'] <=
|
||
|
softBounds[dir + 'Min'], maxOutOfHardBounds = obstacle[dir + 'Max'] >=
|
||
|
hardBounds[dir + 'Max'], minOutOfHardBounds = obstacle[dir + 'Min'] <=
|
||
|
hardBounds[dir + 'Min'],
|
||
|
// Find out if we should prefer one direction over the other if
|
||
|
// we can choose freely
|
||
|
minDistance = abs(obstacle[dir + 'Min'] - fromPoint[dir]), maxDistance = abs(obstacle[dir + 'Max'] - fromPoint[dir]),
|
||
|
// If it's a small difference, pick the one leading towards dest
|
||
|
// point. Otherwise pick the shortest distance
|
||
|
useMax = abs(minDistance - maxDistance) < 10 ?
|
||
|
fromPoint[dir] < toPoint[dir] :
|
||
|
maxDistance < minDistance;
|
||
|
// Check if we hit any obstacles trying to go around in either
|
||
|
// direction.
|
||
|
toPointMin[dir] = obstacle[dir + 'Min'];
|
||
|
toPointMax[dir] = obstacle[dir + 'Max'];
|
||
|
minPivot = pivotPoint(fromPoint, toPointMin, dirIsX)[dir] !==
|
||
|
toPointMin[dir];
|
||
|
maxPivot = pivotPoint(fromPoint, toPointMax, dirIsX)[dir] !==
|
||
|
toPointMax[dir];
|
||
|
useMax = minPivot ?
|
||
|
(maxPivot ? useMax : true) :
|
||
|
(maxPivot ? false : useMax);
|
||
|
// useMax now contains our preferred choice, bounds not taken into
|
||
|
// account. If both or neither direction is out of bounds we want to
|
||
|
// use this.
|
||
|
// Deal with soft bounds
|
||
|
useMax = minOutOfSoftBounds ?
|
||
|
(maxOutOfSoftBounds ? useMax : true) : // Out on min
|
||
|
(maxOutOfSoftBounds ? false : useMax); // Not out on min
|
||
|
// Deal with hard bounds
|
||
|
useMax = minOutOfHardBounds ?
|
||
|
(maxOutOfHardBounds ? useMax : true) : // Out on min
|
||
|
(maxOutOfHardBounds ? false : useMax); // Not out on min
|
||
|
return useMax;
|
||
|
}
|
||
|
// eslint-disable-next-line valid-jsdoc
|
||
|
/**
|
||
|
* Find a clear path between point.
|
||
|
* @private
|
||
|
*/
|
||
|
function clearPathTo(fromPoint, toPoint, dirIsX) {
|
||
|
// Don't waste time if we've hit goal
|
||
|
if (fromPoint.x === toPoint.x && fromPoint.y === toPoint.y) {
|
||
|
return [];
|
||
|
}
|
||
|
var dir = dirIsX ? 'x' : 'y', pivot, segments, waypoint, waypointUseMax, envelopingObstacle, secondEnvelopingObstacle, envelopWaypoint, obstacleMargin = options.obstacleOptions.margin, bounds = {
|
||
|
soft: {
|
||
|
xMin: softMinX,
|
||
|
xMax: softMaxX,
|
||
|
yMin: softMinY,
|
||
|
yMax: softMaxY
|
||
|
},
|
||
|
hard: options.hardBounds
|
||
|
};
|
||
|
// If fromPoint is inside an obstacle we have a problem. Break out
|
||
|
// by just going to the outside of this obstacle. We prefer to go to
|
||
|
// the nearest edge in the chosen direction.
|
||
|
envelopingObstacle =
|
||
|
findObstacleFromPoint(chartObstacles, fromPoint);
|
||
|
if (envelopingObstacle > -1) {
|
||
|
envelopingObstacle = chartObstacles[envelopingObstacle];
|
||
|
waypointUseMax = getDodgeDirection(envelopingObstacle, fromPoint, toPoint, dirIsX, bounds);
|
||
|
// Cut obstacle to hard bounds to make sure we stay within
|
||
|
limitObstacleToBounds(envelopingObstacle, options.hardBounds);
|
||
|
envelopWaypoint = dirIsX ? {
|
||
|
y: fromPoint.y,
|
||
|
x: envelopingObstacle[waypointUseMax ? 'xMax' : 'xMin'] +
|
||
|
(waypointUseMax ? 1 : -1)
|
||
|
} : {
|
||
|
x: fromPoint.x,
|
||
|
y: envelopingObstacle[waypointUseMax ? 'yMax' : 'yMin'] +
|
||
|
(waypointUseMax ? 1 : -1)
|
||
|
};
|
||
|
// If we crashed into another obstacle doing this, we put the
|
||
|
// waypoint between them instead
|
||
|
secondEnvelopingObstacle = findObstacleFromPoint(chartObstacles, envelopWaypoint);
|
||
|
if (secondEnvelopingObstacle > -1) {
|
||
|
secondEnvelopingObstacle = chartObstacles[secondEnvelopingObstacle];
|
||
|
// Cut obstacle to hard bounds
|
||
|
limitObstacleToBounds(secondEnvelopingObstacle, options.hardBounds);
|
||
|
// Modify waypoint to lay between obstacles
|
||
|
envelopWaypoint[dir] = waypointUseMax ? max(envelopingObstacle[dir + 'Max'] - obstacleMargin + 1, (secondEnvelopingObstacle[dir + 'Min'] +
|
||
|
envelopingObstacle[dir + 'Max']) / 2) :
|
||
|
min((envelopingObstacle[dir + 'Min'] + obstacleMargin - 1), ((secondEnvelopingObstacle[dir + 'Max'] +
|
||
|
envelopingObstacle[dir + 'Min']) / 2));
|
||
|
// We are not going anywhere. If this happens for the first
|
||
|
// time, do nothing. Otherwise, try to go to the extreme of
|
||
|
// the obstacle pair in the current direction.
|
||
|
if (fromPoint.x === envelopWaypoint.x &&
|
||
|
fromPoint.y === envelopWaypoint.y) {
|
||
|
if (forceObstacleBreak) {
|
||
|
envelopWaypoint[dir] = waypointUseMax ?
|
||
|
max(envelopingObstacle[dir + 'Max'], secondEnvelopingObstacle[dir + 'Max']) + 1 :
|
||
|
min(envelopingObstacle[dir + 'Min'], secondEnvelopingObstacle[dir + 'Min']) - 1;
|
||
|
}
|
||
|
// Toggle on if off, and the opposite
|
||
|
forceObstacleBreak = !forceObstacleBreak;
|
||
|
}
|
||
|
else {
|
||
|
// This point is not identical to previous.
|
||
|
// Clear break trigger.
|
||
|
forceObstacleBreak = false;
|
||
|
}
|
||
|
}
|
||
|
segments = [{
|
||
|
start: fromPoint,
|
||
|
end: envelopWaypoint
|
||
|
}];
|
||
|
}
|
||
|
else { // If not enveloping, use standard pivot calculation
|
||
|
pivot = pivotPoint(fromPoint, {
|
||
|
x: dirIsX ? toPoint.x : fromPoint.x,
|
||
|
y: dirIsX ? fromPoint.y : toPoint.y
|
||
|
}, dirIsX);
|
||
|
segments = [{
|
||
|
start: fromPoint,
|
||
|
end: {
|
||
|
x: pivot.x,
|
||
|
y: pivot.y
|
||
|
}
|
||
|
}];
|
||
|
// Pivot before goal, use a waypoint to dodge obstacle
|
||
|
if (pivot[dirIsX ? 'x' : 'y'] !== toPoint[dirIsX ? 'x' : 'y']) {
|
||
|
// Find direction of waypoint
|
||
|
waypointUseMax = getDodgeDirection(pivot.obstacle, pivot, toPoint, !dirIsX, bounds);
|
||
|
// Cut waypoint to hard bounds
|
||
|
limitObstacleToBounds(pivot.obstacle, options.hardBounds);
|
||
|
waypoint = {
|
||
|
x: dirIsX ?
|
||
|
pivot.x :
|
||
|
pivot.obstacle[waypointUseMax ? 'xMax' : 'xMin'] +
|
||
|
(waypointUseMax ? 1 : -1),
|
||
|
y: dirIsX ?
|
||
|
pivot.obstacle[waypointUseMax ? 'yMax' : 'yMin'] +
|
||
|
(waypointUseMax ? 1 : -1) :
|
||
|
pivot.y
|
||
|
};
|
||
|
// We're changing direction here, store that to make sure we
|
||
|
// also change direction when adding the last segment array
|
||
|
// after handling waypoint.
|
||
|
dirIsX = !dirIsX;
|
||
|
segments = segments.concat(clearPathTo({
|
||
|
x: pivot.x,
|
||
|
y: pivot.y
|
||
|
}, waypoint, dirIsX));
|
||
|
}
|
||
|
}
|
||
|
// Get segments for the other direction too
|
||
|
// Recursion is our friend
|
||
|
segments = segments.concat(clearPathTo(segments[segments.length - 1].end, toPoint, !dirIsX));
|
||
|
return segments;
|
||
|
}
|
||
|
// eslint-disable-next-line valid-jsdoc
|
||
|
/**
|
||
|
* Extract point to outside of obstacle in whichever direction is
|
||
|
* closest. Returns new point outside obstacle.
|
||
|
* @private
|
||
|
*/
|
||
|
function extractFromObstacle(obstacle, point, goalPoint) {
|
||
|
var dirIsX = min(obstacle.xMax - point.x, point.x - obstacle.xMin) <
|
||
|
min(obstacle.yMax - point.y, point.y - obstacle.yMin), bounds = {
|
||
|
soft: options.hardBounds,
|
||
|
hard: options.hardBounds
|
||
|
}, useMax = getDodgeDirection(obstacle, point, goalPoint, dirIsX, bounds);
|
||
|
return dirIsX ? {
|
||
|
y: point.y,
|
||
|
x: obstacle[useMax ? 'xMax' : 'xMin'] + (useMax ? 1 : -1)
|
||
|
} : {
|
||
|
x: point.x,
|
||
|
y: obstacle[useMax ? 'yMax' : 'yMin'] + (useMax ? 1 : -1)
|
||
|
};
|
||
|
}
|
||
|
// Cut the obstacle array to soft bounds for optimization in large
|
||
|
// datasets.
|
||
|
chartObstacles =
|
||
|
chartObstacles.slice(startObstacleIx, endObstacleIx + 1);
|
||
|
// If an obstacle envelops the end point, move it out of there and add
|
||
|
// a little segment to where it was.
|
||
|
if ((endObstacleIx = findObstacleFromPoint(chartObstacles, end)) > -1) {
|
||
|
extractedEndPoint = extractFromObstacle(chartObstacles[endObstacleIx], end, start);
|
||
|
endSegments.push({
|
||
|
end: end,
|
||
|
start: extractedEndPoint
|
||
|
});
|
||
|
end = extractedEndPoint;
|
||
|
}
|
||
|
// If it's still inside one or more obstacles, get out of there by
|
||
|
// force-moving towards the start point.
|
||
|
while ((endObstacleIx = findObstacleFromPoint(chartObstacles, end)) > -1) {
|
||
|
useMax = end[dir] - start[dir] < 0;
|
||
|
extractedEndPoint = {
|
||
|
x: end.x,
|
||
|
y: end.y
|
||
|
};
|
||
|
extractedEndPoint[dir] = chartObstacles[endObstacleIx][useMax ? dir + 'Max' : dir + 'Min'] + (useMax ? 1 : -1);
|
||
|
endSegments.push({
|
||
|
end: end,
|
||
|
start: extractedEndPoint
|
||
|
});
|
||
|
end = extractedEndPoint;
|
||
|
}
|
||
|
// Find the path
|
||
|
segments = clearPathTo(start, end, dirIsX);
|
||
|
// Add the end-point segments
|
||
|
segments = segments.concat(endSegments.reverse());
|
||
|
return {
|
||
|
path: pathFromSegments(segments),
|
||
|
obstacles: segments
|
||
|
};
|
||
|
}, {
|
||
|
requiresObstacles: true
|
||
|
})
|
||
|
};
|
||
|
|
||
|
return algorithms;
|
||
|
});
|
||
|
_registerModule(_modules, 'parts-gantt/ArrowSymbols.js', [_modules['parts/Globals.js']], function (H) {
|
||
|
/* *
|
||
|
*
|
||
|
* (c) 2017 Highsoft AS
|
||
|
* Authors: Lars A. V. Cabrera
|
||
|
*
|
||
|
* License: www.highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
/**
|
||
|
* Creates an arrow symbol. Like a triangle, except not filled.
|
||
|
* ```
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* ```
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {number} x
|
||
|
* x position of the arrow
|
||
|
*
|
||
|
* @param {number} y
|
||
|
* y position of the arrow
|
||
|
*
|
||
|
* @param {number} w
|
||
|
* width of the arrow
|
||
|
*
|
||
|
* @param {number} h
|
||
|
* height of the arrow
|
||
|
*
|
||
|
* @return {Highcharts.SVGPathArray}
|
||
|
* Path array
|
||
|
*/
|
||
|
H.SVGRenderer.prototype.symbols.arrow = function (x, y, w, h) {
|
||
|
return [
|
||
|
['M', x, y + h / 2],
|
||
|
['L', x + w, y],
|
||
|
['L', x, y + h / 2],
|
||
|
['L', x + w, y + h]
|
||
|
];
|
||
|
};
|
||
|
/**
|
||
|
* Creates a half-width arrow symbol. Like a triangle, except not filled.
|
||
|
* ```
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* o
|
||
|
* ```
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {number} x
|
||
|
* x position of the arrow
|
||
|
*
|
||
|
* @param {number} y
|
||
|
* y position of the arrow
|
||
|
*
|
||
|
* @param {number} w
|
||
|
* width of the arrow
|
||
|
*
|
||
|
* @param {number} h
|
||
|
* height of the arrow
|
||
|
*
|
||
|
* @return {Highcharts.SVGPathArray}
|
||
|
* Path array
|
||
|
*/
|
||
|
H.SVGRenderer.prototype.symbols['arrow-half'] = function (x, y, w, h) {
|
||
|
return H.SVGRenderer.prototype.symbols.arrow(x, y, w / 2, h);
|
||
|
};
|
||
|
/**
|
||
|
* Creates a left-oriented triangle.
|
||
|
* ```
|
||
|
* o
|
||
|
* ooooooo
|
||
|
* ooooooooooooo
|
||
|
* ooooooo
|
||
|
* o
|
||
|
* ```
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {number} x
|
||
|
* x position of the triangle
|
||
|
*
|
||
|
* @param {number} y
|
||
|
* y position of the triangle
|
||
|
*
|
||
|
* @param {number} w
|
||
|
* width of the triangle
|
||
|
*
|
||
|
* @param {number} h
|
||
|
* height of the triangle
|
||
|
*
|
||
|
* @return {Highcharts.SVGPathArray}
|
||
|
* Path array
|
||
|
*/
|
||
|
H.SVGRenderer.prototype.symbols['triangle-left'] = function (x, y, w, h) {
|
||
|
return [
|
||
|
['M', x + w, y],
|
||
|
['L', x, y + h / 2],
|
||
|
['L', x + w, y + h],
|
||
|
['Z']
|
||
|
];
|
||
|
};
|
||
|
/**
|
||
|
* Alias function for triangle-left.
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {number} x
|
||
|
* x position of the arrow
|
||
|
*
|
||
|
* @param {number} y
|
||
|
* y position of the arrow
|
||
|
*
|
||
|
* @param {number} w
|
||
|
* width of the arrow
|
||
|
*
|
||
|
* @param {number} h
|
||
|
* height of the arrow
|
||
|
*
|
||
|
* @return {Highcharts.SVGPathArray}
|
||
|
* Path array
|
||
|
*/
|
||
|
H.SVGRenderer.prototype.symbols['arrow-filled'] =
|
||
|
H.SVGRenderer.prototype.symbols['triangle-left'];
|
||
|
/**
|
||
|
* Creates a half-width, left-oriented triangle.
|
||
|
* ```
|
||
|
* o
|
||
|
* oooo
|
||
|
* ooooooo
|
||
|
* oooo
|
||
|
* o
|
||
|
* ```
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {number} x
|
||
|
* x position of the triangle
|
||
|
*
|
||
|
* @param {number} y
|
||
|
* y position of the triangle
|
||
|
*
|
||
|
* @param {number} w
|
||
|
* width of the triangle
|
||
|
*
|
||
|
* @param {number} h
|
||
|
* height of the triangle
|
||
|
*
|
||
|
* @return {Highcharts.SVGPathArray}
|
||
|
* Path array
|
||
|
*/
|
||
|
H.SVGRenderer.prototype.symbols['triangle-left-half'] = function (x, y, w, h) {
|
||
|
return H.SVGRenderer.prototype.symbols['triangle-left'](x, y, w / 2, h);
|
||
|
};
|
||
|
/**
|
||
|
* Alias function for triangle-left-half.
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {number} x
|
||
|
* x position of the arrow
|
||
|
*
|
||
|
* @param {number} y
|
||
|
* y position of the arrow
|
||
|
*
|
||
|
* @param {number} w
|
||
|
* width of the arrow
|
||
|
*
|
||
|
* @param {number} h
|
||
|
* height of the arrow
|
||
|
*
|
||
|
* @return {Highcharts.SVGPathArray}
|
||
|
* Path array
|
||
|
*/
|
||
|
H.SVGRenderer.prototype.symbols['arrow-filled-half'] =
|
||
|
H.SVGRenderer.prototype.symbols['triangle-left-half'];
|
||
|
|
||
|
});
|
||
|
_registerModule(_modules, 'parts-gantt/Pathfinder.js', [_modules['parts/Globals.js'], _modules['parts/Point.js'], _modules['parts/Utilities.js'], _modules['parts-gantt/PathfinderAlgorithms.js']], function (H, Point, U, pathfinderAlgorithms) {
|
||
|
/* *
|
||
|
*
|
||
|
* (c) 2016 Highsoft AS
|
||
|
* Authors: Øystein Moseng, Lars A. V. Cabrera
|
||
|
*
|
||
|
* License: www.highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
/**
|
||
|
* The default pathfinder algorithm to use for a chart. It is possible to define
|
||
|
* your own algorithms by adding them to the
|
||
|
* `Highcharts.Pathfinder.prototype.algorithms`
|
||
|
* object before the chart has been created.
|
||
|
*
|
||
|
* The default algorithms are as follows:
|
||
|
*
|
||
|
* `straight`: Draws a straight line between the connecting
|
||
|
* points. Does not avoid other points when drawing.
|
||
|
*
|
||
|
* `simpleConnect`: Finds a path between the points using right angles
|
||
|
* only. Takes only starting/ending points into
|
||
|
* account, and will not avoid other points.
|
||
|
*
|
||
|
* `fastAvoid`: Finds a path between the points using right angles
|
||
|
* only. Will attempt to avoid other points, but its
|
||
|
* focus is performance over accuracy. Works well with
|
||
|
* less dense datasets.
|
||
|
*
|
||
|
* @typedef {"fastAvoid"|"simpleConnect"|"straight"|string} Highcharts.PathfinderTypeValue
|
||
|
*/
|
||
|
''; // detach doclets above
|
||
|
var addEvent = U.addEvent, defined = U.defined, error = U.error, extend = U.extend, merge = U.merge, objectEach = U.objectEach, pick = U.pick, splat = U.splat;
|
||
|
var deg2rad = H.deg2rad, max = Math.max, min = Math.min;
|
||
|
/*
|
||
|
@todo:
|
||
|
- Document how to write your own algorithms
|
||
|
- Consider adding a Point.pathTo method that wraps creating a connection
|
||
|
and rendering it
|
||
|
*/
|
||
|
// Set default Pathfinder options
|
||
|
extend(H.defaultOptions, {
|
||
|
/**
|
||
|
* The Pathfinder module allows you to define connections between any two
|
||
|
* points, represented as lines - optionally with markers for the start
|
||
|
* and/or end points. Multiple algorithms are available for calculating how
|
||
|
* the connecting lines are drawn.
|
||
|
*
|
||
|
* Connector functionality requires Highcharts Gantt to be loaded. In Gantt
|
||
|
* charts, the connectors are used to draw dependencies between tasks.
|
||
|
*
|
||
|
* @see [dependency](series.gantt.data.dependency)
|
||
|
*
|
||
|
* @sample gantt/pathfinder/demo
|
||
|
* Pathfinder connections
|
||
|
*
|
||
|
* @declare Highcharts.ConnectorsOptions
|
||
|
* @product gantt
|
||
|
* @optionparent connectors
|
||
|
*/
|
||
|
connectors: {
|
||
|
/**
|
||
|
* Enable connectors for this chart. Requires Highcharts Gantt.
|
||
|
*
|
||
|
* @type {boolean}
|
||
|
* @default true
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.enabled
|
||
|
*/
|
||
|
/**
|
||
|
* Set the default dash style for this chart's connecting lines.
|
||
|
*
|
||
|
* @type {string}
|
||
|
* @default solid
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.dashStyle
|
||
|
*/
|
||
|
/**
|
||
|
* Set the default color for this chart's Pathfinder connecting lines.
|
||
|
* Defaults to the color of the point being connected.
|
||
|
*
|
||
|
* @type {Highcharts.ColorString}
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.lineColor
|
||
|
*/
|
||
|
/**
|
||
|
* Set the default pathfinder margin to use, in pixels. Some Pathfinder
|
||
|
* algorithms attempt to avoid obstacles, such as other points in the
|
||
|
* chart. These algorithms use this margin to determine how close lines
|
||
|
* can be to an obstacle. The default is to compute this automatically
|
||
|
* from the size of the obstacles in the chart.
|
||
|
*
|
||
|
* To draw connecting lines close to existing points, set this to a low
|
||
|
* number. For more space around existing points, set this number
|
||
|
* higher.
|
||
|
*
|
||
|
* @sample gantt/pathfinder/algorithm-margin
|
||
|
* Small algorithmMargin
|
||
|
*
|
||
|
* @type {number}
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.algorithmMargin
|
||
|
*/
|
||
|
/**
|
||
|
* Set the default pathfinder algorithm to use for this chart. It is
|
||
|
* possible to define your own algorithms by adding them to the
|
||
|
* Highcharts.Pathfinder.prototype.algorithms object before the chart
|
||
|
* has been created.
|
||
|
*
|
||
|
* The default algorithms are as follows:
|
||
|
*
|
||
|
* `straight`: Draws a straight line between the connecting
|
||
|
* points. Does not avoid other points when drawing.
|
||
|
*
|
||
|
* `simpleConnect`: Finds a path between the points using right angles
|
||
|
* only. Takes only starting/ending points into
|
||
|
* account, and will not avoid other points.
|
||
|
*
|
||
|
* `fastAvoid`: Finds a path between the points using right angles
|
||
|
* only. Will attempt to avoid other points, but its
|
||
|
* focus is performance over accuracy. Works well with
|
||
|
* less dense datasets.
|
||
|
*
|
||
|
* Default value: `straight` is used as default for most series types,
|
||
|
* while `simpleConnect` is used as default for Gantt series, to show
|
||
|
* dependencies between points.
|
||
|
*
|
||
|
* @sample gantt/pathfinder/demo
|
||
|
* Different types used
|
||
|
*
|
||
|
* @type {Highcharts.PathfinderTypeValue}
|
||
|
* @default undefined
|
||
|
* @since 6.2.0
|
||
|
*/
|
||
|
type: 'straight',
|
||
|
/**
|
||
|
* Set the default pixel width for this chart's Pathfinder connecting
|
||
|
* lines.
|
||
|
*
|
||
|
* @since 6.2.0
|
||
|
*/
|
||
|
lineWidth: 1,
|
||
|
/**
|
||
|
* Marker options for this chart's Pathfinder connectors. Note that
|
||
|
* this option is overridden by the `startMarker` and `endMarker`
|
||
|
* options.
|
||
|
*
|
||
|
* @declare Highcharts.ConnectorsMarkerOptions
|
||
|
* @since 6.2.0
|
||
|
*/
|
||
|
marker: {
|
||
|
/**
|
||
|
* Set the radius of the connector markers. The default is
|
||
|
* automatically computed based on the algorithmMargin setting.
|
||
|
*
|
||
|
* Setting marker.width and marker.height will override this
|
||
|
* setting.
|
||
|
*
|
||
|
* @type {number}
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.marker.radius
|
||
|
*/
|
||
|
/**
|
||
|
* Set the width of the connector markers. If not supplied, this
|
||
|
* is inferred from the marker radius.
|
||
|
*
|
||
|
* @type {number}
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.marker.width
|
||
|
*/
|
||
|
/**
|
||
|
* Set the height of the connector markers. If not supplied, this
|
||
|
* is inferred from the marker radius.
|
||
|
*
|
||
|
* @type {number}
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.marker.height
|
||
|
*/
|
||
|
/**
|
||
|
* Set the color of the connector markers. By default this is the
|
||
|
* same as the connector color.
|
||
|
*
|
||
|
* @type {Highcharts.ColorString|Highcharts.GradientColorObject|Highcharts.PatternObject}
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.marker.color
|
||
|
*/
|
||
|
/**
|
||
|
* Set the line/border color of the connector markers. By default
|
||
|
* this is the same as the marker color.
|
||
|
*
|
||
|
* @type {Highcharts.ColorString}
|
||
|
* @since 6.2.0
|
||
|
* @apioption connectors.marker.lineColor
|
||
|
*/
|
||
|
/**
|
||
|
* Enable markers for the connectors.
|
||
|
*/
|
||
|
enabled: false,
|
||
|
/**
|
||
|
* Horizontal alignment of the markers relative to the points.
|
||
|
*
|
||
|
* @type {Highcharts.AlignValue}
|
||
|
*/
|
||
|
align: 'center',
|
||
|
/**
|
||
|
* Vertical alignment of the markers relative to the points.
|
||
|
*
|
||
|
* @type {Highcharts.VerticalAlignValue}
|
||
|
*/
|
||
|
verticalAlign: 'middle',
|
||
|
/**
|
||
|
* Whether or not to draw the markers inside the points.
|
||
|
*/
|
||
|
inside: false,
|
||
|
/**
|
||
|
* Set the line/border width of the pathfinder markers.
|
||
|
*/
|
||
|
lineWidth: 1
|
||
|
},
|
||
|
/**
|
||
|
* Marker options specific to the start markers for this chart's
|
||
|
* Pathfinder connectors. Overrides the generic marker options.
|
||
|
*
|
||
|
* @declare Highcharts.ConnectorsStartMarkerOptions
|
||
|
* @extends connectors.marker
|
||
|
* @since 6.2.0
|
||
|
*/
|
||
|
startMarker: {
|
||
|
/**
|
||
|
* Set the symbol of the connector start markers.
|
||
|
*/
|
||
|
symbol: 'diamond'
|
||
|
},
|
||
|
/**
|
||
|
* Marker options specific to the end markers for this chart's
|
||
|
* Pathfinder connectors. Overrides the generic marker options.
|
||
|
*
|
||
|
* @declare Highcharts.ConnectorsEndMarkerOptions
|
||
|
* @extends connectors.marker
|
||
|
* @since 6.2.0
|
||
|
*/
|
||
|
endMarker: {
|
||
|
/**
|
||
|
* Set the symbol of the connector end markers.
|
||
|
*/
|
||
|
symbol: 'arrow-filled'
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
/**
|
||
|
* Override Pathfinder connector options for a series. Requires Highcharts Gantt
|
||
|
* to be loaded.
|
||
|
*
|
||
|
* @declare Highcharts.SeriesConnectorsOptionsObject
|
||
|
* @extends connectors
|
||
|
* @since 6.2.0
|
||
|
* @excluding enabled, algorithmMargin
|
||
|
* @product gantt
|
||
|
* @apioption plotOptions.series.connectors
|
||
|
*/
|
||
|
/**
|
||
|
* Connect to a point. This option can be either a string, referring to the ID
|
||
|
* of another point, or an object, or an array of either. If the option is an
|
||
|
* array, each element defines a connection.
|
||
|
*
|
||
|
* @sample gantt/pathfinder/demo
|
||
|
* Different connection types
|
||
|
*
|
||
|
* @declare Highcharts.XrangePointConnectorsOptionsObject
|
||
|
* @type {string|Array<string|*>|*}
|
||
|
* @extends plotOptions.series.connectors
|
||
|
* @since 6.2.0
|
||
|
* @excluding enabled
|
||
|
* @product gantt
|
||
|
* @requires highcharts-gantt
|
||
|
* @apioption series.xrange.data.connect
|
||
|
*/
|
||
|
/**
|
||
|
* The ID of the point to connect to.
|
||
|
*
|
||
|
* @type {string}
|
||
|
* @since 6.2.0
|
||
|
* @product gantt
|
||
|
* @apioption series.xrange.data.connect.to
|
||
|
*/
|
||
|
/**
|
||
|
* Get point bounding box using plotX/plotY and shapeArgs. If using
|
||
|
* graphic.getBBox() directly, the bbox will be affected by animation.
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Highcharts.Point} point
|
||
|
* The point to get BB of.
|
||
|
*
|
||
|
* @return {Highcharts.Dictionary<number>|null}
|
||
|
* Result xMax, xMin, yMax, yMin.
|
||
|
*/
|
||
|
function getPointBB(point) {
|
||
|
var shapeArgs = point.shapeArgs, bb;
|
||
|
// Prefer using shapeArgs (columns)
|
||
|
if (shapeArgs) {
|
||
|
return {
|
||
|
xMin: shapeArgs.x,
|
||
|
xMax: shapeArgs.x + shapeArgs.width,
|
||
|
yMin: shapeArgs.y,
|
||
|
yMax: shapeArgs.y + shapeArgs.height
|
||
|
};
|
||
|
}
|
||
|
// Otherwise use plotX/plotY and bb
|
||
|
bb = point.graphic && point.graphic.getBBox();
|
||
|
return bb ? {
|
||
|
xMin: point.plotX - bb.width / 2,
|
||
|
xMax: point.plotX + bb.width / 2,
|
||
|
yMin: point.plotY - bb.height / 2,
|
||
|
yMax: point.plotY + bb.height / 2
|
||
|
} : null;
|
||
|
}
|
||
|
/**
|
||
|
* Calculate margin to place around obstacles for the pathfinder in pixels.
|
||
|
* Returns a minimum of 1 pixel margin.
|
||
|
*
|
||
|
* @private
|
||
|
* @function
|
||
|
*
|
||
|
* @param {Array<object>} obstacles
|
||
|
* Obstacles to calculate margin from.
|
||
|
*
|
||
|
* @return {number}
|
||
|
* The calculated margin in pixels. At least 1.
|
||
|
*/
|
||
|
function calculateObstacleMargin(obstacles) {
|
||
|
var len = obstacles.length, i = 0, j, obstacleDistance, distances = [],
|
||
|
// Compute smallest distance between two rectangles
|
||
|
distance = function (a, b, bbMargin) {
|
||
|
// Count the distance even if we are slightly off
|
||
|
var margin = pick(bbMargin, 10), yOverlap = a.yMax + margin > b.yMin - margin &&
|
||
|
a.yMin - margin < b.yMax + margin, xOverlap = a.xMax + margin > b.xMin - margin &&
|
||
|
a.xMin - margin < b.xMax + margin, xDistance = yOverlap ? (a.xMin > b.xMax ? a.xMin - b.xMax : b.xMin - a.xMax) : Infinity, yDistance = xOverlap ? (a.yMin > b.yMax ? a.yMin - b.yMax : b.yMin - a.yMax) : Infinity;
|
||
|
// If the rectangles collide, try recomputing with smaller margin.
|
||
|
// If they collide anyway, discard the obstacle.
|
||
|
if (xOverlap && yOverlap) {
|
||
|
return (margin ?
|
||
|
distance(a, b, Math.floor(margin / 2)) :
|
||
|
Infinity);
|
||
|
}
|
||
|
return min(xDistance, yDistance);
|
||
|
};
|
||
|
// Go over all obstacles and compare them to the others.
|
||
|
for (; i < len; ++i) {
|
||
|
// Compare to all obstacles ahead. We will already have compared this
|
||
|
// obstacle to the ones before.
|
||
|
for (j = i + 1; j < len; ++j) {
|
||
|
obstacleDistance = distance(obstacles[i], obstacles[j]);
|
||
|
// TODO: Magic number 80
|
||
|
if (obstacleDistance < 80) { // Ignore large distances
|
||
|
distances.push(obstacleDistance);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Ensure we always have at least one value, even in very spaceous charts
|
||
|
distances.push(80);
|
||
|
return max(Math.floor(distances.sort(function (a, b) {
|
||
|
return (a - b);
|
||
|
})[
|
||
|
// Discard first 10% of the relevant distances, and then grab
|
||
|
// the smallest one.
|
||
|
Math.floor(distances.length / 10)] / 2 - 1 // Divide the distance by 2 and subtract 1.
|
||
|
), 1 // 1 is the minimum margin
|
||
|
);
|
||
|
}
|
||
|
/* eslint-disable no-invalid-this, valid-jsdoc */
|
||
|
/**
|
||
|
* The Connection class. Used internally to represent a connection between two
|
||
|
* points.
|
||
|
*
|
||
|
* @private
|
||
|
* @class
|
||
|
* @name Highcharts.Connection
|
||
|
*
|
||
|
* @param {Highcharts.Point} from
|
||
|
* Connection runs from this Point.
|
||
|
*
|
||
|
* @param {Highcharts.Point} to
|
||
|
* Connection runs to this Point.
|
||
|
*
|
||
|
* @param {Highcharts.ConnectorsOptions} [options]
|
||
|
* Connection options.
|
||
|
*/
|
||
|
function Connection(from, to, options) {
|
||
|
this.init(from, to, options);
|
||
|
}
|
||
|
Connection.prototype = {
|
||
|
/**
|
||
|
* Initialize the Connection object. Used as constructor only.
|
||
|
*
|
||
|
* @function Highcharts.Connection#init
|
||
|
*
|
||
|
* @param {Highcharts.Point} from
|
||
|
* Connection runs from this Point.
|
||
|
*
|
||
|
* @param {Highcharts.Point} to
|
||
|
* Connection runs to this Point.
|
||
|
*
|
||
|
* @param {Highcharts.ConnectorsOptions} [options]
|
||
|
* Connection options.
|
||
|
*/
|
||
|
init: function (from, to, options) {
|
||
|
this.fromPoint = from;
|
||
|
this.toPoint = to;
|
||
|
this.options = options;
|
||
|
this.chart = from.series.chart;
|
||
|
this.pathfinder = this.chart.pathfinder;
|
||
|
},
|
||
|
/**
|
||
|
* Add (or update) this connection's path on chart. Stores reference to the
|
||
|
* created element on this.graphics.path.
|
||
|
*
|
||
|
* @function Highcharts.Connection#renderPath
|
||
|
*
|
||
|
* @param {Highcharts.SVGPathArray} path
|
||
|
* Path to render, in array format. E.g. ['M', 0, 0, 'L', 10, 10]
|
||
|
*
|
||
|
* @param {Highcharts.SVGAttributes} [attribs]
|
||
|
* SVG attributes for the path.
|
||
|
*
|
||
|
* @param {Highcharts.AnimationOptionsObject} [animation]
|
||
|
* Animation options for the rendering.
|
||
|
*/
|
||
|
renderPath: function (path, attribs, animation) {
|
||
|
var connection = this, chart = this.chart, styledMode = chart.styledMode, pathfinder = chart.pathfinder, animate = !chart.options.chart.forExport && animation !== false, pathGraphic = connection.graphics && connection.graphics.path, anim;
|
||
|
// Add the SVG element of the pathfinder group if it doesn't exist
|
||
|
if (!pathfinder.group) {
|
||
|
pathfinder.group = chart.renderer.g()
|
||
|
.addClass('highcharts-pathfinder-group')
|
||
|
.attr({ zIndex: -1 })
|
||
|
.add(chart.seriesGroup);
|
||
|
}
|
||
|
// Shift the group to compensate for plot area.
|
||
|
// Note: Do this always (even when redrawing a path) to avoid issues
|
||
|
// when updating chart in a way that changes plot metrics.
|
||
|
pathfinder.group.translate(chart.plotLeft, chart.plotTop);
|
||
|
// Create path if does not exist
|
||
|
if (!(pathGraphic && pathGraphic.renderer)) {
|
||
|
pathGraphic = chart.renderer.path()
|
||
|
.add(pathfinder.group);
|
||
|
if (!styledMode) {
|
||
|
pathGraphic.attr({
|
||
|
opacity: 0
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
// Set path attribs and animate to the new path
|
||
|
pathGraphic.attr(attribs);
|
||
|
anim = { d: path };
|
||
|
if (!styledMode) {
|
||
|
anim.opacity = 1;
|
||
|
}
|
||
|
pathGraphic[animate ? 'animate' : 'attr'](anim, animation);
|
||
|
// Store reference on connection
|
||
|
this.graphics = this.graphics || {};
|
||
|
this.graphics.path = pathGraphic;
|
||
|
},
|
||
|
/**
|
||
|
* Calculate and add marker graphics for connection to the chart. The
|
||
|
* created/updated elements are stored on this.graphics.start and
|
||
|
* this.graphics.end.
|
||
|
*
|
||
|
* @function Highcharts.Connection#addMarker
|
||
|
*
|
||
|
* @param {string} type
|
||
|
* Marker type, either 'start' or 'end'.
|
||
|
*
|
||
|
* @param {Highcharts.ConnectorsMarkerOptions} options
|
||
|
* All options for this marker. Not calculated or merged with other
|
||
|
* options.
|
||
|
*
|
||
|
* @param {Highcharts.SVGPathArray} path
|
||
|
* Connection path in array format. This is used to calculate the
|
||
|
* rotation angle of the markers.
|
||
|
*/
|
||
|
addMarker: function (type, options, path) {
|
||
|
var connection = this, chart = connection.fromPoint.series.chart, pathfinder = chart.pathfinder, renderer = chart.renderer, point = (type === 'start' ?
|
||
|
connection.fromPoint :
|
||
|
connection.toPoint), anchor = point.getPathfinderAnchorPoint(options), markerVector, radians, rotation, box, width, height, pathVector, segment;
|
||
|
if (!options.enabled) {
|
||
|
return;
|
||
|
}
|
||
|
// Last vector before start/end of path, used to get angle
|
||
|
if (type === 'start') {
|
||
|
segment = path[1];
|
||
|
}
|
||
|
else { // 'end'
|
||
|
segment = path[path.length - 2];
|
||
|
}
|
||
|
if (segment && segment[0] === 'M' || segment[0] === 'L') {
|
||
|
pathVector = {
|
||
|
x: segment[1],
|
||
|
y: segment[2]
|
||
|
};
|
||
|
// Get angle between pathVector and anchor point and use it to
|
||
|
// create marker position.
|
||
|
radians = point.getRadiansToVector(pathVector, anchor);
|
||
|
markerVector = point.getMarkerVector(radians, options.radius, anchor);
|
||
|
// Rotation of marker is calculated from angle between pathVector
|
||
|
// and markerVector.
|
||
|
// (Note:
|
||
|
// Used to recalculate radians between markerVector and pathVector,
|
||
|
// but this should be the same as between pathVector and anchor.)
|
||
|
rotation = -radians / deg2rad;
|
||
|
if (options.width && options.height) {
|
||
|
width = options.width;
|
||
|
height = options.height;
|
||
|
}
|
||
|
else {
|
||
|
width = height = options.radius * 2;
|
||
|
}
|
||
|
// Add graphics object if it does not exist
|
||
|
connection.graphics = connection.graphics || {};
|
||
|
box = {
|
||
|
x: markerVector.x - (width / 2),
|
||
|
y: markerVector.y - (height / 2),
|
||
|
width: width,
|
||
|
height: height,
|
||
|
rotation: rotation,
|
||
|
rotationOriginX: markerVector.x,
|
||
|
rotationOriginY: markerVector.y
|
||
|
};
|
||
|
if (!connection.graphics[type]) {
|
||
|
// Create new marker element
|
||
|
connection.graphics[type] = renderer
|
||
|
.symbol(options.symbol)
|
||
|
.addClass('highcharts-point-connecting-path-' + type + '-marker')
|
||
|
.attr(box)
|
||
|
.add(pathfinder.group);
|
||
|
if (!renderer.styledMode) {
|
||
|
connection.graphics[type].attr({
|
||
|
fill: options.color || connection.fromPoint.color,
|
||
|
stroke: options.lineColor,
|
||
|
'stroke-width': options.lineWidth,
|
||
|
opacity: 0
|
||
|
})
|
||
|
.animate({
|
||
|
opacity: 1
|
||
|
}, point.series.options.animation);
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
connection.graphics[type].animate(box);
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
/**
|
||
|
* Calculate and return connection path.
|
||
|
* Note: Recalculates chart obstacles on demand if they aren't calculated.
|
||
|
*
|
||
|
* @function Highcharts.Connection#getPath
|
||
|
*
|
||
|
* @param {Highcharts.ConnectorsOptions} options
|
||
|
* Connector options. Not calculated or merged with other options.
|
||
|
*
|
||
|
* @return {object|undefined}
|
||
|
* Calculated SVG path data in array format.
|
||
|
*/
|
||
|
getPath: function (options) {
|
||
|
var pathfinder = this.pathfinder, chart = this.chart, algorithm = pathfinder.algorithms[options.type], chartObstacles = pathfinder.chartObstacles;
|
||
|
if (typeof algorithm !== 'function') {
|
||
|
error('"' + options.type + '" is not a Pathfinder algorithm.');
|
||
|
return;
|
||
|
}
|
||
|
// This function calculates obstacles on demand if they don't exist
|
||
|
if (algorithm.requiresObstacles && !chartObstacles) {
|
||
|
chartObstacles =
|
||
|
pathfinder.chartObstacles =
|
||
|
pathfinder.getChartObstacles(options);
|
||
|
// If the algorithmMargin was computed, store the result in default
|
||
|
// options.
|
||
|
chart.options.connectors.algorithmMargin =
|
||
|
options.algorithmMargin;
|
||
|
// Cache some metrics too
|
||
|
pathfinder.chartObstacleMetrics =
|
||
|
pathfinder.getObstacleMetrics(chartObstacles);
|
||
|
}
|
||
|
// Get the SVG path
|
||
|
return algorithm(
|
||
|
// From
|
||
|
this.fromPoint.getPathfinderAnchorPoint(options.startMarker),
|
||
|
// To
|
||
|
this.toPoint.getPathfinderAnchorPoint(options.endMarker), merge({
|
||
|
chartObstacles: chartObstacles,
|
||
|
lineObstacles: pathfinder.lineObstacles || [],
|
||
|
obstacleMetrics: pathfinder.chartObstacleMetrics,
|
||
|
hardBounds: {
|
||
|
xMin: 0,
|
||
|
xMax: chart.plotWidth,
|
||
|
yMin: 0,
|
||
|
yMax: chart.plotHeight
|
||
|
},
|
||
|
obstacleOptions: {
|
||
|
margin: options.algorithmMargin
|
||
|
},
|
||
|
startDirectionX: pathfinder.getAlgorithmStartDirection(options.startMarker)
|
||
|
}, options));
|
||
|
},
|
||
|
/**
|
||
|
* (re)Calculate and (re)draw the connection.
|
||
|
*
|
||
|
* @function Highcharts.Connection#render
|
||
|
*/
|
||
|
render: function () {
|
||
|
var connection = this, fromPoint = connection.fromPoint, series = fromPoint.series, chart = series.chart, pathfinder = chart.pathfinder, pathResult, path, options = merge(chart.options.connectors, series.options.connectors, fromPoint.options.connectors, connection.options), attribs = {};
|
||
|
// Set path attribs
|
||
|
if (!chart.styledMode) {
|
||
|
attribs.stroke = options.lineColor || fromPoint.color;
|
||
|
attribs['stroke-width'] = options.lineWidth;
|
||
|
if (options.dashStyle) {
|
||
|
attribs.dashstyle = options.dashStyle;
|
||
|
}
|
||
|
}
|
||
|
attribs['class'] = // eslint-disable-line dot-notation
|
||
|
'highcharts-point-connecting-path ' +
|
||
|
'highcharts-color-' + fromPoint.colorIndex;
|
||
|
options = merge(attribs, options);
|
||
|
// Set common marker options
|
||
|
if (!defined(options.marker.radius)) {
|
||
|
options.marker.radius = min(max(Math.ceil((options.algorithmMargin || 8) / 2) - 1, 1), 5);
|
||
|
}
|
||
|
// Get the path
|
||
|
pathResult = connection.getPath(options);
|
||
|
path = pathResult.path;
|
||
|
// Always update obstacle storage with obstacles from this path.
|
||
|
// We don't know if future calls will need this for their algorithm.
|
||
|
if (pathResult.obstacles) {
|
||
|
pathfinder.lineObstacles =
|
||
|
pathfinder.lineObstacles || [];
|
||
|
pathfinder.lineObstacles =
|
||
|
pathfinder.lineObstacles.concat(pathResult.obstacles);
|
||
|
}
|
||
|
// Add the calculated path to the pathfinder group
|
||
|
connection.renderPath(path, attribs, series.options.animation);
|
||
|
// Render the markers
|
||
|
connection.addMarker('start', merge(options.marker, options.startMarker), path);
|
||
|
connection.addMarker('end', merge(options.marker, options.endMarker), path);
|
||
|
},
|
||
|
/**
|
||
|
* Destroy connection by destroying the added graphics elements.
|
||
|
*
|
||
|
* @function Highcharts.Connection#destroy
|
||
|
*/
|
||
|
destroy: function () {
|
||
|
if (this.graphics) {
|
||
|
objectEach(this.graphics, function (val) {
|
||
|
val.destroy();
|
||
|
});
|
||
|
delete this.graphics;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
/**
|
||
|
* The Pathfinder class.
|
||
|
*
|
||
|
* @private
|
||
|
* @class
|
||
|
* @name Highcharts.Pathfinder
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* The chart to operate on.
|
||
|
*/
|
||
|
function Pathfinder(chart) {
|
||
|
this.init(chart);
|
||
|
}
|
||
|
Pathfinder.prototype = {
|
||
|
/**
|
||
|
* @name Highcharts.Pathfinder#algorithms
|
||
|
* @type {Highcharts.Dictionary<Function>}
|
||
|
*/
|
||
|
algorithms: pathfinderAlgorithms,
|
||
|
/**
|
||
|
* Initialize the Pathfinder object.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#init
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* The chart context.
|
||
|
*/
|
||
|
init: function (chart) {
|
||
|
// Initialize pathfinder with chart context
|
||
|
this.chart = chart;
|
||
|
// Init connection reference list
|
||
|
this.connections = [];
|
||
|
// Recalculate paths/obstacles on chart redraw
|
||
|
addEvent(chart, 'redraw', function () {
|
||
|
this.pathfinder.update();
|
||
|
});
|
||
|
},
|
||
|
/**
|
||
|
* Update Pathfinder connections from scratch.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#update
|
||
|
*
|
||
|
* @param {boolean} [deferRender]
|
||
|
* Whether or not to defer rendering of connections until
|
||
|
* series.afterAnimate event has fired. Used on first render.
|
||
|
*/
|
||
|
update: function (deferRender) {
|
||
|
var chart = this.chart, pathfinder = this, oldConnections = pathfinder.connections;
|
||
|
// Rebuild pathfinder connections from options
|
||
|
pathfinder.connections = [];
|
||
|
chart.series.forEach(function (series) {
|
||
|
if (series.visible && !series.options.isInternal) {
|
||
|
series.points.forEach(function (point) {
|
||
|
var to, connects = (point.options &&
|
||
|
point.options.connect &&
|
||
|
splat(point.options.connect));
|
||
|
if (point.visible && point.isInside !== false && connects) {
|
||
|
connects.forEach(function (connect) {
|
||
|
to = chart.get(typeof connect === 'string' ?
|
||
|
connect : connect.to);
|
||
|
if (to instanceof Point &&
|
||
|
to.series.visible &&
|
||
|
to.visible &&
|
||
|
to.isInside !== false) {
|
||
|
// Add new connection
|
||
|
pathfinder.connections.push(new Connection(point, // from
|
||
|
to, typeof connect === 'string' ?
|
||
|
{} :
|
||
|
connect));
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
// Clear connections that should not be updated, and move old info over
|
||
|
// to new connections.
|
||
|
for (var j = 0, k, found, lenOld = oldConnections.length, lenNew = pathfinder.connections.length; j < lenOld; ++j) {
|
||
|
found = false;
|
||
|
for (k = 0; k < lenNew; ++k) {
|
||
|
if (oldConnections[j].fromPoint ===
|
||
|
pathfinder.connections[k].fromPoint &&
|
||
|
oldConnections[j].toPoint ===
|
||
|
pathfinder.connections[k].toPoint) {
|
||
|
pathfinder.connections[k].graphics =
|
||
|
oldConnections[j].graphics;
|
||
|
found = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (!found) {
|
||
|
oldConnections[j].destroy();
|
||
|
}
|
||
|
}
|
||
|
// Clear obstacles to force recalculation. This must be done on every
|
||
|
// redraw in case positions have changed. Recalculation is handled in
|
||
|
// Connection.getPath on demand.
|
||
|
delete this.chartObstacles;
|
||
|
delete this.lineObstacles;
|
||
|
// Draw the pending connections
|
||
|
pathfinder.renderConnections(deferRender);
|
||
|
},
|
||
|
/**
|
||
|
* Draw the chart's connecting paths.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#renderConnections
|
||
|
*
|
||
|
* @param {boolean} [deferRender]
|
||
|
* Whether or not to defer render until series animation is finished.
|
||
|
* Used on first render.
|
||
|
*/
|
||
|
renderConnections: function (deferRender) {
|
||
|
if (deferRender) {
|
||
|
// Render after series are done animating
|
||
|
this.chart.series.forEach(function (series) {
|
||
|
var render = function () {
|
||
|
// Find pathfinder connections belonging to this series
|
||
|
// that haven't rendered, and render them now.
|
||
|
var pathfinder = series.chart.pathfinder, conns = pathfinder && pathfinder.connections || [];
|
||
|
conns.forEach(function (connection) {
|
||
|
if (connection.fromPoint &&
|
||
|
connection.fromPoint.series === series) {
|
||
|
connection.render();
|
||
|
}
|
||
|
});
|
||
|
if (series.pathfinderRemoveRenderEvent) {
|
||
|
series.pathfinderRemoveRenderEvent();
|
||
|
delete series.pathfinderRemoveRenderEvent;
|
||
|
}
|
||
|
};
|
||
|
if (series.options.animation === false) {
|
||
|
render();
|
||
|
}
|
||
|
else {
|
||
|
series.pathfinderRemoveRenderEvent = addEvent(series, 'afterAnimate', render);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
else {
|
||
|
// Go through connections and render them
|
||
|
this.connections.forEach(function (connection) {
|
||
|
connection.render();
|
||
|
});
|
||
|
}
|
||
|
},
|
||
|
/**
|
||
|
* Get obstacles for the points in the chart. Does not include connecting
|
||
|
* lines from Pathfinder. Applies algorithmMargin to the obstacles.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#getChartObstacles
|
||
|
*
|
||
|
* @param {object} options
|
||
|
* Options for the calculation. Currenlty only
|
||
|
* options.algorithmMargin.
|
||
|
*
|
||
|
* @return {Array<object>}
|
||
|
* An array of calculated obstacles. Each obstacle is defined as an
|
||
|
* object with xMin, xMax, yMin and yMax properties.
|
||
|
*/
|
||
|
getChartObstacles: function (options) {
|
||
|
var obstacles = [], series = this.chart.series, margin = pick(options.algorithmMargin, 0), calculatedMargin;
|
||
|
for (var i = 0, sLen = series.length; i < sLen; ++i) {
|
||
|
if (series[i].visible && !series[i].options.isInternal) {
|
||
|
for (var j = 0, pLen = series[i].points.length, bb, point; j < pLen; ++j) {
|
||
|
point = series[i].points[j];
|
||
|
if (point.visible) {
|
||
|
bb = getPointBB(point);
|
||
|
if (bb) {
|
||
|
obstacles.push({
|
||
|
xMin: bb.xMin - margin,
|
||
|
xMax: bb.xMax + margin,
|
||
|
yMin: bb.yMin - margin,
|
||
|
yMax: bb.yMax + margin
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// Sort obstacles by xMin for optimization
|
||
|
obstacles = obstacles.sort(function (a, b) {
|
||
|
return a.xMin - b.xMin;
|
||
|
});
|
||
|
// Add auto-calculated margin if the option is not defined
|
||
|
if (!defined(options.algorithmMargin)) {
|
||
|
calculatedMargin =
|
||
|
options.algorithmMargin =
|
||
|
calculateObstacleMargin(obstacles);
|
||
|
obstacles.forEach(function (obstacle) {
|
||
|
obstacle.xMin -= calculatedMargin;
|
||
|
obstacle.xMax += calculatedMargin;
|
||
|
obstacle.yMin -= calculatedMargin;
|
||
|
obstacle.yMax += calculatedMargin;
|
||
|
});
|
||
|
}
|
||
|
return obstacles;
|
||
|
},
|
||
|
/**
|
||
|
* Utility function to get metrics for obstacles:
|
||
|
* - Widest obstacle width
|
||
|
* - Tallest obstacle height
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#getObstacleMetrics
|
||
|
*
|
||
|
* @param {Array<object>} obstacles
|
||
|
* An array of obstacles to inspect.
|
||
|
*
|
||
|
* @return {object}
|
||
|
* The calculated metrics, as an object with maxHeight and maxWidth
|
||
|
* properties.
|
||
|
*/
|
||
|
getObstacleMetrics: function (obstacles) {
|
||
|
var maxWidth = 0, maxHeight = 0, width, height, i = obstacles.length;
|
||
|
while (i--) {
|
||
|
width = obstacles[i].xMax - obstacles[i].xMin;
|
||
|
height = obstacles[i].yMax - obstacles[i].yMin;
|
||
|
if (maxWidth < width) {
|
||
|
maxWidth = width;
|
||
|
}
|
||
|
if (maxHeight < height) {
|
||
|
maxHeight = height;
|
||
|
}
|
||
|
}
|
||
|
return {
|
||
|
maxHeight: maxHeight,
|
||
|
maxWidth: maxWidth
|
||
|
};
|
||
|
},
|
||
|
/**
|
||
|
* Utility to get which direction to start the pathfinding algorithm
|
||
|
* (X vs Y), calculated from a set of marker options.
|
||
|
*
|
||
|
* @function Highcharts.Pathfinder#getAlgorithmStartDirection
|
||
|
*
|
||
|
* @param {Highcharts.ConnectorsMarkerOptions} markerOptions
|
||
|
* Marker options to calculate from.
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
* Returns true for X, false for Y, and undefined for autocalculate.
|
||
|
*/
|
||
|
getAlgorithmStartDirection: function (markerOptions) {
|
||
|
var xCenter = markerOptions.align !== 'left' &&
|
||
|
markerOptions.align !== 'right', yCenter = markerOptions.verticalAlign !== 'top' &&
|
||
|
markerOptions.verticalAlign !== 'bottom', undef;
|
||
|
return xCenter ?
|
||
|
(yCenter ? undef : false) : // x is centered
|
||
|
(yCenter ? true : undef); // x is off-center
|
||
|
}
|
||
|
};
|
||
|
// Add to Highcharts namespace
|
||
|
H.Connection = Connection;
|
||
|
H.Pathfinder = Pathfinder;
|
||
|
// Add pathfinding capabilities to Points
|
||
|
extend(Point.prototype, /** @lends Point.prototype */ {
|
||
|
/**
|
||
|
* Get coordinates of anchor point for pathfinder connection.
|
||
|
*
|
||
|
* @private
|
||
|
* @function Highcharts.Point#getPathfinderAnchorPoint
|
||
|
*
|
||
|
* @param {Highcharts.ConnectorsMarkerOptions} markerOptions
|
||
|
* Connection options for position on point.
|
||
|
*
|
||
|
* @return {Highcharts.PositionObject}
|
||
|
* An object with x/y properties for the position. Coordinates are
|
||
|
* in plot values, not relative to point.
|
||
|
*/
|
||
|
getPathfinderAnchorPoint: function (markerOptions) {
|
||
|
var bb = getPointBB(this), x, y;
|
||
|
switch (markerOptions.align) { // eslint-disable-line default-case
|
||
|
case 'right':
|
||
|
x = 'xMax';
|
||
|
break;
|
||
|
case 'left':
|
||
|
x = 'xMin';
|
||
|
}
|
||
|
switch (markerOptions.verticalAlign) { // eslint-disable-line default-case
|
||
|
case 'top':
|
||
|
y = 'yMin';
|
||
|
break;
|
||
|
case 'bottom':
|
||
|
y = 'yMax';
|
||
|
}
|
||
|
return {
|
||
|
x: x ? bb[x] : (bb.xMin + bb.xMax) / 2,
|
||
|
y: y ? bb[y] : (bb.yMin + bb.yMax) / 2
|
||
|
};
|
||
|
},
|
||
|
/**
|
||
|
* Utility to get the angle from one point to another.
|
||
|
*
|
||
|
* @private
|
||
|
* @function Highcharts.Point#getRadiansToVector
|
||
|
*
|
||
|
* @param {Highcharts.PositionObject} v1
|
||
|
* The first vector, as an object with x/y properties.
|
||
|
*
|
||
|
* @param {Highcharts.PositionObject} v2
|
||
|
* The second vector, as an object with x/y properties.
|
||
|
*
|
||
|
* @return {number}
|
||
|
* The angle in degrees
|
||
|
*/
|
||
|
getRadiansToVector: function (v1, v2) {
|
||
|
var box;
|
||
|
if (!defined(v2)) {
|
||
|
box = getPointBB(this);
|
||
|
if (box) {
|
||
|
v2 = {
|
||
|
x: (box.xMin + box.xMax) / 2,
|
||
|
y: (box.yMin + box.yMax) / 2
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
return Math.atan2(v2.y - v1.y, v1.x - v2.x);
|
||
|
},
|
||
|
/**
|
||
|
* Utility to get the position of the marker, based on the path angle and
|
||
|
* the marker's radius.
|
||
|
*
|
||
|
* @private
|
||
|
* @function Highcharts.Point#getMarkerVector
|
||
|
*
|
||
|
* @param {number} radians
|
||
|
* The angle in radians from the point center to another vector.
|
||
|
*
|
||
|
* @param {number} markerRadius
|
||
|
* The radius of the marker, to calculate the additional distance to
|
||
|
* the center of the marker.
|
||
|
*
|
||
|
* @param {object} anchor
|
||
|
* The anchor point of the path and marker as an object with x/y
|
||
|
* properties.
|
||
|
*
|
||
|
* @return {object}
|
||
|
* The marker vector as an object with x/y properties.
|
||
|
*/
|
||
|
getMarkerVector: function (radians, markerRadius, anchor) {
|
||
|
var twoPI = Math.PI * 2.0, theta = radians, bb = getPointBB(this), rectWidth = bb.xMax - bb.xMin, rectHeight = bb.yMax - bb.yMin, rAtan = Math.atan2(rectHeight, rectWidth), tanTheta = 1, leftOrRightRegion = false, rectHalfWidth = rectWidth / 2.0, rectHalfHeight = rectHeight / 2.0, rectHorizontalCenter = bb.xMin + rectHalfWidth, rectVerticalCenter = bb.yMin + rectHalfHeight, edgePoint = {
|
||
|
x: rectHorizontalCenter,
|
||
|
y: rectVerticalCenter
|
||
|
}, markerPoint = {}, xFactor = 1, yFactor = 1;
|
||
|
while (theta < -Math.PI) {
|
||
|
theta += twoPI;
|
||
|
}
|
||
|
while (theta > Math.PI) {
|
||
|
theta -= twoPI;
|
||
|
}
|
||
|
tanTheta = Math.tan(theta);
|
||
|
if ((theta > -rAtan) && (theta <= rAtan)) {
|
||
|
// Right side
|
||
|
yFactor = -1;
|
||
|
leftOrRightRegion = true;
|
||
|
}
|
||
|
else if (theta > rAtan && theta <= (Math.PI - rAtan)) {
|
||
|
// Top side
|
||
|
yFactor = -1;
|
||
|
}
|
||
|
else if (theta > (Math.PI - rAtan) || theta <= -(Math.PI - rAtan)) {
|
||
|
// Left side
|
||
|
xFactor = -1;
|
||
|
leftOrRightRegion = true;
|
||
|
}
|
||
|
else {
|
||
|
// Bottom side
|
||
|
xFactor = -1;
|
||
|
}
|
||
|
// Correct the edgePoint according to the placement of the marker
|
||
|
if (leftOrRightRegion) {
|
||
|
edgePoint.x += xFactor * (rectHalfWidth);
|
||
|
edgePoint.y += yFactor * (rectHalfWidth) * tanTheta;
|
||
|
}
|
||
|
else {
|
||
|
edgePoint.x += xFactor * (rectHeight / (2.0 * tanTheta));
|
||
|
edgePoint.y += yFactor * (rectHalfHeight);
|
||
|
}
|
||
|
if (anchor.x !== rectHorizontalCenter) {
|
||
|
edgePoint.x = anchor.x;
|
||
|
}
|
||
|
if (anchor.y !== rectVerticalCenter) {
|
||
|
edgePoint.y = anchor.y;
|
||
|
}
|
||
|
markerPoint.x = edgePoint.x + (markerRadius * Math.cos(theta));
|
||
|
markerPoint.y = edgePoint.y - (markerRadius * Math.sin(theta));
|
||
|
return markerPoint;
|
||
|
}
|
||
|
});
|
||
|
/**
|
||
|
* Warn if using legacy options. Copy the options over. Note that this will
|
||
|
* still break if using the legacy options in chart.update, addSeries etc.
|
||
|
* @private
|
||
|
*/
|
||
|
function warnLegacy(chart) {
|
||
|
if (chart.options.pathfinder ||
|
||
|
chart.series.reduce(function (acc, series) {
|
||
|
if (series.options) {
|
||
|
merge(true, (series.options.connectors = series.options.connectors ||
|
||
|
{}), series.options.pathfinder);
|
||
|
}
|
||
|
return acc || series.options && series.options.pathfinder;
|
||
|
}, false)) {
|
||
|
merge(true, (chart.options.connectors = chart.options.connectors || {}), chart.options.pathfinder);
|
||
|
error('WARNING: Pathfinder options have been renamed. ' +
|
||
|
'Use "chart.connectors" or "series.connectors" instead.');
|
||
|
}
|
||
|
}
|
||
|
// Initialize Pathfinder for charts
|
||
|
H.Chart.prototype.callbacks.push(function (chart) {
|
||
|
var options = chart.options;
|
||
|
if (options.connectors.enabled !== false) {
|
||
|
warnLegacy(chart);
|
||
|
this.pathfinder = new Pathfinder(this);
|
||
|
this.pathfinder.update(true); // First draw, defer render
|
||
|
}
|
||
|
});
|
||
|
|
||
|
});
|
||
|
_registerModule(_modules, 'masters/modules/pathfinder.src.js', [], function () {
|
||
|
|
||
|
|
||
|
});
|
||
|
}));
|