forked from qwerty/tupali
260 lines
7.4 KiB
JavaScript
260 lines
7.4 KiB
JavaScript
/* *
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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import H from '../parts/Globals.js';
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/**
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* @private
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* @interface Highcharts.PolygonPointObject
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*/ /**
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* @name Highcharts.PolygonPointObject#0
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* @type {number}
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*/ /**
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* @name Highcharts.PolygonPointObject#1
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* @type {number}
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*/
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/**
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* @private
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* @interface Highcharts.PolygonObject
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* @extends Array<Highcharts.PolygonPointObject>
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*/ /**
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* @name Highcharts.PolygonObject#axes
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* @type {Array<PolygonPointObject>}
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*/
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import U from '../parts/Utilities.js';
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var find = U.find, isArray = U.isArray, isNumber = U.isNumber;
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var deg2rad = H.deg2rad;
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/* eslint-disable no-invalid-this, valid-jsdoc */
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/**
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* Alternative solution to correctFloat.
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* E.g Highcharts.correctFloat(123, 2) returns 120, when it should be 123.
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*
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* @private
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* @function correctFloat
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* @param {number} number
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* @param {number} [precision]
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* @return {number}
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*/
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var correctFloat = function (number, precision) {
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var p = isNumber(precision) ? precision : 14, magnitude = Math.pow(10, p);
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return Math.round(number * magnitude) / magnitude;
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};
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/**
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* Calculates the normals to a line between two points.
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*
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* @private
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* @function getNormals
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* @param {Highcharts.PolygonPointObject} p1
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* Start point for the line. Array of x and y value.
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* @param {Highcharts.PolygonPointObject} p2
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* End point for the line. Array of x and y value.
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* @return {Highcharts.PolygonObject}
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* Returns the two normals in an array.
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*/
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var getNormals = function getNormal(p1, p2) {
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var dx = p2[0] - p1[0], // x2 - x1
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dy = p2[1] - p1[1]; // y2 - y1
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return [
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[-dy, dx],
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[dy, -dx]
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];
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};
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/**
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* Calculates the dot product of two coordinates. The result is a scalar value.
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*
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* @private
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* @function dotProduct
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* @param {Highcharts.PolygonPointObject} a
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* The x and y coordinates of the first point.
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*
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* @param {Highcharts.PolygonPointObject} b
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* The x and y coordinates of the second point.
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*
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* @return {number}
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* Returns the dot product of a and b.
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*/
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var dotProduct = function dotProduct(a, b) {
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var ax = a[0], ay = a[1], bx = b[0], by = b[1];
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return ax * bx + ay * by;
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};
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/**
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* Projects a polygon onto a coordinate.
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*
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* @private
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* @function project
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* @param {Highcharts.PolygonObject} polygon
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* Array of points in a polygon.
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* @param {Highcharts.PolygonPointObject} target
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* The coordinate of pr
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* @return {Highcharts.RangeObject}
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*/
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var project = function project(polygon, target) {
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var products = polygon.map(function (point) {
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return dotProduct(point, target);
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});
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return {
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min: Math.min.apply(this, products),
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max: Math.max.apply(this, products)
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};
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};
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/**
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* Rotates a point clockwise around the origin.
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*
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* @private
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* @function rotate2DToOrigin
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* @param {Highcharts.PolygonPointObject} point
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* The x and y coordinates for the point.
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* @param {number} angle
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* The angle of rotation.
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* @return {Highcharts.PolygonPointObject}
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* The x and y coordinate for the rotated point.
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*/
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var rotate2DToOrigin = function (point, angle) {
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var x = point[0], y = point[1], rad = deg2rad * -angle, cosAngle = Math.cos(rad), sinAngle = Math.sin(rad);
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return [
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correctFloat(x * cosAngle - y * sinAngle),
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correctFloat(x * sinAngle + y * cosAngle)
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];
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};
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/**
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* Rotate a point clockwise around another point.
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*
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* @private
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* @function rotate2DToPoint
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* @param {Highcharts.PolygonPointObject} point
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* The x and y coordinates for the point.
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* @param {Highcharts.PolygonPointObject} origin
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* The point to rotate around.
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* @param {number} angle
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* The angle of rotation.
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* @return {Highcharts.PolygonPointObject}
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* The x and y coordinate for the rotated point.
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*/
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var rotate2DToPoint = function (point, origin, angle) {
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var x = point[0] - origin[0], y = point[1] - origin[1], rotated = rotate2DToOrigin([x, y], angle);
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return [
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rotated[0] + origin[0],
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rotated[1] + origin[1]
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];
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};
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/**
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* @private
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*/
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var isAxesEqual = function (axis1, axis2) {
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return (axis1[0] === axis2[0] &&
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axis1[1] === axis2[1]);
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};
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/**
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* @private
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*/
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var getAxesFromPolygon = function (polygon) {
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var points, axes = polygon.axes;
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if (!isArray(axes)) {
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axes = [];
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points = points = polygon.concat([polygon[0]]);
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points.reduce(function findAxis(p1, p2) {
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var normals = getNormals(p1, p2), axis = normals[0]; // Use the left normal as axis.
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// Check that the axis is unique.
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if (!find(axes, function (existing) {
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return isAxesEqual(existing, axis);
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})) {
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axes.push(axis);
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}
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// Return p2 to be used as p1 in next iteration.
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return p2;
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});
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polygon.axes = axes;
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}
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return axes;
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};
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/**
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* @private
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*/
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var getAxes = function (polygon1, polygon2) {
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// Get the axis from both polygons.
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var axes1 = getAxesFromPolygon(polygon1), axes2 = getAxesFromPolygon(polygon2);
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return axes1.concat(axes2);
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};
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/**
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* @private
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*/
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var getPolygon = function (x, y, width, height, rotation) {
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var origin = [x, y], left = x - (width / 2), right = x + (width / 2), top = y - (height / 2), bottom = y + (height / 2), polygon = [
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[left, top],
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[right, top],
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[right, bottom],
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[left, bottom]
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];
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return polygon.map(function (point) {
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return rotate2DToPoint(point, origin, -rotation);
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});
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};
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/**
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* @private
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*/
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var getBoundingBoxFromPolygon = function (points) {
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return points.reduce(function (obj, point) {
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var x = point[0], y = point[1];
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obj.left = Math.min(x, obj.left);
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obj.right = Math.max(x, obj.right);
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obj.bottom = Math.max(y, obj.bottom);
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obj.top = Math.min(y, obj.top);
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return obj;
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}, {
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left: Number.MAX_VALUE,
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right: -Number.MAX_VALUE,
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bottom: -Number.MAX_VALUE,
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top: Number.MAX_VALUE
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});
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};
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/**
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* @private
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*/
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var isPolygonsOverlappingOnAxis = function (axis, polygon1, polygon2) {
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var projection1 = project(polygon1, axis), projection2 = project(polygon2, axis), isOverlapping = !(projection2.min > projection1.max ||
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projection2.max < projection1.min);
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return !isOverlapping;
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};
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/**
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* Checks wether two convex polygons are colliding by using the Separating Axis
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* Theorem.
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*
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* @private
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* @function isPolygonsColliding
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* @param {Highcharts.PolygonObject} polygon1
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* First polygon.
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*
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* @param {Highcharts.PolygonObject} polygon2
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* Second polygon.
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*
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* @return {boolean}
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* Returns true if they are colliding, otherwise false.
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*/
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var isPolygonsColliding = function isPolygonsColliding(polygon1, polygon2) {
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var axes = getAxes(polygon1, polygon2), overlappingOnAllAxes = !find(axes, function (axis) {
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return isPolygonsOverlappingOnAxis(axis, polygon1, polygon2);
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});
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return overlappingOnAllAxes;
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};
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/**
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* @private
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*/
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var movePolygon = function (deltaX, deltaY, polygon) {
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return polygon.map(function (point) {
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return [
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point[0] + deltaX,
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point[1] + deltaY
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];
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});
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};
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var collision = {
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getBoundingBoxFromPolygon: getBoundingBoxFromPolygon,
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getPolygon: getPolygon,
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isPolygonsColliding: isPolygonsColliding,
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movePolygon: movePolygon,
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rotate2DToOrigin: rotate2DToOrigin,
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rotate2DToPoint: rotate2DToPoint
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};
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export default collision;
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