forked from qwerty/tupali
3207 lines
134 KiB
JavaScript
3207 lines
134 KiB
JavaScript
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/**
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* @license Highcharts JS v8.1.0 (2020-05-05)
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*
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* Boost module
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*
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* (c) 2010-2019 Highsoft AS
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* Author: Torstein Honsi
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*
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* License: www.highcharts.com/license
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*
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* This is a Highcharts module that draws long data series on a canvas in order
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* to increase performance of the initial load time and tooltip responsiveness.
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*
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* Compatible with WebGL compatible browsers (not IE < 11).
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*
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* If this module is taken in as part of the core
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* - All the loading logic should be merged with core. Update styles in the
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* core.
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* - Most of the method wraps should probably be added directly in parent
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* methods.
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*
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* Notes for boost mode
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* - Area lines are not drawn
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* - Lines are not drawn on scatter charts
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* - Zones and negativeColor don't work
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* - Dash styles are not rendered on lines.
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* - Columns are always one pixel wide. Don't set the threshold too low.
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* - Disable animations
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* - Marker shapes are not supported: markers will always be circles, except
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* heatmap series, where markers are always rectangles.
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*
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* Optimizing tips for users
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* - Set extremes (min, max) explicitly on the axes in order for Highcharts to
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* avoid computing extremes.
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* - Set enableMouseTracking to false on the series to improve total rendering
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* time.
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* - The default threshold is set based on one series. If you have multiple,
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* dense series, the combined number of points drawn gets higher, and you may
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* want to set the threshold lower in order to use optimizations.
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* - If drawing large scatter charts, it's beneficial to set the marker radius
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* to a value less than 1. This is to add additional spacing to make the chart
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* more readable.
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* - If the value increments on both the X and Y axis aren't small, consider
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* setting useGPUTranslations to true on the boost settings object. If you do
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* this and the increments are small (e.g. datetime axis with small time
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* increments) it may cause rendering issues due to floating point rounding
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* errors, so your millage may vary.
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*
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* Settings
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* There are two ways of setting the boost threshold:
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* - Per series: boost based on number of points in individual series
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* - Per chart: boost based on the number of series
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*
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* To set the series boost threshold, set seriesBoostThreshold on the chart
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* object.
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* To set the series-specific threshold, set boostThreshold on the series
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* object.
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*
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* In addition, the following can be set in the boost object:
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* {
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* //Wether or not to use alpha blending
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* useAlpha: boolean - default: true
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* //Set to true to perform translations on the GPU.
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* //Much faster, but may cause rendering issues
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* //when using values far from 0 due to floating point
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* //rounding issues
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* useGPUTranslations: boolean - default: false
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* //Use pre-allocated buffers, much faster,
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* //but may cause rendering issues with some data sets
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* usePreallocated: boolean - default: false
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* }
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*/
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'use strict';
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(function (factory) {
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if (typeof module === 'object' && module.exports) {
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factory['default'] = factory;
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module.exports = factory;
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} else if (typeof define === 'function' && define.amd) {
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define('highcharts/modules/boost', ['highcharts'], function (Highcharts) {
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factory(Highcharts);
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factory.Highcharts = Highcharts;
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return factory;
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});
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} else {
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factory(typeof Highcharts !== 'undefined' ? Highcharts : undefined);
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}
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}(function (Highcharts) {
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var _modules = Highcharts ? Highcharts._modules : {};
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function _registerModule(obj, path, args, fn) {
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if (!obj.hasOwnProperty(path)) {
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obj[path] = fn.apply(null, args);
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}
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}
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_registerModule(_modules, 'modules/boost/boostables.js', [], function () {
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/* *
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*
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* Copyright (c) 2019-2020 Highsoft AS
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*
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* Boost module: stripped-down renderer for higher performance
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*
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* License: highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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// These are the series we allow boosting for.
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var boostables = [
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'area',
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'arearange',
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'column',
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'columnrange',
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'bar',
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'line',
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'scatter',
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'heatmap',
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'bubble',
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'treemap'
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];
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return boostables;
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});
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_registerModule(_modules, 'modules/boost/boostable-map.js', [_modules['modules/boost/boostables.js']], function (boostables) {
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/* *
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*
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* Copyright (c) 2019-2020 Highsoft AS
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*
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* Boost module: stripped-down renderer for higher performance
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*
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* License: highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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// These are the series we allow boosting for.
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var boostableMap = {};
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boostables.forEach(function (item) {
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boostableMap[item] = 1;
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});
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return boostableMap;
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});
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_registerModule(_modules, 'modules/boost/wgl-shader.js', [_modules['parts/Utilities.js']], function (U) {
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/* *
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*
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* Copyright (c) 2019-2020 Highsoft AS
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*
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* Boost module: stripped-down renderer for higher performance
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*
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* License: highcharts.com/license
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*
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* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
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*
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* */
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var clamp = U.clamp, error = U.error, pick = U.pick;
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/* eslint-disable valid-jsdoc */
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/**
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* A static shader mimicing axis translation functions found in parts/Axis
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*
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* @private
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* @function GLShader
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*
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* @param {WebGLContext} gl
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* the context in which the shader is active
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*
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* @return {*}
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*/
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function GLShader(gl) {
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var vertShade = [
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/* eslint-disable max-len, @typescript-eslint/indent */
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'#version 100',
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'#define LN10 2.302585092994046',
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'precision highp float;',
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'attribute vec4 aVertexPosition;',
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'attribute vec4 aColor;',
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'varying highp vec2 position;',
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'varying highp vec4 vColor;',
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'uniform mat4 uPMatrix;',
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'uniform float pSize;',
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'uniform float translatedThreshold;',
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'uniform bool hasThreshold;',
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'uniform bool skipTranslation;',
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'uniform float xAxisTrans;',
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'uniform float xAxisMin;',
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'uniform float xAxisMinPad;',
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'uniform float xAxisPointRange;',
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'uniform float xAxisLen;',
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'uniform bool xAxisPostTranslate;',
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'uniform float xAxisOrdinalSlope;',
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'uniform float xAxisOrdinalOffset;',
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'uniform float xAxisPos;',
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'uniform bool xAxisCVSCoord;',
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'uniform bool xAxisIsLog;',
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'uniform bool xAxisReversed;',
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'uniform float yAxisTrans;',
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'uniform float yAxisMin;',
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'uniform float yAxisMinPad;',
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'uniform float yAxisPointRange;',
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'uniform float yAxisLen;',
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'uniform bool yAxisPostTranslate;',
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'uniform float yAxisOrdinalSlope;',
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'uniform float yAxisOrdinalOffset;',
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'uniform float yAxisPos;',
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'uniform bool yAxisCVSCoord;',
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'uniform bool yAxisIsLog;',
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'uniform bool yAxisReversed;',
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'uniform bool isBubble;',
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'uniform bool bubbleSizeByArea;',
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'uniform float bubbleZMin;',
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'uniform float bubbleZMax;',
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'uniform float bubbleZThreshold;',
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'uniform float bubbleMinSize;',
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'uniform float bubbleMaxSize;',
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'uniform bool bubbleSizeAbs;',
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'uniform bool isInverted;',
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'float bubbleRadius(){',
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'float value = aVertexPosition.w;',
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'float zMax = bubbleZMax;',
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'float zMin = bubbleZMin;',
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'float radius = 0.0;',
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'float pos = 0.0;',
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'float zRange = zMax - zMin;',
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'if (bubbleSizeAbs){',
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'value = value - bubbleZThreshold;',
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'zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);',
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'zMin = 0.0;',
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'}',
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'if (value < zMin){',
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'radius = bubbleZMin / 2.0 - 1.0;',
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'} else {',
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'pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;',
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'if (bubbleSizeByArea && pos > 0.0){',
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'pos = sqrt(pos);',
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'}',
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'radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;',
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'}',
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'return radius * 2.0;',
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'}',
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'float translate(float val,',
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'float pointPlacement,',
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'float localA,',
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'float localMin,',
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'float minPixelPadding,',
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'float pointRange,',
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'float len,',
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'bool cvsCoord,',
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'bool isLog,',
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'bool reversed',
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'){',
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'float sign = 1.0;',
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'float cvsOffset = 0.0;',
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'if (cvsCoord) {',
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'sign *= -1.0;',
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'cvsOffset = len;',
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'}',
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'if (isLog) {',
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'val = log(val) / LN10;',
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'}',
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'if (reversed) {',
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'sign *= -1.0;',
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'cvsOffset -= sign * len;',
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'}',
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'return sign * (val - localMin) * localA + cvsOffset + ',
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'(sign * minPixelPadding);',
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'}',
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'float xToPixels(float value) {',
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'if (skipTranslation){',
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'return value;// + xAxisPos;',
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'}',
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'return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;',
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'}',
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'float yToPixels(float value, float checkTreshold) {',
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'float v;',
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'if (skipTranslation){',
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'v = value;// + yAxisPos;',
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'} else {',
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'v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;',
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'if (v > yAxisLen) {',
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'v = yAxisLen;',
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'}',
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'}',
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'if (checkTreshold > 0.0 && hasThreshold) {',
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'v = min(v, translatedThreshold);',
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'}',
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'return v;',
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'}',
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'void main(void) {',
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'if (isBubble){',
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'gl_PointSize = bubbleRadius();',
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'} else {',
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'gl_PointSize = pSize;',
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'}',
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// 'gl_PointSize = 10.0;',
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'vColor = aColor;',
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'if (skipTranslation && isInverted) {',
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// If we get translated values from JS, just swap them (x, y)
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'gl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);',
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'} else if (isInverted) {',
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// But when calculating pixel positions directly,
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// swap axes and values (x, y)
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'gl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);',
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'} else {',
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'gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);',
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'}',
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// 'gl_Position = uPMatrix * vec4(aVertexPosition.x, aVertexPosition.y, 0.0, 1.0);',
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'}'
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/* eslint-enable max-len, @typescript-eslint/indent */
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].join('\n'),
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// Fragment shader source
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fragShade = [
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/* eslint-disable max-len, @typescript-eslint/indent */
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'precision highp float;',
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'uniform vec4 fillColor;',
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'varying highp vec2 position;',
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'varying highp vec4 vColor;',
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'uniform sampler2D uSampler;',
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'uniform bool isCircle;',
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'uniform bool hasColor;',
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// 'vec4 toColor(float value, vec2 point) {',
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// 'return vec4(0.0, 0.0, 0.0, 0.0);',
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// '}',
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'void main(void) {',
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'vec4 col = fillColor;',
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'vec4 tcol;',
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'if (hasColor) {',
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'col = vColor;',
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'}',
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'if (isCircle) {',
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'tcol = texture2D(uSampler, gl_PointCoord.st);',
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'col *= tcol;',
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'if (tcol.r < 0.0) {',
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'discard;',
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'} else {',
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'gl_FragColor = col;',
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'}',
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'} else {',
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'gl_FragColor = col;',
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'}',
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'}'
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/* eslint-enable max-len, @typescript-eslint/indent */
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].join('\n'), uLocations = {},
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// The shader program
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shaderProgram,
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// Uniform handle to the perspective matrix
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pUniform,
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// Uniform for point size
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psUniform,
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// Uniform for fill color
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fillColorUniform,
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// Uniform for isBubble
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isBubbleUniform,
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// Uniform for bubble abs sizing
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bubbleSizeAbsUniform, bubbleSizeAreaUniform,
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// Skip translation uniform
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skipTranslationUniform,
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// Set to 1 if circle
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isCircleUniform,
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// Uniform for invertion
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isInverted,
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// Error stack
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errors = [],
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// Texture uniform
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uSamplerUniform;
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/**
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||
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* Handle errors accumulated in errors stack
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||
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* @private
|
||
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*/
|
||
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function handleErrors() {
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if (errors.length) {
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error('[highcharts boost] shader error - ' + errors.join('\n'));
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}
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||
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}
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||
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/**
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||
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* String to shader program
|
||
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* @private
|
||
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* @param {string} str - the program source
|
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* @param {string} type - the program type: either `vertex` or `fragment`
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* @returns {bool|shader}
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*/
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function stringToProgram(str, type) {
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var t = type === 'vertex' ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER, shader = gl.createShader(t);
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gl.shaderSource(shader, str);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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errors.push('when compiling ' +
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type +
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' shader:\n' +
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gl.getShaderInfoLog(shader));
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return false;
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}
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return shader;
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||
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}
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||
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/**
|
||
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* Create the shader.
|
||
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* Loads the shader program statically defined above
|
||
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* @private
|
||
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*/
|
||
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function createShader() {
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||
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var v = stringToProgram(vertShade, 'vertex'), f = stringToProgram(fragShade, 'fragment');
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||
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if (!v || !f) {
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shaderProgram = false;
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||
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handleErrors();
|
||
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return false;
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||
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}
|
||
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/**
|
||
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* @private
|
||
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*/
|
||
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function uloc(n) {
|
||
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return gl.getUniformLocation(shaderProgram, n);
|
||
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}
|
||
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shaderProgram = gl.createProgram();
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||
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gl.attachShader(shaderProgram, v);
|
||
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gl.attachShader(shaderProgram, f);
|
||
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gl.linkProgram(shaderProgram);
|
||
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if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
|
||
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errors.push(gl.getProgramInfoLog(shaderProgram));
|
||
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handleErrors();
|
||
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shaderProgram = false;
|
||
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return false;
|
||
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}
|
||
|
gl.useProgram(shaderProgram);
|
||
|
gl.bindAttribLocation(shaderProgram, 0, 'aVertexPosition');
|
||
|
pUniform = uloc('uPMatrix');
|
||
|
psUniform = uloc('pSize');
|
||
|
fillColorUniform = uloc('fillColor');
|
||
|
isBubbleUniform = uloc('isBubble');
|
||
|
bubbleSizeAbsUniform = uloc('bubbleSizeAbs');
|
||
|
bubbleSizeAreaUniform = uloc('bubbleSizeByArea');
|
||
|
uSamplerUniform = uloc('uSampler');
|
||
|
skipTranslationUniform = uloc('skipTranslation');
|
||
|
isCircleUniform = uloc('isCircle');
|
||
|
isInverted = uloc('isInverted');
|
||
|
return true;
|
||
|
}
|
||
|
/**
|
||
|
* Destroy the shader
|
||
|
* @private
|
||
|
*/
|
||
|
function destroy() {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.deleteProgram(shaderProgram);
|
||
|
shaderProgram = false;
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Bind the shader.
|
||
|
* This makes the shader the active one until another one is bound,
|
||
|
* or until 0 is bound.
|
||
|
* @private
|
||
|
*/
|
||
|
function bind() {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.useProgram(shaderProgram);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set a uniform value.
|
||
|
* This uses a hash map to cache uniform locations.
|
||
|
* @private
|
||
|
* @param name {string} - the name of the uniform to set
|
||
|
* @param val {float} - the value to set
|
||
|
*/
|
||
|
function setUniform(name, val) {
|
||
|
if (gl && shaderProgram) {
|
||
|
var u = uLocations[name] = (uLocations[name] ||
|
||
|
gl.getUniformLocation(shaderProgram, name));
|
||
|
gl.uniform1f(u, val);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set the active texture
|
||
|
* @private
|
||
|
* @param texture - the texture
|
||
|
*/
|
||
|
function setTexture(texture) {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniform1i(uSamplerUniform, texture);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set if inversion state
|
||
|
* @private
|
||
|
* @flag is the state
|
||
|
*/
|
||
|
function setInverted(flag) {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniform1i(isInverted, flag);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Enable/disable circle drawing
|
||
|
* @private
|
||
|
*/
|
||
|
function setDrawAsCircle(flag) {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniform1i(isCircleUniform, flag ? 1 : 0);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Flush
|
||
|
* @private
|
||
|
*/
|
||
|
function reset() {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniform1i(isBubbleUniform, 0);
|
||
|
gl.uniform1i(isCircleUniform, 0);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set bubble uniforms
|
||
|
* @private
|
||
|
* @param series {Highcharts.Series} - the series to use
|
||
|
*/
|
||
|
function setBubbleUniforms(series, zCalcMin, zCalcMax) {
|
||
|
var seriesOptions = series.options, zMin = Number.MAX_VALUE, zMax = -Number.MAX_VALUE;
|
||
|
if (gl && shaderProgram && series.type === 'bubble') {
|
||
|
zMin = pick(seriesOptions.zMin, clamp(zCalcMin, seriesOptions.displayNegative === false ?
|
||
|
seriesOptions.zThreshold : -Number.MAX_VALUE, zMin));
|
||
|
zMax = pick(seriesOptions.zMax, Math.max(zMax, zCalcMax));
|
||
|
gl.uniform1i(isBubbleUniform, 1);
|
||
|
gl.uniform1i(isCircleUniform, 1);
|
||
|
gl.uniform1i(bubbleSizeAreaUniform, (series.options.sizeBy !== 'width'));
|
||
|
gl.uniform1i(bubbleSizeAbsUniform, series.options
|
||
|
.sizeByAbsoluteValue);
|
||
|
setUniform('bubbleZMin', zMin);
|
||
|
setUniform('bubbleZMax', zMax);
|
||
|
setUniform('bubbleZThreshold', series.options.zThreshold);
|
||
|
setUniform('bubbleMinSize', series.minPxSize);
|
||
|
setUniform('bubbleMaxSize', series.maxPxSize);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set the Color uniform.
|
||
|
* @private
|
||
|
* @param color {Array<float>} - an array with RGBA values
|
||
|
*/
|
||
|
function setColor(color) {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniform4f(fillColorUniform, color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, color[3]);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set skip translation
|
||
|
* @private
|
||
|
*/
|
||
|
function setSkipTranslation(flag) {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniform1i(skipTranslationUniform, flag === true ? 1 : 0);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set the perspective matrix
|
||
|
* @private
|
||
|
* @param m {Matrix4x4} - the matrix
|
||
|
*/
|
||
|
function setPMatrix(m) {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniformMatrix4fv(pUniform, false, m);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set the point size.
|
||
|
* @private
|
||
|
* @param p {float} - point size
|
||
|
*/
|
||
|
function setPointSize(p) {
|
||
|
if (gl && shaderProgram) {
|
||
|
gl.uniform1f(psUniform, p);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Get the shader program handle
|
||
|
* @private
|
||
|
* @return {GLInt} - the handle for the program
|
||
|
*/
|
||
|
function getProgram() {
|
||
|
return shaderProgram;
|
||
|
}
|
||
|
if (gl) {
|
||
|
if (!createShader()) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return {
|
||
|
psUniform: function () {
|
||
|
return psUniform;
|
||
|
},
|
||
|
pUniform: function () {
|
||
|
return pUniform;
|
||
|
},
|
||
|
fillColorUniform: function () {
|
||
|
return fillColorUniform;
|
||
|
},
|
||
|
setBubbleUniforms: setBubbleUniforms,
|
||
|
bind: bind,
|
||
|
program: getProgram,
|
||
|
create: createShader,
|
||
|
setUniform: setUniform,
|
||
|
setPMatrix: setPMatrix,
|
||
|
setColor: setColor,
|
||
|
setPointSize: setPointSize,
|
||
|
setSkipTranslation: setSkipTranslation,
|
||
|
setTexture: setTexture,
|
||
|
setDrawAsCircle: setDrawAsCircle,
|
||
|
reset: reset,
|
||
|
setInverted: setInverted,
|
||
|
destroy: destroy
|
||
|
};
|
||
|
}
|
||
|
|
||
|
return GLShader;
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/wgl-vbuffer.js', [], function () {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
/* eslint-disable valid-jsdoc */
|
||
|
/**
|
||
|
* Vertex Buffer abstraction.
|
||
|
* A vertex buffer is a set of vertices which are passed to the GPU
|
||
|
* in a single call.
|
||
|
*
|
||
|
* @private
|
||
|
* @function GLVertexBuffer
|
||
|
*
|
||
|
* @param {WebGLContext} gl
|
||
|
* the context in which to create the buffer
|
||
|
*
|
||
|
* @param {GLShader} shader
|
||
|
* the shader to use
|
||
|
*
|
||
|
* @return {*}
|
||
|
*/
|
||
|
function GLVertexBuffer(gl, shader, dataComponents
|
||
|
/* , type */
|
||
|
) {
|
||
|
var buffer = false, vertAttribute = false, components = dataComponents || 2, preAllocated = false, iterator = 0,
|
||
|
// farray = false,
|
||
|
data;
|
||
|
// type = type || 'float';
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function destroy() {
|
||
|
if (buffer) {
|
||
|
gl.deleteBuffer(buffer);
|
||
|
buffer = false;
|
||
|
vertAttribute = false;
|
||
|
}
|
||
|
iterator = 0;
|
||
|
components = dataComponents || 2;
|
||
|
data = [];
|
||
|
}
|
||
|
/**
|
||
|
* Build the buffer
|
||
|
* @private
|
||
|
* @param dataIn {Array<float>} - a 0 padded array of indices
|
||
|
* @param attrib {String} - the name of the Attribute to bind the buffer to
|
||
|
* @param dataComponents {Integer} - the number of components per. indice
|
||
|
*/
|
||
|
function build(dataIn, attrib, dataComponents) {
|
||
|
var farray;
|
||
|
data = dataIn || [];
|
||
|
if ((!data || data.length === 0) && !preAllocated) {
|
||
|
// console.error('trying to render empty vbuffer');
|
||
|
destroy();
|
||
|
return false;
|
||
|
}
|
||
|
components = dataComponents || components;
|
||
|
if (buffer) {
|
||
|
gl.deleteBuffer(buffer);
|
||
|
}
|
||
|
if (!preAllocated) {
|
||
|
farray = new Float32Array(data);
|
||
|
}
|
||
|
buffer = gl.createBuffer();
|
||
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||
|
gl.bufferData(gl.ARRAY_BUFFER, preAllocated || farray, gl.STATIC_DRAW);
|
||
|
// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
|
||
|
vertAttribute = gl.getAttribLocation(shader.program(), attrib);
|
||
|
gl.enableVertexAttribArray(vertAttribute);
|
||
|
// Trigger cleanup
|
||
|
farray = false;
|
||
|
return true;
|
||
|
}
|
||
|
/**
|
||
|
* Bind the buffer
|
||
|
* @private
|
||
|
*/
|
||
|
function bind() {
|
||
|
if (!buffer) {
|
||
|
return false;
|
||
|
}
|
||
|
// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
|
||
|
// gl.enableVertexAttribArray(vertAttribute);
|
||
|
// gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||
|
gl.vertexAttribPointer(vertAttribute, components, gl.FLOAT, false, 0, 0);
|
||
|
// gl.enableVertexAttribArray(vertAttribute);
|
||
|
}
|
||
|
/**
|
||
|
* Render the buffer
|
||
|
* @private
|
||
|
* @param from {Integer} - the start indice
|
||
|
* @param to {Integer} - the end indice
|
||
|
* @param drawMode {String} - the draw mode
|
||
|
*/
|
||
|
function render(from, to, drawMode) {
|
||
|
var length = preAllocated ? preAllocated.length : data.length;
|
||
|
if (!buffer) {
|
||
|
return false;
|
||
|
}
|
||
|
if (!length) {
|
||
|
return false;
|
||
|
}
|
||
|
if (!from || from > length || from < 0) {
|
||
|
from = 0;
|
||
|
}
|
||
|
if (!to || to > length) {
|
||
|
to = length;
|
||
|
}
|
||
|
drawMode = drawMode || 'points';
|
||
|
gl.drawArrays(gl[drawMode.toUpperCase()], from / components, (to - from) / components);
|
||
|
return true;
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function push(x, y, a, b) {
|
||
|
if (preAllocated) { // && iterator <= preAllocated.length - 4) {
|
||
|
preAllocated[++iterator] = x;
|
||
|
preAllocated[++iterator] = y;
|
||
|
preAllocated[++iterator] = a;
|
||
|
preAllocated[++iterator] = b;
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Note about pre-allocated buffers:
|
||
|
* - This is slower for charts with many series
|
||
|
* @private
|
||
|
*/
|
||
|
function allocate(size) {
|
||
|
size *= 4;
|
||
|
iterator = -1;
|
||
|
preAllocated = new Float32Array(size);
|
||
|
}
|
||
|
// /////////////////////////////////////////////////////////////////////////
|
||
|
return {
|
||
|
destroy: destroy,
|
||
|
bind: bind,
|
||
|
data: data,
|
||
|
build: build,
|
||
|
render: render,
|
||
|
allocate: allocate,
|
||
|
push: push
|
||
|
};
|
||
|
}
|
||
|
|
||
|
return GLVertexBuffer;
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/wgl-renderer.js', [_modules['parts/Globals.js'], _modules['modules/boost/wgl-shader.js'], _modules['modules/boost/wgl-vbuffer.js'], _modules['parts/Color.js'], _modules['parts/Utilities.js']], function (H, GLShader, GLVertexBuffer, Color, U) {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
var color = Color.parse;
|
||
|
var isNumber = U.isNumber, isObject = U.isObject, merge = U.merge, objectEach = U.objectEach, pick = U.pick;
|
||
|
var win = H.win, doc = win.document;
|
||
|
/* eslint-disable valid-jsdoc */
|
||
|
/**
|
||
|
* Main renderer. Used to render series.
|
||
|
*
|
||
|
* Notes to self:
|
||
|
* - May be able to build a point map by rendering to a separate canvas and
|
||
|
* encoding values in the color data.
|
||
|
* - Need to figure out a way to transform the data quicker
|
||
|
*
|
||
|
* @private
|
||
|
* @function GLRenderer
|
||
|
*
|
||
|
* @param {Function} postRenderCallback
|
||
|
*
|
||
|
* @return {*}
|
||
|
*/
|
||
|
function GLRenderer(postRenderCallback) {
|
||
|
// // Shader
|
||
|
var shader = false,
|
||
|
// Vertex buffers - keyed on shader attribute name
|
||
|
vbuffer = false,
|
||
|
// Opengl context
|
||
|
gl = false,
|
||
|
// Width of our viewport in pixels
|
||
|
width = 0,
|
||
|
// Height of our viewport in pixels
|
||
|
height = 0,
|
||
|
// The data to render - array of coordinates
|
||
|
data = false,
|
||
|
// The marker data
|
||
|
markerData = false,
|
||
|
// Exports
|
||
|
exports = {},
|
||
|
// Is it inited?
|
||
|
isInited = false,
|
||
|
// The series stack
|
||
|
series = [],
|
||
|
// Texture handles
|
||
|
textureHandles = {},
|
||
|
// Things to draw as "rectangles" (i.e lines)
|
||
|
asBar = {
|
||
|
'column': true,
|
||
|
'columnrange': true,
|
||
|
'bar': true,
|
||
|
'area': true,
|
||
|
'arearange': true
|
||
|
}, asCircle = {
|
||
|
'scatter': true,
|
||
|
'bubble': true
|
||
|
},
|
||
|
// Render settings
|
||
|
settings = {
|
||
|
pointSize: 1,
|
||
|
lineWidth: 1,
|
||
|
fillColor: '#AA00AA',
|
||
|
useAlpha: true,
|
||
|
usePreallocated: false,
|
||
|
useGPUTranslations: false,
|
||
|
debug: {
|
||
|
timeRendering: false,
|
||
|
timeSeriesProcessing: false,
|
||
|
timeSetup: false,
|
||
|
timeBufferCopy: false,
|
||
|
timeKDTree: false,
|
||
|
showSkipSummary: false
|
||
|
}
|
||
|
};
|
||
|
// /////////////////////////////////////////////////////////////////////////
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function setOptions(options) {
|
||
|
merge(true, settings, options);
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function seriesPointCount(series) {
|
||
|
var isStacked, xData, s;
|
||
|
if (series.isSeriesBoosting) {
|
||
|
isStacked = !!series.options.stacking;
|
||
|
xData = (series.xData ||
|
||
|
series.options.xData ||
|
||
|
series.processedXData);
|
||
|
s = (isStacked ? series.data : (xData || series.options.data))
|
||
|
.length;
|
||
|
if (series.type === 'treemap') {
|
||
|
s *= 12;
|
||
|
}
|
||
|
else if (series.type === 'heatmap') {
|
||
|
s *= 6;
|
||
|
}
|
||
|
else if (asBar[series.type]) {
|
||
|
s *= 2;
|
||
|
}
|
||
|
return s;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
/**
|
||
|
* Allocate a float buffer to fit all series
|
||
|
* @private
|
||
|
*/
|
||
|
function allocateBuffer(chart) {
|
||
|
var s = 0;
|
||
|
if (!settings.usePreallocated) {
|
||
|
return;
|
||
|
}
|
||
|
chart.series.forEach(function (series) {
|
||
|
if (series.isSeriesBoosting) {
|
||
|
s += seriesPointCount(series);
|
||
|
}
|
||
|
});
|
||
|
vbuffer.allocate(s);
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function allocateBufferForSingleSeries(series) {
|
||
|
var s = 0;
|
||
|
if (!settings.usePreallocated) {
|
||
|
return;
|
||
|
}
|
||
|
if (series.isSeriesBoosting) {
|
||
|
s = seriesPointCount(series);
|
||
|
}
|
||
|
vbuffer.allocate(s);
|
||
|
}
|
||
|
/**
|
||
|
* Returns an orthographic perspective matrix
|
||
|
* @private
|
||
|
* @param {number} width - the width of the viewport in pixels
|
||
|
* @param {number} height - the height of the viewport in pixels
|
||
|
*/
|
||
|
function orthoMatrix(width, height) {
|
||
|
var near = 0, far = 1;
|
||
|
return [
|
||
|
2 / width, 0, 0, 0,
|
||
|
0, -(2 / height), 0, 0,
|
||
|
0, 0, -2 / (far - near), 0,
|
||
|
-1, 1, -(far + near) / (far - near), 1
|
||
|
];
|
||
|
}
|
||
|
/**
|
||
|
* Clear the depth and color buffer
|
||
|
* @private
|
||
|
*/
|
||
|
function clear() {
|
||
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||
|
}
|
||
|
/**
|
||
|
* Get the WebGL context
|
||
|
* @private
|
||
|
* @returns {WebGLContext} - the context
|
||
|
*/
|
||
|
function getGL() {
|
||
|
return gl;
|
||
|
}
|
||
|
/**
|
||
|
* Push data for a single series
|
||
|
* This calculates additional vertices and transforms the data to be
|
||
|
* aligned correctly in memory
|
||
|
* @private
|
||
|
*/
|
||
|
function pushSeriesData(series, inst) {
|
||
|
var isRange = (series.pointArrayMap &&
|
||
|
series.pointArrayMap.join(',') === 'low,high'), chart = series.chart, options = series.options, isStacked = !!options.stacking, rawData = options.data, xExtremes = series.xAxis.getExtremes(), xMin = xExtremes.min, xMax = xExtremes.max, yExtremes = series.yAxis.getExtremes(), yMin = yExtremes.min, yMax = yExtremes.max, xData = series.xData || options.xData || series.processedXData, yData = series.yData || options.yData || series.processedYData, zData = (series.zData || options.zData ||
|
||
|
series.processedZData), yAxis = series.yAxis, xAxis = series.xAxis,
|
||
|
// plotHeight = series.chart.plotHeight,
|
||
|
plotWidth = series.chart.plotWidth, useRaw = !xData || xData.length === 0,
|
||
|
// threshold = options.threshold,
|
||
|
// yBottom = chart.yAxis[0].getThreshold(threshold),
|
||
|
// hasThreshold = isNumber(threshold),
|
||
|
// colorByPoint = series.options.colorByPoint,
|
||
|
// This is required for color by point, so make sure this is
|
||
|
// uncommented if enabling that
|
||
|
// colorIndex = 0,
|
||
|
// Required for color axis support
|
||
|
// caxis,
|
||
|
connectNulls = options.connectNulls,
|
||
|
// For some reason eslint/TypeScript don't pick up that this is
|
||
|
// actually used: --- bre1470: it is never read, just set
|
||
|
// maxVal: (number|undefined), // eslint-disable-line no-unused-vars
|
||
|
points = series.points || false, lastX = false, lastY = false, minVal, pcolor, scolor, sdata = isStacked ? series.data : (xData || rawData), closestLeft = { x: Number.MAX_VALUE, y: 0 }, closestRight = { x: -Number.MAX_VALUE, y: 0 },
|
||
|
//
|
||
|
skipped = 0, hadPoints = false,
|
||
|
//
|
||
|
cullXThreshold = 1, cullYThreshold = 1,
|
||
|
// The following are used in the builder while loop
|
||
|
x, y, d, z, i = -1, px = false, nx = false, low, chartDestroyed = typeof chart.index === 'undefined', nextInside = false, prevInside = false, pcolor = false, drawAsBar = asBar[series.type], isXInside = false, isYInside = true, firstPoint = true, zones = options.zones || false, zoneDefColor = false, threshold = options.threshold, gapSize = false;
|
||
|
if (options.boostData && options.boostData.length > 0) {
|
||
|
return;
|
||
|
}
|
||
|
if (options.gapSize) {
|
||
|
gapSize = options.gapUnit !== 'value' ?
|
||
|
options.gapSize * series.closestPointRange :
|
||
|
options.gapSize;
|
||
|
}
|
||
|
if (zones) {
|
||
|
zones.some(function (zone) {
|
||
|
if (typeof zone.value === 'undefined') {
|
||
|
zoneDefColor = new Color(zone.color);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
});
|
||
|
if (!zoneDefColor) {
|
||
|
zoneDefColor = ((series.pointAttribs && series.pointAttribs().fill) ||
|
||
|
series.color);
|
||
|
zoneDefColor = new Color(zoneDefColor);
|
||
|
}
|
||
|
}
|
||
|
if (chart.inverted) {
|
||
|
// plotHeight = series.chart.plotWidth;
|
||
|
plotWidth = series.chart.plotHeight;
|
||
|
}
|
||
|
series.closestPointRangePx = Number.MAX_VALUE;
|
||
|
/**
|
||
|
* Push color to color buffer - need to do this per vertex.
|
||
|
* @private
|
||
|
*/
|
||
|
function pushColor(color) {
|
||
|
if (color) {
|
||
|
inst.colorData.push(color[0]);
|
||
|
inst.colorData.push(color[1]);
|
||
|
inst.colorData.push(color[2]);
|
||
|
inst.colorData.push(color[3]);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Push a vertice to the data buffer.
|
||
|
* @private
|
||
|
*/
|
||
|
function vertice(x, y, checkTreshold, pointSize, color) {
|
||
|
pushColor(color);
|
||
|
if (settings.usePreallocated) {
|
||
|
vbuffer.push(x, y, checkTreshold ? 1 : 0, pointSize || 1);
|
||
|
}
|
||
|
else {
|
||
|
data.push(x);
|
||
|
data.push(y);
|
||
|
data.push(checkTreshold ? 1 : 0);
|
||
|
data.push(pointSize || 1);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function closeSegment() {
|
||
|
if (inst.segments.length) {
|
||
|
inst.segments[inst.segments.length - 1].to = data.length;
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Create a new segment for the current set.
|
||
|
* @private
|
||
|
*/
|
||
|
function beginSegment() {
|
||
|
// Insert a segment on the series.
|
||
|
// A segment is just a start indice.
|
||
|
// When adding a segment, if one exists from before, it should
|
||
|
// set the previous segment's end
|
||
|
if (inst.segments.length &&
|
||
|
inst.segments[inst.segments.length - 1].from === data.length) {
|
||
|
return;
|
||
|
}
|
||
|
closeSegment();
|
||
|
inst.segments.push({
|
||
|
from: data.length
|
||
|
});
|
||
|
}
|
||
|
/**
|
||
|
* Push a rectangle to the data buffer.
|
||
|
* @private
|
||
|
*/
|
||
|
function pushRect(x, y, w, h, color) {
|
||
|
pushColor(color);
|
||
|
vertice(x + w, y);
|
||
|
pushColor(color);
|
||
|
vertice(x, y);
|
||
|
pushColor(color);
|
||
|
vertice(x, y + h);
|
||
|
pushColor(color);
|
||
|
vertice(x, y + h);
|
||
|
pushColor(color);
|
||
|
vertice(x + w, y + h);
|
||
|
pushColor(color);
|
||
|
vertice(x + w, y);
|
||
|
}
|
||
|
// Create the first segment
|
||
|
beginSegment();
|
||
|
// Special case for point shapes
|
||
|
if (points && points.length > 0) {
|
||
|
// If we're doing points, we assume that the points are already
|
||
|
// translated, so we skip the shader translation.
|
||
|
inst.skipTranslation = true;
|
||
|
// Force triangle draw mode
|
||
|
inst.drawMode = 'triangles';
|
||
|
// We don't have a z component in the shader, so we need to sort.
|
||
|
if (points[0].node && points[0].node.levelDynamic) {
|
||
|
points.sort(function (a, b) {
|
||
|
if (a.node) {
|
||
|
if (a.node.levelDynamic >
|
||
|
b.node.levelDynamic) {
|
||
|
return 1;
|
||
|
}
|
||
|
if (a.node.levelDynamic <
|
||
|
b.node.levelDynamic) {
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
});
|
||
|
}
|
||
|
points.forEach(function (point) {
|
||
|
var plotY = point.plotY, shapeArgs, swidth, pointAttr;
|
||
|
if (typeof plotY !== 'undefined' &&
|
||
|
!isNaN(plotY) &&
|
||
|
point.y !== null) {
|
||
|
shapeArgs = point.shapeArgs;
|
||
|
pointAttr = chart.styledMode ?
|
||
|
point.series
|
||
|
.colorAttribs(point) :
|
||
|
pointAttr = point.series.pointAttribs(point);
|
||
|
swidth = pointAttr['stroke-width'] || 0;
|
||
|
// Handle point colors
|
||
|
pcolor = color(pointAttr.fill).rgba;
|
||
|
pcolor[0] /= 255.0;
|
||
|
pcolor[1] /= 255.0;
|
||
|
pcolor[2] /= 255.0;
|
||
|
// So there are two ways of doing this. Either we can
|
||
|
// create a rectangle of two triangles, or we can do a
|
||
|
// point and use point size. Latter is faster, but
|
||
|
// only supports squares. So we're doing triangles.
|
||
|
// We could also use one color per. vertice to get
|
||
|
// better color interpolation.
|
||
|
// If there's stroking, we do an additional rect
|
||
|
if (series.type === 'treemap') {
|
||
|
swidth = swidth || 1;
|
||
|
scolor = color(pointAttr.stroke).rgba;
|
||
|
scolor[0] /= 255.0;
|
||
|
scolor[1] /= 255.0;
|
||
|
scolor[2] /= 255.0;
|
||
|
pushRect(shapeArgs.x, shapeArgs.y, shapeArgs.width, shapeArgs.height, scolor);
|
||
|
swidth /= 2;
|
||
|
}
|
||
|
// } else {
|
||
|
// swidth = 0;
|
||
|
// }
|
||
|
// Fixes issues with inverted heatmaps (see #6981)
|
||
|
// The root cause is that the coordinate system is flipped.
|
||
|
// In other words, instead of [0,0] being top-left, it's
|
||
|
// bottom-right. This causes a vertical and horizontal flip
|
||
|
// in the resulting image, making it rotated 180 degrees.
|
||
|
if (series.type === 'heatmap' && chart.inverted) {
|
||
|
shapeArgs.x = xAxis.len - shapeArgs.x;
|
||
|
shapeArgs.y = yAxis.len - shapeArgs.y;
|
||
|
shapeArgs.width = -shapeArgs.width;
|
||
|
shapeArgs.height = -shapeArgs.height;
|
||
|
}
|
||
|
pushRect(shapeArgs.x + swidth, shapeArgs.y + swidth, shapeArgs.width - (swidth * 2), shapeArgs.height - (swidth * 2), pcolor);
|
||
|
}
|
||
|
});
|
||
|
closeSegment();
|
||
|
return;
|
||
|
}
|
||
|
// Extract color axis
|
||
|
// (chart.axes || []).forEach(function (a) {
|
||
|
// if (H.ColorAxis && a instanceof H.ColorAxis) {
|
||
|
// caxis = a;
|
||
|
// }
|
||
|
// });
|
||
|
while (i < sdata.length - 1) {
|
||
|
d = sdata[++i];
|
||
|
// px = x = y = z = nx = low = false;
|
||
|
// chartDestroyed = typeof chart.index === 'undefined';
|
||
|
// nextInside = prevInside = pcolor = isXInside = isYInside = false;
|
||
|
// drawAsBar = asBar[series.type];
|
||
|
if (chartDestroyed) {
|
||
|
break;
|
||
|
}
|
||
|
// Uncomment this to enable color by point.
|
||
|
// This currently left disabled as the charts look really ugly
|
||
|
// when enabled and there's a lot of points.
|
||
|
// Leaving in for the future (tm).
|
||
|
// if (colorByPoint) {
|
||
|
// colorIndex = ++colorIndex %
|
||
|
// series.chart.options.colors.length;
|
||
|
// pcolor = toRGBAFast(series.chart.options.colors[colorIndex]);
|
||
|
// pcolor[0] /= 255.0;
|
||
|
// pcolor[1] /= 255.0;
|
||
|
// pcolor[2] /= 255.0;
|
||
|
// }
|
||
|
// Handle the point.color option (#5999)
|
||
|
var pointOptions = rawData && rawData[i];
|
||
|
if (!useRaw && isObject(pointOptions, true)) {
|
||
|
if (pointOptions.color) {
|
||
|
pcolor = color(pointOptions.color).rgba;
|
||
|
pcolor[0] /= 255.0;
|
||
|
pcolor[1] /= 255.0;
|
||
|
pcolor[2] /= 255.0;
|
||
|
}
|
||
|
}
|
||
|
if (useRaw) {
|
||
|
x = d[0];
|
||
|
y = d[1];
|
||
|
if (sdata[i + 1]) {
|
||
|
nx = sdata[i + 1][0];
|
||
|
}
|
||
|
if (sdata[i - 1]) {
|
||
|
px = sdata[i - 1][0];
|
||
|
}
|
||
|
if (d.length >= 3) {
|
||
|
z = d[2];
|
||
|
if (d[2] > inst.zMax) {
|
||
|
inst.zMax = d[2];
|
||
|
}
|
||
|
if (d[2] < inst.zMin) {
|
||
|
inst.zMin = d[2];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
x = d;
|
||
|
y = yData[i];
|
||
|
if (sdata[i + 1]) {
|
||
|
nx = sdata[i + 1];
|
||
|
}
|
||
|
if (sdata[i - 1]) {
|
||
|
px = sdata[i - 1];
|
||
|
}
|
||
|
if (zData && zData.length) {
|
||
|
z = zData[i];
|
||
|
if (zData[i] > inst.zMax) {
|
||
|
inst.zMax = zData[i];
|
||
|
}
|
||
|
if (zData[i] < inst.zMin) {
|
||
|
inst.zMin = zData[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (!connectNulls && (x === null || y === null)) {
|
||
|
beginSegment();
|
||
|
continue;
|
||
|
}
|
||
|
if (nx && nx >= xMin && nx <= xMax) {
|
||
|
nextInside = true;
|
||
|
}
|
||
|
if (px && px >= xMin && px <= xMax) {
|
||
|
prevInside = true;
|
||
|
}
|
||
|
if (isRange) {
|
||
|
if (useRaw) {
|
||
|
y = d.slice(1, 3);
|
||
|
}
|
||
|
low = y[0];
|
||
|
y = y[1];
|
||
|
}
|
||
|
else if (isStacked) {
|
||
|
x = d.x;
|
||
|
y = d.stackY;
|
||
|
low = y - d.y;
|
||
|
}
|
||
|
if (yMin !== null &&
|
||
|
typeof yMin !== 'undefined' &&
|
||
|
yMax !== null &&
|
||
|
typeof yMax !== 'undefined') {
|
||
|
isYInside = y >= yMin && y <= yMax;
|
||
|
}
|
||
|
if (x > xMax && closestRight.x < xMax) {
|
||
|
closestRight.x = x;
|
||
|
closestRight.y = y;
|
||
|
}
|
||
|
if (x < xMin && closestLeft.x > xMin) {
|
||
|
closestLeft.x = x;
|
||
|
closestLeft.y = y;
|
||
|
}
|
||
|
if (y === null && connectNulls) {
|
||
|
continue;
|
||
|
}
|
||
|
// Cull points outside the extremes
|
||
|
if (y === null || (!isYInside && !nextInside && !prevInside)) {
|
||
|
beginSegment();
|
||
|
continue;
|
||
|
}
|
||
|
// The first point before and first after extremes should be
|
||
|
// rendered (#9962)
|
||
|
if ((nx >= xMin || x >= xMin) &&
|
||
|
(px <= xMax || x <= xMax)) {
|
||
|
isXInside = true;
|
||
|
}
|
||
|
if (!isXInside && !nextInside && !prevInside) {
|
||
|
continue;
|
||
|
}
|
||
|
if (gapSize && x - px > gapSize) {
|
||
|
beginSegment();
|
||
|
}
|
||
|
// Note: Boost requires that zones are sorted!
|
||
|
if (zones) {
|
||
|
pcolor = zoneDefColor.rgba;
|
||
|
zones.some(function (// eslint-disable-line no-loop-func
|
||
|
zone, i) {
|
||
|
var last = zones[i - 1];
|
||
|
if (typeof zone.value !== 'undefined' && y <= zone.value) {
|
||
|
if (!last || y >= last.value) {
|
||
|
pcolor = color(zone.color).rgba;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
});
|
||
|
pcolor[0] /= 255.0;
|
||
|
pcolor[1] /= 255.0;
|
||
|
pcolor[2] /= 255.0;
|
||
|
}
|
||
|
// Skip translations - temporary floating point fix
|
||
|
if (!settings.useGPUTranslations) {
|
||
|
inst.skipTranslation = true;
|
||
|
x = xAxis.toPixels(x, true);
|
||
|
y = yAxis.toPixels(y, true);
|
||
|
// Make sure we're not drawing outside of the chart area.
|
||
|
// See #6594. Update: this is no longer required as far as I
|
||
|
// can tell. Leaving in for git blame in case there are edge
|
||
|
// cases I've not found. Having this in breaks #10246.
|
||
|
// if (y > plotHeight) {
|
||
|
// y = plotHeight;
|
||
|
// }
|
||
|
if (x > plotWidth) {
|
||
|
// If this is rendered as a point, just skip drawing it
|
||
|
// entirely, as we're not dependandt on lineTo'ing to it.
|
||
|
// See #8197
|
||
|
if (inst.drawMode === 'points') {
|
||
|
continue;
|
||
|
}
|
||
|
// Having this here will clamp markers and make the angle
|
||
|
// of the last line wrong. See 9166.
|
||
|
// x = plotWidth;
|
||
|
}
|
||
|
}
|
||
|
if (drawAsBar) {
|
||
|
// maxVal = y;
|
||
|
minVal = low;
|
||
|
if (low === false || typeof low === 'undefined') {
|
||
|
if (y < 0) {
|
||
|
minVal = y;
|
||
|
}
|
||
|
else {
|
||
|
minVal = 0;
|
||
|
}
|
||
|
}
|
||
|
if (!isRange && !isStacked) {
|
||
|
minVal = Math.max(threshold === null ? yMin : threshold, // #5268
|
||
|
yMin); // #8731
|
||
|
}
|
||
|
if (!settings.useGPUTranslations) {
|
||
|
minVal = yAxis.toPixels(minVal, true);
|
||
|
}
|
||
|
// Need to add an extra point here
|
||
|
vertice(x, minVal, 0, 0, pcolor);
|
||
|
}
|
||
|
// No markers on out of bounds things.
|
||
|
// Out of bound things are shown if and only if the next
|
||
|
// or previous point is inside the rect.
|
||
|
if (inst.hasMarkers && isXInside) {
|
||
|
// x = Highcharts.correctFloat(
|
||
|
// Math.min(Math.max(-1e5, xAxis.translate(
|
||
|
// x,
|
||
|
// 0,
|
||
|
// 0,
|
||
|
// 0,
|
||
|
// 1,
|
||
|
// 0.5,
|
||
|
// false
|
||
|
// )), 1e5)
|
||
|
// );
|
||
|
if (lastX !== false) {
|
||
|
series.closestPointRangePx = Math.min(series.closestPointRangePx, Math.abs(x - lastX));
|
||
|
}
|
||
|
}
|
||
|
// If the last _drawn_ point is closer to this point than the
|
||
|
// threshold, skip it. Shaves off 20-100ms in processing.
|
||
|
if (!settings.useGPUTranslations &&
|
||
|
!settings.usePreallocated &&
|
||
|
(lastX && Math.abs(x - lastX) < cullXThreshold) &&
|
||
|
(lastY && Math.abs(y - lastY) < cullYThreshold)) {
|
||
|
if (settings.debug.showSkipSummary) {
|
||
|
++skipped;
|
||
|
}
|
||
|
continue;
|
||
|
}
|
||
|
// Do step line if enabled.
|
||
|
// Draws an additional point at the old Y at the new X.
|
||
|
// See #6976.
|
||
|
if (options.step && !firstPoint) {
|
||
|
vertice(x, lastY, 0, 2, pcolor);
|
||
|
}
|
||
|
vertice(x, y, 0, series.type === 'bubble' ? (z || 1) : 2, pcolor);
|
||
|
// Uncomment this to support color axis.
|
||
|
// if (caxis) {
|
||
|
// pcolor = color(caxis.toColor(y)).rgba;
|
||
|
// inst.colorData.push(color[0] / 255.0);
|
||
|
// inst.colorData.push(color[1] / 255.0);
|
||
|
// inst.colorData.push(color[2] / 255.0);
|
||
|
// inst.colorData.push(color[3]);
|
||
|
// }
|
||
|
lastX = x;
|
||
|
lastY = y;
|
||
|
hadPoints = true;
|
||
|
firstPoint = false;
|
||
|
}
|
||
|
if (settings.debug.showSkipSummary) {
|
||
|
console.log('skipped points:', skipped); // eslint-disable-line no-console
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function pushSupplementPoint(point, atStart) {
|
||
|
if (!settings.useGPUTranslations) {
|
||
|
inst.skipTranslation = true;
|
||
|
point.x = xAxis.toPixels(point.x, true);
|
||
|
point.y = yAxis.toPixels(point.y, true);
|
||
|
}
|
||
|
// We should only do this for lines, and we should ignore markers
|
||
|
// since there's no point here that would have a marker.
|
||
|
if (atStart) {
|
||
|
data = [point.x, point.y, 0, 2].concat(data);
|
||
|
return;
|
||
|
}
|
||
|
vertice(point.x, point.y, 0, 2);
|
||
|
}
|
||
|
if (!hadPoints &&
|
||
|
connectNulls !== false &&
|
||
|
series.drawMode === 'line_strip') {
|
||
|
if (closestLeft.x < Number.MAX_VALUE) {
|
||
|
// We actually need to push this *before* the complete buffer.
|
||
|
pushSupplementPoint(closestLeft, true);
|
||
|
}
|
||
|
if (closestRight.x > -Number.MAX_VALUE) {
|
||
|
pushSupplementPoint(closestRight);
|
||
|
}
|
||
|
}
|
||
|
closeSegment();
|
||
|
}
|
||
|
/**
|
||
|
* Push a series to the renderer
|
||
|
* If we render the series immediatly, we don't have to loop later
|
||
|
* @private
|
||
|
* @param s {Highchart.Series} - the series to push
|
||
|
*/
|
||
|
function pushSeries(s) {
|
||
|
if (series.length > 0) {
|
||
|
// series[series.length - 1].to = data.length;
|
||
|
if (series[series.length - 1].hasMarkers) {
|
||
|
series[series.length - 1].markerTo = markerData.length;
|
||
|
}
|
||
|
}
|
||
|
if (settings.debug.timeSeriesProcessing) {
|
||
|
console.time('building ' + s.type + ' series'); // eslint-disable-line no-console
|
||
|
}
|
||
|
series.push({
|
||
|
segments: [],
|
||
|
// from: data.length,
|
||
|
markerFrom: markerData.length,
|
||
|
// Push RGBA values to this array to use per. point coloring.
|
||
|
// It should be 0-padded, so each component should be pushed in
|
||
|
// succession.
|
||
|
colorData: [],
|
||
|
series: s,
|
||
|
zMin: Number.MAX_VALUE,
|
||
|
zMax: -Number.MAX_VALUE,
|
||
|
hasMarkers: s.options.marker ?
|
||
|
s.options.marker.enabled !== false :
|
||
|
false,
|
||
|
showMarkers: true,
|
||
|
drawMode: {
|
||
|
'area': 'lines',
|
||
|
'arearange': 'lines',
|
||
|
'areaspline': 'line_strip',
|
||
|
'column': 'lines',
|
||
|
'columnrange': 'lines',
|
||
|
'bar': 'lines',
|
||
|
'line': 'line_strip',
|
||
|
'scatter': 'points',
|
||
|
'heatmap': 'triangles',
|
||
|
'treemap': 'triangles',
|
||
|
'bubble': 'points'
|
||
|
}[s.type] || 'line_strip'
|
||
|
});
|
||
|
// Add the series data to our buffer(s)
|
||
|
pushSeriesData(s, series[series.length - 1]);
|
||
|
if (settings.debug.timeSeriesProcessing) {
|
||
|
console.timeEnd('building ' + s.type + ' series'); // eslint-disable-line no-console
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Flush the renderer.
|
||
|
* This removes pushed series and vertices.
|
||
|
* Should be called after clearing and before rendering
|
||
|
* @private
|
||
|
*/
|
||
|
function flush() {
|
||
|
series = [];
|
||
|
exports.data = data = [];
|
||
|
markerData = [];
|
||
|
if (vbuffer) {
|
||
|
vbuffer.destroy();
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Pass x-axis to shader
|
||
|
* @private
|
||
|
* @param axis {Highcharts.Axis} - the x-axis
|
||
|
*/
|
||
|
function setXAxis(axis) {
|
||
|
if (!shader) {
|
||
|
return;
|
||
|
}
|
||
|
shader.setUniform('xAxisTrans', axis.transA);
|
||
|
shader.setUniform('xAxisMin', axis.min);
|
||
|
shader.setUniform('xAxisMinPad', axis.minPixelPadding);
|
||
|
shader.setUniform('xAxisPointRange', axis.pointRange);
|
||
|
shader.setUniform('xAxisLen', axis.len);
|
||
|
shader.setUniform('xAxisPos', axis.pos);
|
||
|
shader.setUniform('xAxisCVSCoord', (!axis.horiz));
|
||
|
shader.setUniform('xAxisIsLog', (!!axis.logarithmic));
|
||
|
shader.setUniform('xAxisReversed', (!!axis.reversed));
|
||
|
}
|
||
|
/**
|
||
|
* Pass y-axis to shader
|
||
|
* @private
|
||
|
* @param axis {Highcharts.Axis} - the y-axis
|
||
|
*/
|
||
|
function setYAxis(axis) {
|
||
|
if (!shader) {
|
||
|
return;
|
||
|
}
|
||
|
shader.setUniform('yAxisTrans', axis.transA);
|
||
|
shader.setUniform('yAxisMin', axis.min);
|
||
|
shader.setUniform('yAxisMinPad', axis.minPixelPadding);
|
||
|
shader.setUniform('yAxisPointRange', axis.pointRange);
|
||
|
shader.setUniform('yAxisLen', axis.len);
|
||
|
shader.setUniform('yAxisPos', axis.pos);
|
||
|
shader.setUniform('yAxisCVSCoord', (!axis.horiz));
|
||
|
shader.setUniform('yAxisIsLog', (!!axis.logarithmic));
|
||
|
shader.setUniform('yAxisReversed', (!!axis.reversed));
|
||
|
}
|
||
|
/**
|
||
|
* Set the translation threshold
|
||
|
* @private
|
||
|
* @param has {boolean} - has threshold flag
|
||
|
* @param translation {Float} - the threshold
|
||
|
*/
|
||
|
function setThreshold(has, translation) {
|
||
|
shader.setUniform('hasThreshold', has);
|
||
|
shader.setUniform('translatedThreshold', translation);
|
||
|
}
|
||
|
/**
|
||
|
* Render the data
|
||
|
* This renders all pushed series.
|
||
|
* @private
|
||
|
*/
|
||
|
function render(chart) {
|
||
|
if (chart) {
|
||
|
if (!chart.chartHeight || !chart.chartWidth) {
|
||
|
// chart.setChartSize();
|
||
|
}
|
||
|
width = chart.chartWidth || 800;
|
||
|
height = chart.chartHeight || 400;
|
||
|
}
|
||
|
else {
|
||
|
return false;
|
||
|
}
|
||
|
if (!gl || !width || !height || !shader) {
|
||
|
return false;
|
||
|
}
|
||
|
if (settings.debug.timeRendering) {
|
||
|
console.time('gl rendering'); // eslint-disable-line no-console
|
||
|
}
|
||
|
gl.canvas.width = width;
|
||
|
gl.canvas.height = height;
|
||
|
shader.bind();
|
||
|
gl.viewport(0, 0, width, height);
|
||
|
shader.setPMatrix(orthoMatrix(width, height));
|
||
|
if (settings.lineWidth > 1 && !H.isMS) {
|
||
|
gl.lineWidth(settings.lineWidth);
|
||
|
}
|
||
|
vbuffer.build(exports.data, 'aVertexPosition', 4);
|
||
|
vbuffer.bind();
|
||
|
shader.setInverted(chart.inverted);
|
||
|
// Render the series
|
||
|
series.forEach(function (s, si) {
|
||
|
var options = s.series.options, shapeOptions = options.marker, sindex, lineWidth = (typeof options.lineWidth !== 'undefined' ?
|
||
|
options.lineWidth :
|
||
|
1), threshold = options.threshold, hasThreshold = isNumber(threshold), yBottom = s.series.yAxis.getThreshold(threshold), translatedThreshold = yBottom, cbuffer, showMarkers = pick(options.marker ? options.marker.enabled : null, s.series.xAxis.isRadial ? true : null, s.series.closestPointRangePx >
|
||
|
2 * ((options.marker ?
|
||
|
options.marker.radius :
|
||
|
10) || 10)), fillColor, shapeTexture = textureHandles[(shapeOptions && shapeOptions.symbol) ||
|
||
|
s.series.symbol] || textureHandles.circle, scolor = [];
|
||
|
if (s.segments.length === 0 ||
|
||
|
(s.segmentslength &&
|
||
|
s.segments[0].from === s.segments[0].to)) {
|
||
|
return;
|
||
|
}
|
||
|
if (shapeTexture.isReady) {
|
||
|
gl.bindTexture(gl.TEXTURE_2D, shapeTexture.handle);
|
||
|
shader.setTexture(shapeTexture.handle);
|
||
|
}
|
||
|
if (chart.styledMode) {
|
||
|
fillColor = (s.series.markerGroup &&
|
||
|
s.series.markerGroup.getStyle('fill'));
|
||
|
}
|
||
|
else {
|
||
|
fillColor =
|
||
|
(s.series.pointAttribs && s.series.pointAttribs().fill) ||
|
||
|
s.series.color;
|
||
|
if (options.colorByPoint) {
|
||
|
fillColor = s.series.chart.options.colors[si];
|
||
|
}
|
||
|
}
|
||
|
if (s.series.fillOpacity && options.fillOpacity) {
|
||
|
fillColor = new Color(fillColor).setOpacity(pick(options.fillOpacity, 1.0)).get();
|
||
|
}
|
||
|
scolor = color(fillColor).rgba;
|
||
|
if (!settings.useAlpha) {
|
||
|
scolor[3] = 1.0;
|
||
|
}
|
||
|
// This is very much temporary
|
||
|
if (s.drawMode === 'lines' &&
|
||
|
settings.useAlpha &&
|
||
|
scolor[3] < 1) {
|
||
|
scolor[3] /= 10;
|
||
|
}
|
||
|
// Blending
|
||
|
if (options.boostBlending === 'add') {
|
||
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
|
||
|
gl.blendEquation(gl.FUNC_ADD);
|
||
|
}
|
||
|
else if (options.boostBlending === 'mult' ||
|
||
|
options.boostBlending === 'multiply') {
|
||
|
gl.blendFunc(gl.DST_COLOR, gl.ZERO);
|
||
|
}
|
||
|
else if (options.boostBlending === 'darken') {
|
||
|
gl.blendFunc(gl.ONE, gl.ONE);
|
||
|
gl.blendEquation(gl.FUNC_MIN);
|
||
|
}
|
||
|
else {
|
||
|
// gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
||
|
// gl.blendEquation(gl.FUNC_ADD);
|
||
|
gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||
|
}
|
||
|
shader.reset();
|
||
|
// If there are entries in the colorData buffer, build and bind it.
|
||
|
if (s.colorData.length > 0) {
|
||
|
shader.setUniform('hasColor', 1.0);
|
||
|
cbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
|
||
|
cbuffer.build(s.colorData, 'aColor', 4);
|
||
|
cbuffer.bind();
|
||
|
}
|
||
|
// Set series specific uniforms
|
||
|
shader.setColor(scolor);
|
||
|
setXAxis(s.series.xAxis);
|
||
|
setYAxis(s.series.yAxis);
|
||
|
setThreshold(hasThreshold, translatedThreshold);
|
||
|
if (s.drawMode === 'points') {
|
||
|
if (options.marker && isNumber(options.marker.radius)) {
|
||
|
shader.setPointSize(options.marker.radius * 2.0);
|
||
|
}
|
||
|
else {
|
||
|
shader.setPointSize(1);
|
||
|
}
|
||
|
}
|
||
|
// If set to true, the toPixels translations in the shader
|
||
|
// is skipped, i.e it's assumed that the value is a pixel coord.
|
||
|
shader.setSkipTranslation(s.skipTranslation);
|
||
|
if (s.series.type === 'bubble') {
|
||
|
shader.setBubbleUniforms(s.series, s.zMin, s.zMax);
|
||
|
}
|
||
|
shader.setDrawAsCircle(asCircle[s.series.type] || false);
|
||
|
// Do the actual rendering
|
||
|
// If the line width is < 0, skip rendering of the lines. See #7833.
|
||
|
if (lineWidth > 0 || s.drawMode !== 'line_strip') {
|
||
|
for (sindex = 0; sindex < s.segments.length; sindex++) {
|
||
|
// if (s.segments[sindex].from < s.segments[sindex].to) {
|
||
|
vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, s.drawMode);
|
||
|
// }
|
||
|
}
|
||
|
}
|
||
|
if (s.hasMarkers && showMarkers) {
|
||
|
if (options.marker && isNumber(options.marker.radius)) {
|
||
|
shader.setPointSize(options.marker.radius * 2.0);
|
||
|
}
|
||
|
else {
|
||
|
shader.setPointSize(10);
|
||
|
}
|
||
|
shader.setDrawAsCircle(true);
|
||
|
for (sindex = 0; sindex < s.segments.length; sindex++) {
|
||
|
// if (s.segments[sindex].from < s.segments[sindex].to) {
|
||
|
vbuffer.render(s.segments[sindex].from, s.segments[sindex].to, 'POINTS');
|
||
|
// }
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
if (settings.debug.timeRendering) {
|
||
|
console.timeEnd('gl rendering'); // eslint-disable-line no-console
|
||
|
}
|
||
|
if (postRenderCallback) {
|
||
|
postRenderCallback();
|
||
|
}
|
||
|
flush();
|
||
|
}
|
||
|
/**
|
||
|
* Render the data when ready
|
||
|
* @private
|
||
|
*/
|
||
|
function renderWhenReady(chart) {
|
||
|
clear();
|
||
|
if (chart.renderer.forExport) {
|
||
|
return render(chart);
|
||
|
}
|
||
|
if (isInited) {
|
||
|
render(chart);
|
||
|
}
|
||
|
else {
|
||
|
setTimeout(function () {
|
||
|
renderWhenReady(chart);
|
||
|
}, 1);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Set the viewport size in pixels
|
||
|
* Creates an orthographic perspective matrix and applies it.
|
||
|
* @private
|
||
|
* @param w {Integer} - the width of the viewport
|
||
|
* @param h {Integer} - the height of the viewport
|
||
|
*/
|
||
|
function setSize(w, h) {
|
||
|
// Skip if there's no change, or if we have no valid shader
|
||
|
if ((width === w && height === h) || !shader) {
|
||
|
return;
|
||
|
}
|
||
|
width = w;
|
||
|
height = h;
|
||
|
shader.bind();
|
||
|
shader.setPMatrix(orthoMatrix(width, height));
|
||
|
}
|
||
|
/**
|
||
|
* Init OpenGL
|
||
|
* @private
|
||
|
* @param canvas {HTMLCanvas} - the canvas to render to
|
||
|
*/
|
||
|
function init(canvas, noFlush) {
|
||
|
var i = 0, contexts = [
|
||
|
'webgl',
|
||
|
'experimental-webgl',
|
||
|
'moz-webgl',
|
||
|
'webkit-3d'
|
||
|
];
|
||
|
isInited = false;
|
||
|
if (!canvas) {
|
||
|
return false;
|
||
|
}
|
||
|
if (settings.debug.timeSetup) {
|
||
|
console.time('gl setup'); // eslint-disable-line no-console
|
||
|
}
|
||
|
for (; i < contexts.length; i++) {
|
||
|
gl = canvas.getContext(contexts[i], {
|
||
|
// premultipliedAlpha: false
|
||
|
});
|
||
|
if (gl) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (gl) {
|
||
|
if (!noFlush) {
|
||
|
flush();
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
return false;
|
||
|
}
|
||
|
gl.enable(gl.BLEND);
|
||
|
// gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
|
||
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
||
|
gl.disable(gl.DEPTH_TEST);
|
||
|
// gl.depthMask(gl.FALSE);
|
||
|
gl.depthFunc(gl.LESS);
|
||
|
shader = GLShader(gl); // eslint-disable-line new-cap
|
||
|
if (!shader) {
|
||
|
// We need to abort, there's no shader context
|
||
|
return false;
|
||
|
}
|
||
|
vbuffer = GLVertexBuffer(gl, shader); // eslint-disable-line new-cap
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function createTexture(name, fn) {
|
||
|
var props = {
|
||
|
isReady: false,
|
||
|
texture: doc.createElement('canvas'),
|
||
|
handle: gl.createTexture()
|
||
|
}, ctx = props.texture.getContext('2d');
|
||
|
textureHandles[name] = props;
|
||
|
props.texture.width = 512;
|
||
|
props.texture.height = 512;
|
||
|
ctx.mozImageSmoothingEnabled = false;
|
||
|
ctx.webkitImageSmoothingEnabled = false;
|
||
|
ctx.msImageSmoothingEnabled = false;
|
||
|
ctx.imageSmoothingEnabled = false;
|
||
|
ctx.strokeStyle = 'rgba(255, 255, 255, 0)';
|
||
|
ctx.fillStyle = '#FFF';
|
||
|
fn(ctx);
|
||
|
try {
|
||
|
gl.activeTexture(gl.TEXTURE0);
|
||
|
gl.bindTexture(gl.TEXTURE_2D, props.handle);
|
||
|
// gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, props.texture);
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||
|
// gl.generateMipmap(gl.TEXTURE_2D);
|
||
|
gl.bindTexture(gl.TEXTURE_2D, null);
|
||
|
props.isReady = true;
|
||
|
}
|
||
|
catch (e) {
|
||
|
// silent error
|
||
|
}
|
||
|
}
|
||
|
// Circle shape
|
||
|
createTexture('circle', function (ctx) {
|
||
|
ctx.beginPath();
|
||
|
ctx.arc(256, 256, 256, 0, 2 * Math.PI);
|
||
|
ctx.stroke();
|
||
|
ctx.fill();
|
||
|
});
|
||
|
// Square shape
|
||
|
createTexture('square', function (ctx) {
|
||
|
ctx.fillRect(0, 0, 512, 512);
|
||
|
});
|
||
|
// Diamond shape
|
||
|
createTexture('diamond', function (ctx) {
|
||
|
ctx.beginPath();
|
||
|
ctx.moveTo(256, 0);
|
||
|
ctx.lineTo(512, 256);
|
||
|
ctx.lineTo(256, 512);
|
||
|
ctx.lineTo(0, 256);
|
||
|
ctx.lineTo(256, 0);
|
||
|
ctx.fill();
|
||
|
});
|
||
|
// Triangle shape
|
||
|
createTexture('triangle', function (ctx) {
|
||
|
ctx.beginPath();
|
||
|
ctx.moveTo(0, 512);
|
||
|
ctx.lineTo(256, 0);
|
||
|
ctx.lineTo(512, 512);
|
||
|
ctx.lineTo(0, 512);
|
||
|
ctx.fill();
|
||
|
});
|
||
|
// Triangle shape (rotated)
|
||
|
createTexture('triangle-down', function (ctx) {
|
||
|
ctx.beginPath();
|
||
|
ctx.moveTo(0, 0);
|
||
|
ctx.lineTo(256, 512);
|
||
|
ctx.lineTo(512, 0);
|
||
|
ctx.lineTo(0, 0);
|
||
|
ctx.fill();
|
||
|
});
|
||
|
isInited = true;
|
||
|
if (settings.debug.timeSetup) {
|
||
|
console.timeEnd('gl setup'); // eslint-disable-line no-console
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
/**
|
||
|
* Check if we have a valid OGL context
|
||
|
* @private
|
||
|
* @returns {Boolean} - true if the context is valid
|
||
|
*/
|
||
|
function valid() {
|
||
|
return gl !== false;
|
||
|
}
|
||
|
/**
|
||
|
* Check if the renderer has been initialized
|
||
|
* @private
|
||
|
* @returns {Boolean} - true if it has, false if not
|
||
|
*/
|
||
|
function inited() {
|
||
|
return isInited;
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function destroy() {
|
||
|
flush();
|
||
|
vbuffer.destroy();
|
||
|
shader.destroy();
|
||
|
if (gl) {
|
||
|
objectEach(textureHandles, function (key) {
|
||
|
if (textureHandles[key].handle) {
|
||
|
gl.deleteTexture(textureHandles[key].handle);
|
||
|
}
|
||
|
});
|
||
|
gl.canvas.width = 1;
|
||
|
gl.canvas.height = 1;
|
||
|
}
|
||
|
}
|
||
|
// /////////////////////////////////////////////////////////////////////////
|
||
|
exports = {
|
||
|
allocateBufferForSingleSeries: allocateBufferForSingleSeries,
|
||
|
pushSeries: pushSeries,
|
||
|
setSize: setSize,
|
||
|
inited: inited,
|
||
|
setThreshold: setThreshold,
|
||
|
init: init,
|
||
|
render: renderWhenReady,
|
||
|
settings: settings,
|
||
|
valid: valid,
|
||
|
clear: clear,
|
||
|
flush: flush,
|
||
|
setXAxis: setXAxis,
|
||
|
setYAxis: setYAxis,
|
||
|
data: data,
|
||
|
gl: getGL,
|
||
|
allocateBuffer: allocateBuffer,
|
||
|
destroy: destroy,
|
||
|
setOptions: setOptions
|
||
|
};
|
||
|
return exports;
|
||
|
}
|
||
|
|
||
|
return GLRenderer;
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/boost-attach.js', [_modules['parts/Globals.js'], _modules['modules/boost/wgl-renderer.js'], _modules['parts/Utilities.js']], function (H, GLRenderer, U) {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
var error = U.error;
|
||
|
var win = H.win, doc = win.document, mainCanvas = doc.createElement('canvas');
|
||
|
/**
|
||
|
* Create a canvas + context and attach it to the target
|
||
|
*
|
||
|
* @private
|
||
|
* @function createAndAttachRenderer
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* the chart
|
||
|
*
|
||
|
* @param {Highcharts.Series} series
|
||
|
* the series
|
||
|
*
|
||
|
* @return {Highcharts.BoostGLRenderer}
|
||
|
* the canvas renderer
|
||
|
*/
|
||
|
function createAndAttachRenderer(chart, series) {
|
||
|
var width = chart.chartWidth, height = chart.chartHeight, target = chart, targetGroup = chart.seriesGroup || series.group, alpha = 1, foSupported = doc.implementation.hasFeature('www.http://w3.org/TR/SVG11/feature#Extensibility', '1.1');
|
||
|
if (chart.isChartSeriesBoosting()) {
|
||
|
target = chart;
|
||
|
}
|
||
|
else {
|
||
|
target = series;
|
||
|
}
|
||
|
// Support for foreignObject is flimsy as best.
|
||
|
// IE does not support it, and Chrome has a bug which messes up
|
||
|
// the canvas draw order.
|
||
|
// As such, we force the Image fallback for now, but leaving the
|
||
|
// actual Canvas path in-place in case this changes in the future.
|
||
|
foSupported = false;
|
||
|
if (!target.renderTarget) {
|
||
|
target.canvas = mainCanvas;
|
||
|
// Fall back to image tag if foreignObject isn't supported,
|
||
|
// or if we're exporting.
|
||
|
if (chart.renderer.forExport || !foSupported) {
|
||
|
target.renderTarget = chart.renderer.image('', 0, 0, width, height)
|
||
|
.addClass('highcharts-boost-canvas')
|
||
|
.add(targetGroup);
|
||
|
target.boostClear = function () {
|
||
|
target.renderTarget.attr({ href: '' });
|
||
|
};
|
||
|
target.boostCopy = function () {
|
||
|
target.boostResizeTarget();
|
||
|
target.renderTarget.attr({
|
||
|
href: target.canvas.toDataURL('image/png')
|
||
|
});
|
||
|
};
|
||
|
}
|
||
|
else {
|
||
|
target.renderTargetFo = chart.renderer
|
||
|
.createElement('foreignObject')
|
||
|
.add(targetGroup);
|
||
|
target.renderTarget = doc.createElement('canvas');
|
||
|
target.renderTargetCtx =
|
||
|
target.renderTarget.getContext('2d');
|
||
|
target.renderTargetFo.element.appendChild(target.renderTarget);
|
||
|
target.boostClear = function () {
|
||
|
target.renderTarget.width =
|
||
|
target.canvas.width;
|
||
|
target.renderTarget.height =
|
||
|
target.canvas.height;
|
||
|
};
|
||
|
target.boostCopy = function () {
|
||
|
target.renderTarget.width =
|
||
|
target.canvas.width;
|
||
|
target.renderTarget.height =
|
||
|
target.canvas.height;
|
||
|
target.renderTargetCtx
|
||
|
.drawImage(target.canvas, 0, 0);
|
||
|
};
|
||
|
}
|
||
|
target.boostResizeTarget = function () {
|
||
|
width = chart.chartWidth;
|
||
|
height = chart.chartHeight;
|
||
|
(target.renderTargetFo || target.renderTarget)
|
||
|
.attr({
|
||
|
x: 0,
|
||
|
y: 0,
|
||
|
width: width,
|
||
|
height: height
|
||
|
})
|
||
|
.css({
|
||
|
pointerEvents: 'none',
|
||
|
mixedBlendMode: 'normal',
|
||
|
opacity: alpha
|
||
|
});
|
||
|
if (target instanceof H.Chart) {
|
||
|
target.markerGroup.translate(chart.plotLeft, chart.plotTop);
|
||
|
}
|
||
|
};
|
||
|
target.boostClipRect = chart.renderer.clipRect();
|
||
|
(target.renderTargetFo || target.renderTarget)
|
||
|
.clip(target.boostClipRect);
|
||
|
if (target instanceof H.Chart) {
|
||
|
target.markerGroup = target.renderer.g().add(targetGroup);
|
||
|
target.markerGroup.translate(series.xAxis.pos, series.yAxis.pos);
|
||
|
}
|
||
|
}
|
||
|
target.canvas.width = width;
|
||
|
target.canvas.height = height;
|
||
|
target.boostClipRect.attr(chart.getBoostClipRect(target));
|
||
|
target.boostResizeTarget();
|
||
|
target.boostClear();
|
||
|
if (!target.ogl) {
|
||
|
target.ogl = GLRenderer(function () {
|
||
|
if (target.ogl.settings.debug.timeBufferCopy) {
|
||
|
console.time('buffer copy'); // eslint-disable-line no-console
|
||
|
}
|
||
|
target.boostCopy();
|
||
|
if (target.ogl.settings.debug.timeBufferCopy) {
|
||
|
console.timeEnd('buffer copy'); // eslint-disable-line no-console
|
||
|
}
|
||
|
});
|
||
|
if (!target.ogl.init(target.canvas)) {
|
||
|
// The OGL renderer couldn't be inited.
|
||
|
// This likely means a shader error as we wouldn't get to this point
|
||
|
// if there was no WebGL support.
|
||
|
error('[highcharts boost] - unable to init WebGL renderer');
|
||
|
}
|
||
|
// target.ogl.clear();
|
||
|
target.ogl.setOptions(chart.options.boost || {});
|
||
|
if (target instanceof H.Chart) {
|
||
|
target.ogl.allocateBuffer(chart);
|
||
|
}
|
||
|
}
|
||
|
target.ogl.setSize(width, height);
|
||
|
return target.ogl;
|
||
|
}
|
||
|
|
||
|
return createAndAttachRenderer;
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/boost-utils.js', [_modules['parts/Globals.js'], _modules['modules/boost/boostable-map.js'], _modules['modules/boost/boost-attach.js'], _modules['parts/Utilities.js']], function (H, boostableMap, createAndAttachRenderer, U) {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* This files contains generic utility functions used by the boost module.
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
var pick = U.pick;
|
||
|
var win = H.win, doc = win.document;
|
||
|
// This should be a const.
|
||
|
var CHUNK_SIZE = 3000;
|
||
|
/**
|
||
|
* Tolerant max() function.
|
||
|
*
|
||
|
* @private
|
||
|
* @function patientMax
|
||
|
*
|
||
|
* @param {...Array<Array<unknown>>} args
|
||
|
* Max arguments
|
||
|
*
|
||
|
* @return {number}
|
||
|
* Max value
|
||
|
*/
|
||
|
function patientMax() {
|
||
|
var args = [];
|
||
|
for (var _i = 0; _i < arguments.length; _i++) {
|
||
|
args[_i] = arguments[_i];
|
||
|
}
|
||
|
var r = -Number.MAX_VALUE;
|
||
|
args.forEach(function (t) {
|
||
|
if (typeof t !== 'undefined' &&
|
||
|
t !== null &&
|
||
|
typeof t.length !== 'undefined') {
|
||
|
// r = r < t.length ? t.length : r;
|
||
|
if (t.length > 0) {
|
||
|
r = t.length;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
return r;
|
||
|
}
|
||
|
/**
|
||
|
* Return true if ths boost.enabled option is true
|
||
|
*
|
||
|
* @private
|
||
|
* @function boostEnabled
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* The chart
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
* True, if boost is enabled.
|
||
|
*/
|
||
|
function boostEnabled(chart) {
|
||
|
return pick((chart &&
|
||
|
chart.options &&
|
||
|
chart.options.boost &&
|
||
|
chart.options.boost.enabled), true);
|
||
|
}
|
||
|
/**
|
||
|
* Returns true if we should force boosting the chart
|
||
|
* @private
|
||
|
* @function shouldForceChartSeriesBoosting
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* The chart to check for forcing on
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
* True, if boosting should be forced.
|
||
|
*/
|
||
|
function shouldForceChartSeriesBoosting(chart) {
|
||
|
// If there are more than five series currently boosting,
|
||
|
// we should boost the whole chart to avoid running out of webgl contexts.
|
||
|
var sboostCount = 0, canBoostCount = 0, allowBoostForce = pick(chart.options.boost && chart.options.boost.allowForce, true), series;
|
||
|
if (typeof chart.boostForceChartBoost !== 'undefined') {
|
||
|
return chart.boostForceChartBoost;
|
||
|
}
|
||
|
if (chart.series.length > 1) {
|
||
|
for (var i = 0; i < chart.series.length; i++) {
|
||
|
series = chart.series[i];
|
||
|
// Don't count series with boostThreshold set to 0
|
||
|
// See #8950
|
||
|
// Also don't count if the series is hidden.
|
||
|
// See #9046
|
||
|
if (series.options.boostThreshold === 0 ||
|
||
|
series.visible === false) {
|
||
|
continue;
|
||
|
}
|
||
|
// Don't count heatmap series as they are handled differently.
|
||
|
// In the future we should make the heatmap/treemap path compatible
|
||
|
// with forcing. See #9636.
|
||
|
if (series.type === 'heatmap') {
|
||
|
continue;
|
||
|
}
|
||
|
if (boostableMap[series.type]) {
|
||
|
++canBoostCount;
|
||
|
}
|
||
|
if (patientMax(series.processedXData, series.options.data,
|
||
|
// series.xData,
|
||
|
series.points) >= (series.options.boostThreshold || Number.MAX_VALUE)) {
|
||
|
++sboostCount;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
chart.boostForceChartBoost = allowBoostForce && ((canBoostCount === chart.series.length &&
|
||
|
sboostCount > 0) ||
|
||
|
sboostCount > 5);
|
||
|
return chart.boostForceChartBoost;
|
||
|
}
|
||
|
/* eslint-disable valid-jsdoc */
|
||
|
/**
|
||
|
* Performs the actual render if the renderer is
|
||
|
* attached to the series.
|
||
|
* @private
|
||
|
* @param renderer {OGLRenderer} - the renderer
|
||
|
* @param series {Highcharts.Series} - the series
|
||
|
*/
|
||
|
function renderIfNotSeriesBoosting(renderer, series, chart) {
|
||
|
if (renderer &&
|
||
|
series.renderTarget &&
|
||
|
series.canvas &&
|
||
|
!(chart || series.chart).isChartSeriesBoosting()) {
|
||
|
renderer.render(chart || series.chart);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function allocateIfNotSeriesBoosting(renderer, series) {
|
||
|
if (renderer &&
|
||
|
series.renderTarget &&
|
||
|
series.canvas &&
|
||
|
!series.chart.isChartSeriesBoosting()) {
|
||
|
renderer.allocateBufferForSingleSeries(series);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* An "async" foreach loop. Uses a setTimeout to keep the loop from blocking the
|
||
|
* UI thread.
|
||
|
*
|
||
|
* @private
|
||
|
*
|
||
|
* @param arr {Array} - the array to loop through
|
||
|
* @param fn {Function} - the callback to call for each item
|
||
|
* @param finalFunc {Function} - the callback to call when done
|
||
|
* @param chunkSize {Number} - the number of iterations per timeout
|
||
|
* @param i {Number} - the current index
|
||
|
* @param noTimeout {Boolean} - set to true to skip timeouts
|
||
|
*/
|
||
|
function eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout) {
|
||
|
i = i || 0;
|
||
|
chunkSize = chunkSize || CHUNK_SIZE;
|
||
|
var threshold = i + chunkSize, proceed = true;
|
||
|
while (proceed && i < threshold && i < arr.length) {
|
||
|
proceed = fn(arr[i], i);
|
||
|
++i;
|
||
|
}
|
||
|
if (proceed) {
|
||
|
if (i < arr.length) {
|
||
|
if (noTimeout) {
|
||
|
eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout);
|
||
|
}
|
||
|
else if (win.requestAnimationFrame) {
|
||
|
// If available, do requestAnimationFrame - shaves off a few ms
|
||
|
win.requestAnimationFrame(function () {
|
||
|
eachAsync(arr, fn, finalFunc, chunkSize, i);
|
||
|
});
|
||
|
}
|
||
|
else {
|
||
|
setTimeout(function () {
|
||
|
eachAsync(arr, fn, finalFunc, chunkSize, i);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
else if (finalFunc) {
|
||
|
finalFunc();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Returns true if the current browser supports webgl
|
||
|
*
|
||
|
* @private
|
||
|
* @function hasWebGLSupport
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
*/
|
||
|
function hasWebGLSupport() {
|
||
|
var i = 0, canvas, contexts = ['webgl', 'experimental-webgl', 'moz-webgl', 'webkit-3d'], context = false;
|
||
|
if (typeof win.WebGLRenderingContext !== 'undefined') {
|
||
|
canvas = doc.createElement('canvas');
|
||
|
for (; i < contexts.length; i++) {
|
||
|
try {
|
||
|
context = canvas.getContext(contexts[i]);
|
||
|
if (typeof context !== 'undefined' && context !== null) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
catch (e) {
|
||
|
// silent error
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
/* eslint-disable no-invalid-this */
|
||
|
/**
|
||
|
* Used for treemap|heatmap.drawPoints
|
||
|
*
|
||
|
* @private
|
||
|
* @function pointDrawHandler
|
||
|
*
|
||
|
* @param {Function} proceed
|
||
|
*
|
||
|
* @return {*}
|
||
|
*/
|
||
|
function pointDrawHandler(proceed) {
|
||
|
var enabled = true, renderer;
|
||
|
if (this.chart.options && this.chart.options.boost) {
|
||
|
enabled = typeof this.chart.options.boost.enabled === 'undefined' ?
|
||
|
true :
|
||
|
this.chart.options.boost.enabled;
|
||
|
}
|
||
|
if (!enabled || !this.isSeriesBoosting) {
|
||
|
return proceed.call(this);
|
||
|
}
|
||
|
this.chart.isBoosting = true;
|
||
|
// Make sure we have a valid OGL context
|
||
|
renderer = createAndAttachRenderer(this.chart, this);
|
||
|
if (renderer) {
|
||
|
allocateIfNotSeriesBoosting(renderer, this);
|
||
|
renderer.pushSeries(this);
|
||
|
}
|
||
|
renderIfNotSeriesBoosting(renderer, this);
|
||
|
}
|
||
|
/* eslint-enable no-invalid-this, valid-jsdoc */
|
||
|
var funs = {
|
||
|
patientMax: patientMax,
|
||
|
boostEnabled: boostEnabled,
|
||
|
shouldForceChartSeriesBoosting: shouldForceChartSeriesBoosting,
|
||
|
renderIfNotSeriesBoosting: renderIfNotSeriesBoosting,
|
||
|
allocateIfNotSeriesBoosting: allocateIfNotSeriesBoosting,
|
||
|
eachAsync: eachAsync,
|
||
|
hasWebGLSupport: hasWebGLSupport,
|
||
|
pointDrawHandler: pointDrawHandler
|
||
|
};
|
||
|
// This needs to be fixed.
|
||
|
H.hasWebGLSupport = hasWebGLSupport;
|
||
|
|
||
|
return funs;
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/boost-init.js', [_modules['parts/Globals.js'], _modules['parts/Utilities.js'], _modules['modules/boost/boost-utils.js'], _modules['modules/boost/boost-attach.js']], function (H, U, butils, createAndAttachRenderer) {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
var addEvent = U.addEvent, extend = U.extend, fireEvent = U.fireEvent, wrap = U.wrap;
|
||
|
var Series = H.Series, seriesTypes = H.seriesTypes, noop = function () { }, eachAsync = butils.eachAsync, pointDrawHandler = butils.pointDrawHandler, allocateIfNotSeriesBoosting = butils.allocateIfNotSeriesBoosting, renderIfNotSeriesBoosting = butils.renderIfNotSeriesBoosting, shouldForceChartSeriesBoosting = butils.shouldForceChartSeriesBoosting, index;
|
||
|
/* eslint-disable valid-jsdoc */
|
||
|
/**
|
||
|
* Initialize the boot module.
|
||
|
*
|
||
|
* @private
|
||
|
* @return {void}
|
||
|
*/
|
||
|
function init() {
|
||
|
extend(Series.prototype, {
|
||
|
/**
|
||
|
* @private
|
||
|
* @function Highcharts.Series#renderCanvas
|
||
|
*/
|
||
|
renderCanvas: function () {
|
||
|
var series = this, options = series.options || {}, renderer = false, chart = series.chart, xAxis = this.xAxis, yAxis = this.yAxis, xData = options.xData || series.processedXData, yData = options.yData || series.processedYData, rawData = options.data, xExtremes = xAxis.getExtremes(), xMin = xExtremes.min, xMax = xExtremes.max, yExtremes = yAxis.getExtremes(), yMin = yExtremes.min, yMax = yExtremes.max, pointTaken = {}, lastClientX, sampling = !!series.sampling, points, enableMouseTracking = options.enableMouseTracking !== false, threshold = options.threshold, yBottom = yAxis.getThreshold(threshold), isRange = series.pointArrayMap &&
|
||
|
series.pointArrayMap.join(',') === 'low,high', isStacked = !!options.stacking, cropStart = series.cropStart || 0, requireSorting = series.requireSorting, useRaw = !xData, minVal, maxVal, minI, maxI, boostOptions, compareX = options.findNearestPointBy === 'x', xDataFull = (this.xData ||
|
||
|
this.options.xData ||
|
||
|
this.processedXData ||
|
||
|
false), addKDPoint = function (clientX, plotY, i) {
|
||
|
// We need to do ceil on the clientX to make things
|
||
|
// snap to pixel values. The renderer will frequently
|
||
|
// draw stuff on "sub-pixels".
|
||
|
clientX = Math.ceil(clientX);
|
||
|
// Shaves off about 60ms compared to repeated concatenation
|
||
|
index = compareX ? clientX : clientX + ',' + plotY;
|
||
|
// The k-d tree requires series points.
|
||
|
// Reduce the amount of points, since the time to build the
|
||
|
// tree increases exponentially.
|
||
|
if (enableMouseTracking && !pointTaken[index]) {
|
||
|
pointTaken[index] = true;
|
||
|
if (chart.inverted) {
|
||
|
clientX = xAxis.len - clientX;
|
||
|
plotY = yAxis.len - plotY;
|
||
|
}
|
||
|
points.push({
|
||
|
x: xDataFull ? xDataFull[cropStart + i] : false,
|
||
|
clientX: clientX,
|
||
|
plotX: clientX,
|
||
|
plotY: plotY,
|
||
|
i: cropStart + i
|
||
|
});
|
||
|
}
|
||
|
};
|
||
|
// Get or create the renderer
|
||
|
renderer = createAndAttachRenderer(chart, series);
|
||
|
chart.isBoosting = true;
|
||
|
boostOptions = renderer.settings;
|
||
|
if (!this.visible) {
|
||
|
return;
|
||
|
}
|
||
|
// If we are zooming out from SVG mode, destroy the graphics
|
||
|
if (this.points || this.graph) {
|
||
|
this.destroyGraphics();
|
||
|
}
|
||
|
// If we're rendering per. series we should create the marker groups
|
||
|
// as usual.
|
||
|
if (!chart.isChartSeriesBoosting()) {
|
||
|
// If all series were boosting, but are not anymore
|
||
|
// restore private markerGroup
|
||
|
if (this.markerGroup === chart.markerGroup) {
|
||
|
this.markerGroup = void 0;
|
||
|
}
|
||
|
this.markerGroup = series.plotGroup('markerGroup', 'markers', true, 1, chart.seriesGroup);
|
||
|
}
|
||
|
else {
|
||
|
// If series has a private markeGroup, remove that
|
||
|
// and use common markerGroup
|
||
|
if (this.markerGroup &&
|
||
|
this.markerGroup !== chart.markerGroup) {
|
||
|
this.markerGroup.destroy();
|
||
|
}
|
||
|
// Use a single group for the markers
|
||
|
this.markerGroup = chart.markerGroup;
|
||
|
// When switching from chart boosting mode, destroy redundant
|
||
|
// series boosting targets
|
||
|
if (this.renderTarget) {
|
||
|
this.renderTarget = this.renderTarget.destroy();
|
||
|
}
|
||
|
}
|
||
|
points = this.points = [];
|
||
|
// Do not start building while drawing
|
||
|
series.buildKDTree = noop;
|
||
|
if (renderer) {
|
||
|
allocateIfNotSeriesBoosting(renderer, this);
|
||
|
renderer.pushSeries(series);
|
||
|
// Perform the actual renderer if we're on series level
|
||
|
renderIfNotSeriesBoosting(renderer, this, chart);
|
||
|
}
|
||
|
/**
|
||
|
* This builds the KD-tree
|
||
|
* @private
|
||
|
*/
|
||
|
function processPoint(d, i) {
|
||
|
var x, y, clientX, plotY, isNull, low = false, chartDestroyed = typeof chart.index === 'undefined', isYInside = true;
|
||
|
if (!chartDestroyed) {
|
||
|
if (useRaw) {
|
||
|
x = d[0];
|
||
|
y = d[1];
|
||
|
}
|
||
|
else {
|
||
|
x = d;
|
||
|
y = yData[i];
|
||
|
}
|
||
|
// Resolve low and high for range series
|
||
|
if (isRange) {
|
||
|
if (useRaw) {
|
||
|
y = d.slice(1, 3);
|
||
|
}
|
||
|
low = y[0];
|
||
|
y = y[1];
|
||
|
}
|
||
|
else if (isStacked) {
|
||
|
x = d.x;
|
||
|
y = d.stackY;
|
||
|
low = y - d.y;
|
||
|
}
|
||
|
isNull = y === null;
|
||
|
// Optimize for scatter zooming
|
||
|
if (!requireSorting) {
|
||
|
isYInside = y >= yMin && y <= yMax;
|
||
|
}
|
||
|
if (!isNull && x >= xMin && x <= xMax && isYInside) {
|
||
|
clientX = xAxis.toPixels(x, true);
|
||
|
if (sampling) {
|
||
|
if (typeof minI === 'undefined' ||
|
||
|
clientX === lastClientX) {
|
||
|
if (!isRange) {
|
||
|
low = y;
|
||
|
}
|
||
|
if (typeof maxI === 'undefined' ||
|
||
|
y > maxVal) {
|
||
|
maxVal = y;
|
||
|
maxI = i;
|
||
|
}
|
||
|
if (typeof minI === 'undefined' ||
|
||
|
low < minVal) {
|
||
|
minVal = low;
|
||
|
minI = i;
|
||
|
}
|
||
|
}
|
||
|
// Add points and reset
|
||
|
if (clientX !== lastClientX) {
|
||
|
// maxI is number too:
|
||
|
if (typeof minI !== 'undefined') {
|
||
|
plotY =
|
||
|
yAxis.toPixels(maxVal, true);
|
||
|
yBottom =
|
||
|
yAxis.toPixels(minVal, true);
|
||
|
addKDPoint(clientX, plotY, maxI);
|
||
|
if (yBottom !== plotY) {
|
||
|
addKDPoint(clientX, yBottom, minI);
|
||
|
}
|
||
|
}
|
||
|
minI = maxI = void 0;
|
||
|
lastClientX = clientX;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
plotY = Math.ceil(yAxis.toPixels(y, true));
|
||
|
addKDPoint(clientX, plotY, i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return !chartDestroyed;
|
||
|
}
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function doneProcessing() {
|
||
|
fireEvent(series, 'renderedCanvas');
|
||
|
// Go back to prototype, ready to build
|
||
|
delete series.buildKDTree;
|
||
|
series.buildKDTree();
|
||
|
if (boostOptions.debug.timeKDTree) {
|
||
|
console.timeEnd('kd tree building'); // eslint-disable-line no-console
|
||
|
}
|
||
|
}
|
||
|
// Loop over the points to build the k-d tree - skip this if
|
||
|
// exporting
|
||
|
if (!chart.renderer.forExport) {
|
||
|
if (boostOptions.debug.timeKDTree) {
|
||
|
console.time('kd tree building'); // eslint-disable-line no-console
|
||
|
}
|
||
|
eachAsync(isStacked ? series.data : (xData || rawData), processPoint, doneProcessing);
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
/*
|
||
|
* We need to handle heatmaps separatly, since we can't perform the
|
||
|
* size/color calculations in the shader easily.
|
||
|
*
|
||
|
* This likely needs future optimization.
|
||
|
*/
|
||
|
['heatmap', 'treemap'].forEach(function (t) {
|
||
|
if (seriesTypes[t]) {
|
||
|
wrap(seriesTypes[t].prototype, 'drawPoints', pointDrawHandler);
|
||
|
}
|
||
|
});
|
||
|
/* eslint-disable no-invalid-this */
|
||
|
if (seriesTypes.bubble) {
|
||
|
// By default, the bubble series does not use the KD-tree, so force it
|
||
|
// to.
|
||
|
delete seriesTypes.bubble.prototype.buildKDTree;
|
||
|
// seriesTypes.bubble.prototype.directTouch = false;
|
||
|
// Needed for markers to work correctly
|
||
|
wrap(seriesTypes.bubble.prototype, 'markerAttribs', function (proceed) {
|
||
|
if (this.isSeriesBoosting) {
|
||
|
return false;
|
||
|
}
|
||
|
return proceed.apply(this, [].slice.call(arguments, 1));
|
||
|
});
|
||
|
}
|
||
|
seriesTypes.scatter.prototype.fill = true;
|
||
|
extend(seriesTypes.area.prototype, {
|
||
|
fill: true,
|
||
|
fillOpacity: true,
|
||
|
sampling: true
|
||
|
});
|
||
|
extend(seriesTypes.column.prototype, {
|
||
|
fill: true,
|
||
|
sampling: true
|
||
|
});
|
||
|
// Take care of the canvas blitting
|
||
|
H.Chart.prototype.callbacks.push(function (chart) {
|
||
|
/**
|
||
|
* Convert chart-level canvas to image.
|
||
|
* @private
|
||
|
*/
|
||
|
function canvasToSVG() {
|
||
|
if (chart.ogl && chart.isChartSeriesBoosting()) {
|
||
|
chart.ogl.render(chart);
|
||
|
}
|
||
|
}
|
||
|
/**
|
||
|
* Clear chart-level canvas.
|
||
|
* @private
|
||
|
*/
|
||
|
function preRender() {
|
||
|
// Reset force state
|
||
|
chart.boostForceChartBoost = void 0;
|
||
|
chart.boostForceChartBoost = shouldForceChartSeriesBoosting(chart);
|
||
|
chart.isBoosting = false;
|
||
|
if (!chart.isChartSeriesBoosting() && chart.didBoost) {
|
||
|
chart.didBoost = false;
|
||
|
}
|
||
|
// Clear the canvas
|
||
|
if (chart.boostClear) {
|
||
|
chart.boostClear();
|
||
|
}
|
||
|
if (chart.canvas && chart.ogl && chart.isChartSeriesBoosting()) {
|
||
|
chart.didBoost = true;
|
||
|
// Allocate
|
||
|
chart.ogl.allocateBuffer(chart);
|
||
|
}
|
||
|
// see #6518 + #6739
|
||
|
if (chart.markerGroup &&
|
||
|
chart.xAxis &&
|
||
|
chart.xAxis.length > 0 &&
|
||
|
chart.yAxis &&
|
||
|
chart.yAxis.length > 0) {
|
||
|
chart.markerGroup.translate(chart.xAxis[0].pos, chart.yAxis[0].pos);
|
||
|
}
|
||
|
}
|
||
|
addEvent(chart, 'predraw', preRender);
|
||
|
addEvent(chart, 'render', canvasToSVG);
|
||
|
// addEvent(chart, 'zoom', function () {
|
||
|
// chart.boostForceChartBoost =
|
||
|
// shouldForceChartSeriesBoosting(chart);
|
||
|
// });
|
||
|
});
|
||
|
/* eslint-enable no-invalid-this */
|
||
|
}
|
||
|
|
||
|
return init;
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/boost-overrides.js', [_modules['parts/Globals.js'], _modules['parts/Point.js'], _modules['parts/Utilities.js'], _modules['modules/boost/boost-utils.js'], _modules['modules/boost/boostables.js'], _modules['modules/boost/boostable-map.js']], function (H, Point, U, butils, boostable, boostableMap) {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
var addEvent = U.addEvent, error = U.error, isArray = U.isArray, isNumber = U.isNumber, pick = U.pick, wrap = U.wrap;
|
||
|
var boostEnabled = butils.boostEnabled, shouldForceChartSeriesBoosting = butils.shouldForceChartSeriesBoosting, Chart = H.Chart, Series = H.Series, seriesTypes = H.seriesTypes, plotOptions = H.getOptions().plotOptions;
|
||
|
/**
|
||
|
* Returns true if the chart is in series boost mode.
|
||
|
*
|
||
|
* @function Highcharts.Chart#isChartSeriesBoosting
|
||
|
*
|
||
|
* @param {Highcharts.Chart} chart
|
||
|
* the chart to check
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
* true if the chart is in series boost mode
|
||
|
*/
|
||
|
Chart.prototype.isChartSeriesBoosting = function () {
|
||
|
var isSeriesBoosting, threshold = pick(this.options.boost && this.options.boost.seriesThreshold, 50);
|
||
|
isSeriesBoosting = threshold <= this.series.length ||
|
||
|
shouldForceChartSeriesBoosting(this);
|
||
|
return isSeriesBoosting;
|
||
|
};
|
||
|
/* eslint-disable valid-jsdoc */
|
||
|
/**
|
||
|
* Get the clip rectangle for a target, either a series or the chart. For the
|
||
|
* chart, we need to consider the maximum extent of its Y axes, in case of
|
||
|
* Highstock panes and navigator.
|
||
|
*
|
||
|
* @private
|
||
|
* @function Highcharts.Chart#getBoostClipRect
|
||
|
*
|
||
|
* @param {Highcharts.Chart} target
|
||
|
*
|
||
|
* @return {Highcharts.BBoxObject}
|
||
|
*/
|
||
|
Chart.prototype.getBoostClipRect = function (target) {
|
||
|
var clipBox = {
|
||
|
x: this.plotLeft,
|
||
|
y: this.plotTop,
|
||
|
width: this.plotWidth,
|
||
|
height: this.plotHeight
|
||
|
};
|
||
|
if (target === this) {
|
||
|
this.yAxis.forEach(function (yAxis) {
|
||
|
clipBox.y = Math.min(yAxis.pos, clipBox.y);
|
||
|
clipBox.height = Math.max(yAxis.pos - this.plotTop + yAxis.len, clipBox.height);
|
||
|
}, this);
|
||
|
}
|
||
|
return clipBox;
|
||
|
};
|
||
|
/**
|
||
|
* Return a full Point object based on the index.
|
||
|
* The boost module uses stripped point objects for performance reasons.
|
||
|
*
|
||
|
* @function Highcharts.Series#getPoint
|
||
|
*
|
||
|
* @param {object|Highcharts.Point} boostPoint
|
||
|
* A stripped-down point object
|
||
|
*
|
||
|
* @return {Highcharts.Point}
|
||
|
* A Point object as per https://api.highcharts.com/highcharts#Point
|
||
|
*/
|
||
|
Series.prototype.getPoint = function (boostPoint) {
|
||
|
var point = boostPoint, xData = (this.xData || this.options.xData || this.processedXData ||
|
||
|
false);
|
||
|
if (boostPoint && !(boostPoint instanceof this.pointClass)) {
|
||
|
point = (new this.pointClass()).init(// eslint-disable-line new-cap
|
||
|
this, this.options.data[boostPoint.i], xData ? xData[boostPoint.i] : void 0);
|
||
|
point.category = pick(this.xAxis.categories ?
|
||
|
this.xAxis.categories[point.x] :
|
||
|
point.x, // @todo simplify
|
||
|
point.x);
|
||
|
point.dist = boostPoint.dist;
|
||
|
point.distX = boostPoint.distX;
|
||
|
point.plotX = boostPoint.plotX;
|
||
|
point.plotY = boostPoint.plotY;
|
||
|
point.index = boostPoint.i;
|
||
|
point.isInside = this.isPointInside(boostPoint);
|
||
|
}
|
||
|
return point;
|
||
|
};
|
||
|
/* eslint-disable no-invalid-this */
|
||
|
// Return a point instance from the k-d-tree
|
||
|
wrap(Series.prototype, 'searchPoint', function (proceed) {
|
||
|
return this.getPoint(proceed.apply(this, [].slice.call(arguments, 1)));
|
||
|
});
|
||
|
// For inverted series, we need to swap X-Y values before running base methods
|
||
|
wrap(Point.prototype, 'haloPath', function (proceed) {
|
||
|
var halo, point = this, series = point.series, chart = series.chart, plotX = point.plotX, plotY = point.plotY, inverted = chart.inverted;
|
||
|
if (series.isSeriesBoosting && inverted) {
|
||
|
point.plotX = series.yAxis.len - plotY;
|
||
|
point.plotY = series.xAxis.len - plotX;
|
||
|
}
|
||
|
halo = proceed.apply(this, Array.prototype.slice.call(arguments, 1));
|
||
|
if (series.isSeriesBoosting && inverted) {
|
||
|
point.plotX = plotX;
|
||
|
point.plotY = plotY;
|
||
|
}
|
||
|
return halo;
|
||
|
});
|
||
|
wrap(Series.prototype, 'markerAttribs', function (proceed, point) {
|
||
|
var attribs, series = this, chart = series.chart, plotX = point.plotX, plotY = point.plotY, inverted = chart.inverted;
|
||
|
if (series.isSeriesBoosting && inverted) {
|
||
|
point.plotX = series.yAxis.len - plotY;
|
||
|
point.plotY = series.xAxis.len - plotX;
|
||
|
}
|
||
|
attribs = proceed.apply(this, Array.prototype.slice.call(arguments, 1));
|
||
|
if (series.isSeriesBoosting && inverted) {
|
||
|
point.plotX = plotX;
|
||
|
point.plotY = plotY;
|
||
|
}
|
||
|
return attribs;
|
||
|
});
|
||
|
/*
|
||
|
* Extend series.destroy to also remove the fake k-d-tree points (#5137).
|
||
|
* Normally this is handled by Series.destroy that calls Point.destroy,
|
||
|
* but the fake search points are not registered like that.
|
||
|
*/
|
||
|
addEvent(Series, 'destroy', function () {
|
||
|
var series = this, chart = series.chart;
|
||
|
if (chart.markerGroup === series.markerGroup) {
|
||
|
series.markerGroup = null;
|
||
|
}
|
||
|
if (chart.hoverPoints) {
|
||
|
chart.hoverPoints = chart.hoverPoints.filter(function (point) {
|
||
|
return point.series === series;
|
||
|
});
|
||
|
}
|
||
|
if (chart.hoverPoint && chart.hoverPoint.series === series) {
|
||
|
chart.hoverPoint = null;
|
||
|
}
|
||
|
});
|
||
|
/*
|
||
|
* Do not compute extremes when min and max are set.
|
||
|
* If we use this in the core, we can add the hook
|
||
|
* to hasExtremes to the methods directly.
|
||
|
*/
|
||
|
wrap(Series.prototype, 'getExtremes', function (proceed) {
|
||
|
if (!this.isSeriesBoosting || (!this.hasExtremes || !this.hasExtremes())) {
|
||
|
return proceed.apply(this, Array.prototype.slice.call(arguments, 1));
|
||
|
}
|
||
|
return {};
|
||
|
});
|
||
|
/*
|
||
|
* Override a bunch of methods the same way. If the number of points is
|
||
|
* below the threshold, run the original method. If not, check for a
|
||
|
* canvas version or do nothing.
|
||
|
*
|
||
|
* Note that we're not overriding any of these for heatmaps.
|
||
|
*/
|
||
|
[
|
||
|
'translate',
|
||
|
'generatePoints',
|
||
|
'drawTracker',
|
||
|
'drawPoints',
|
||
|
'render'
|
||
|
].forEach(function (method) {
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
function branch(proceed) {
|
||
|
var letItPass = this.options.stacking &&
|
||
|
(method === 'translate' || method === 'generatePoints');
|
||
|
if (!this.isSeriesBoosting ||
|
||
|
letItPass ||
|
||
|
!boostEnabled(this.chart) ||
|
||
|
this.type === 'heatmap' ||
|
||
|
this.type === 'treemap' ||
|
||
|
!boostableMap[this.type] ||
|
||
|
this.options.boostThreshold === 0) {
|
||
|
proceed.call(this);
|
||
|
// If a canvas version of the method exists, like renderCanvas(), run
|
||
|
}
|
||
|
else if (this[method + 'Canvas']) {
|
||
|
this[method + 'Canvas']();
|
||
|
}
|
||
|
}
|
||
|
wrap(Series.prototype, method, branch);
|
||
|
// A special case for some types - their translate method is already wrapped
|
||
|
if (method === 'translate') {
|
||
|
[
|
||
|
'column',
|
||
|
'bar',
|
||
|
'arearange',
|
||
|
'columnrange',
|
||
|
'heatmap',
|
||
|
'treemap'
|
||
|
].forEach(function (type) {
|
||
|
if (seriesTypes[type]) {
|
||
|
wrap(seriesTypes[type].prototype, method, branch);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
// If the series is a heatmap or treemap, or if the series is not boosting
|
||
|
// do the default behaviour. Otherwise, process if the series has no extremes.
|
||
|
wrap(Series.prototype, 'processData', function (proceed) {
|
||
|
var series = this, dataToMeasure = this.options.data, firstPoint;
|
||
|
/**
|
||
|
* Used twice in this function, first on this.options.data, the second
|
||
|
* time it runs the check again after processedXData is built.
|
||
|
* @private
|
||
|
* @todo Check what happens with data grouping
|
||
|
*/
|
||
|
function getSeriesBoosting(data) {
|
||
|
return series.chart.isChartSeriesBoosting() || ((data ? data.length : 0) >=
|
||
|
(series.options.boostThreshold || Number.MAX_VALUE));
|
||
|
}
|
||
|
if (boostEnabled(this.chart) && boostableMap[this.type]) {
|
||
|
// If there are no extremes given in the options, we also need to
|
||
|
// process the data to read the data extremes. If this is a heatmap, do
|
||
|
// default behaviour.
|
||
|
if (!getSeriesBoosting(dataToMeasure) || // First pass with options.data
|
||
|
this.type === 'heatmap' ||
|
||
|
this.type === 'treemap' ||
|
||
|
this.options.stacking || // processedYData for the stack (#7481)
|
||
|
!this.hasExtremes ||
|
||
|
!this.hasExtremes(true)) {
|
||
|
proceed.apply(this, Array.prototype.slice.call(arguments, 1));
|
||
|
dataToMeasure = this.processedXData;
|
||
|
}
|
||
|
// Set the isBoosting flag, second pass with processedXData to see if we
|
||
|
// have zoomed.
|
||
|
this.isSeriesBoosting = getSeriesBoosting(dataToMeasure);
|
||
|
// Enter or exit boost mode
|
||
|
if (this.isSeriesBoosting) {
|
||
|
// Force turbo-mode:
|
||
|
firstPoint = this.getFirstValidPoint(this.options.data);
|
||
|
if (!isNumber(firstPoint) && !isArray(firstPoint)) {
|
||
|
error(12, false, this.chart);
|
||
|
}
|
||
|
this.enterBoost();
|
||
|
}
|
||
|
else if (this.exitBoost) {
|
||
|
this.exitBoost();
|
||
|
}
|
||
|
// The series type is not boostable
|
||
|
}
|
||
|
else {
|
||
|
proceed.apply(this, Array.prototype.slice.call(arguments, 1));
|
||
|
}
|
||
|
});
|
||
|
addEvent(Series, 'hide', function () {
|
||
|
if (this.canvas && this.renderTarget) {
|
||
|
if (this.ogl) {
|
||
|
this.ogl.clear();
|
||
|
}
|
||
|
this.boostClear();
|
||
|
}
|
||
|
});
|
||
|
/**
|
||
|
* Enter boost mode and apply boost-specific properties.
|
||
|
*
|
||
|
* @function Highcharts.Series#enterBoost
|
||
|
*/
|
||
|
Series.prototype.enterBoost = function () {
|
||
|
this.alteredByBoost = [];
|
||
|
// Save the original values, including whether it was an own property or
|
||
|
// inherited from the prototype.
|
||
|
['allowDG', 'directTouch', 'stickyTracking'].forEach(function (prop) {
|
||
|
this.alteredByBoost.push({
|
||
|
prop: prop,
|
||
|
val: this[prop],
|
||
|
own: Object.hasOwnProperty.call(this, prop)
|
||
|
});
|
||
|
}, this);
|
||
|
this.allowDG = false;
|
||
|
this.directTouch = false;
|
||
|
this.stickyTracking = true;
|
||
|
// Hide series label if any
|
||
|
if (this.labelBySeries) {
|
||
|
this.labelBySeries = this.labelBySeries.destroy();
|
||
|
}
|
||
|
};
|
||
|
/**
|
||
|
* Exit from boost mode and restore non-boost properties.
|
||
|
*
|
||
|
* @function Highcharts.Series#exitBoost
|
||
|
*/
|
||
|
Series.prototype.exitBoost = function () {
|
||
|
// Reset instance properties and/or delete instance properties and go back
|
||
|
// to prototype
|
||
|
(this.alteredByBoost || []).forEach(function (setting) {
|
||
|
if (setting.own) {
|
||
|
this[setting.prop] = setting.val;
|
||
|
}
|
||
|
else {
|
||
|
// Revert to prototype
|
||
|
delete this[setting.prop];
|
||
|
}
|
||
|
}, this);
|
||
|
// Clear previous run
|
||
|
if (this.boostClear) {
|
||
|
this.boostClear();
|
||
|
}
|
||
|
};
|
||
|
/**
|
||
|
* @private
|
||
|
* @function Highcharts.Series#hasExtremes
|
||
|
*
|
||
|
* @param {boolean} checkX
|
||
|
*
|
||
|
* @return {boolean}
|
||
|
*/
|
||
|
Series.prototype.hasExtremes = function (checkX) {
|
||
|
var options = this.options, data = options.data, xAxis = this.xAxis && this.xAxis.options, yAxis = this.yAxis && this.yAxis.options, colorAxis = this.colorAxis && this.colorAxis.options;
|
||
|
return data.length > (options.boostThreshold || Number.MAX_VALUE) &&
|
||
|
// Defined yAxis extremes
|
||
|
isNumber(yAxis.min) &&
|
||
|
isNumber(yAxis.max) &&
|
||
|
// Defined (and required) xAxis extremes
|
||
|
(!checkX ||
|
||
|
(isNumber(xAxis.min) && isNumber(xAxis.max))) &&
|
||
|
// Defined (e.g. heatmap) colorAxis extremes
|
||
|
(!colorAxis ||
|
||
|
(isNumber(colorAxis.min) && isNumber(colorAxis.max)));
|
||
|
};
|
||
|
/**
|
||
|
* If implemented in the core, parts of this can probably be
|
||
|
* shared with other similar methods in Highcharts.
|
||
|
*
|
||
|
* @function Highcharts.Series#destroyGraphics
|
||
|
*/
|
||
|
Series.prototype.destroyGraphics = function () {
|
||
|
var series = this, points = this.points, point, i;
|
||
|
if (points) {
|
||
|
for (i = 0; i < points.length; i = i + 1) {
|
||
|
point = points[i];
|
||
|
if (point && point.destroyElements) {
|
||
|
point.destroyElements(); // #7557
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
['graph', 'area', 'tracker'].forEach(function (prop) {
|
||
|
if (series[prop]) {
|
||
|
series[prop] = series[prop].destroy();
|
||
|
}
|
||
|
});
|
||
|
};
|
||
|
// Set default options
|
||
|
boostable.forEach(function (type) {
|
||
|
if (plotOptions[type]) {
|
||
|
plotOptions[type].boostThreshold = 5000;
|
||
|
plotOptions[type].boostData = [];
|
||
|
seriesTypes[type].prototype.fillOpacity = true;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/named-colors.js', [_modules['parts/Color.js']], function (Color) {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
// Register color names since GL can't render those directly.
|
||
|
// TODO: When supporting modern syntax, make this a const and a named export
|
||
|
var defaultHTMLColorMap = {
|
||
|
aliceblue: '#f0f8ff',
|
||
|
antiquewhite: '#faebd7',
|
||
|
aqua: '#00ffff',
|
||
|
aquamarine: '#7fffd4',
|
||
|
azure: '#f0ffff',
|
||
|
beige: '#f5f5dc',
|
||
|
bisque: '#ffe4c4',
|
||
|
black: '#000000',
|
||
|
blanchedalmond: '#ffebcd',
|
||
|
blue: '#0000ff',
|
||
|
blueviolet: '#8a2be2',
|
||
|
brown: '#a52a2a',
|
||
|
burlywood: '#deb887',
|
||
|
cadetblue: '#5f9ea0',
|
||
|
chartreuse: '#7fff00',
|
||
|
chocolate: '#d2691e',
|
||
|
coral: '#ff7f50',
|
||
|
cornflowerblue: '#6495ed',
|
||
|
cornsilk: '#fff8dc',
|
||
|
crimson: '#dc143c',
|
||
|
cyan: '#00ffff',
|
||
|
darkblue: '#00008b',
|
||
|
darkcyan: '#008b8b',
|
||
|
darkgoldenrod: '#b8860b',
|
||
|
darkgray: '#a9a9a9',
|
||
|
darkgreen: '#006400',
|
||
|
darkkhaki: '#bdb76b',
|
||
|
darkmagenta: '#8b008b',
|
||
|
darkolivegreen: '#556b2f',
|
||
|
darkorange: '#ff8c00',
|
||
|
darkorchid: '#9932cc',
|
||
|
darkred: '#8b0000',
|
||
|
darksalmon: '#e9967a',
|
||
|
darkseagreen: '#8fbc8f',
|
||
|
darkslateblue: '#483d8b',
|
||
|
darkslategray: '#2f4f4f',
|
||
|
darkturquoise: '#00ced1',
|
||
|
darkviolet: '#9400d3',
|
||
|
deeppink: '#ff1493',
|
||
|
deepskyblue: '#00bfff',
|
||
|
dimgray: '#696969',
|
||
|
dodgerblue: '#1e90ff',
|
||
|
feldspar: '#d19275',
|
||
|
firebrick: '#b22222',
|
||
|
floralwhite: '#fffaf0',
|
||
|
forestgreen: '#228b22',
|
||
|
fuchsia: '#ff00ff',
|
||
|
gainsboro: '#dcdcdc',
|
||
|
ghostwhite: '#f8f8ff',
|
||
|
gold: '#ffd700',
|
||
|
goldenrod: '#daa520',
|
||
|
gray: '#808080',
|
||
|
green: '#008000',
|
||
|
greenyellow: '#adff2f',
|
||
|
honeydew: '#f0fff0',
|
||
|
hotpink: '#ff69b4',
|
||
|
indianred: '#cd5c5c',
|
||
|
indigo: '#4b0082',
|
||
|
ivory: '#fffff0',
|
||
|
khaki: '#f0e68c',
|
||
|
lavender: '#e6e6fa',
|
||
|
lavenderblush: '#fff0f5',
|
||
|
lawngreen: '#7cfc00',
|
||
|
lemonchiffon: '#fffacd',
|
||
|
lightblue: '#add8e6',
|
||
|
lightcoral: '#f08080',
|
||
|
lightcyan: '#e0ffff',
|
||
|
lightgoldenrodyellow: '#fafad2',
|
||
|
lightgrey: '#d3d3d3',
|
||
|
lightgreen: '#90ee90',
|
||
|
lightpink: '#ffb6c1',
|
||
|
lightsalmon: '#ffa07a',
|
||
|
lightseagreen: '#20b2aa',
|
||
|
lightskyblue: '#87cefa',
|
||
|
lightslateblue: '#8470ff',
|
||
|
lightslategray: '#778899',
|
||
|
lightsteelblue: '#b0c4de',
|
||
|
lightyellow: '#ffffe0',
|
||
|
lime: '#00ff00',
|
||
|
limegreen: '#32cd32',
|
||
|
linen: '#faf0e6',
|
||
|
magenta: '#ff00ff',
|
||
|
maroon: '#800000',
|
||
|
mediumaquamarine: '#66cdaa',
|
||
|
mediumblue: '#0000cd',
|
||
|
mediumorchid: '#ba55d3',
|
||
|
mediumpurple: '#9370d8',
|
||
|
mediumseagreen: '#3cb371',
|
||
|
mediumslateblue: '#7b68ee',
|
||
|
mediumspringgreen: '#00fa9a',
|
||
|
mediumturquoise: '#48d1cc',
|
||
|
mediumvioletred: '#c71585',
|
||
|
midnightblue: '#191970',
|
||
|
mintcream: '#f5fffa',
|
||
|
mistyrose: '#ffe4e1',
|
||
|
moccasin: '#ffe4b5',
|
||
|
navajowhite: '#ffdead',
|
||
|
navy: '#000080',
|
||
|
oldlace: '#fdf5e6',
|
||
|
olive: '#808000',
|
||
|
olivedrab: '#6b8e23',
|
||
|
orange: '#ffa500',
|
||
|
orangered: '#ff4500',
|
||
|
orchid: '#da70d6',
|
||
|
palegoldenrod: '#eee8aa',
|
||
|
palegreen: '#98fb98',
|
||
|
paleturquoise: '#afeeee',
|
||
|
palevioletred: '#d87093',
|
||
|
papayawhip: '#ffefd5',
|
||
|
peachpuff: '#ffdab9',
|
||
|
peru: '#cd853f',
|
||
|
pink: '#ffc0cb',
|
||
|
plum: '#dda0dd',
|
||
|
powderblue: '#b0e0e6',
|
||
|
purple: '#800080',
|
||
|
red: '#ff0000',
|
||
|
rosybrown: '#bc8f8f',
|
||
|
royalblue: '#4169e1',
|
||
|
saddlebrown: '#8b4513',
|
||
|
salmon: '#fa8072',
|
||
|
sandybrown: '#f4a460',
|
||
|
seagreen: '#2e8b57',
|
||
|
seashell: '#fff5ee',
|
||
|
sienna: '#a0522d',
|
||
|
silver: '#c0c0c0',
|
||
|
skyblue: '#87ceeb',
|
||
|
slateblue: '#6a5acd',
|
||
|
slategray: '#708090',
|
||
|
snow: '#fffafa',
|
||
|
springgreen: '#00ff7f',
|
||
|
steelblue: '#4682b4',
|
||
|
tan: '#d2b48c',
|
||
|
teal: '#008080',
|
||
|
thistle: '#d8bfd8',
|
||
|
tomato: '#ff6347',
|
||
|
turquoise: '#40e0d0',
|
||
|
violet: '#ee82ee',
|
||
|
violetred: '#d02090',
|
||
|
wheat: '#f5deb3',
|
||
|
white: '#ffffff',
|
||
|
whitesmoke: '#f5f5f5',
|
||
|
yellow: '#ffff00',
|
||
|
yellowgreen: '#9acd32'
|
||
|
};
|
||
|
Color.names = defaultHTMLColorMap;
|
||
|
|
||
|
return defaultHTMLColorMap;
|
||
|
});
|
||
|
_registerModule(_modules, 'modules/boost/boost.js', [_modules['parts/Globals.js'], _modules['modules/boost/boost-utils.js'], _modules['modules/boost/boost-init.js'], _modules['parts/Utilities.js']], function (H, butils, init, U) {
|
||
|
/* *
|
||
|
*
|
||
|
* Copyright (c) 2019-2020 Highsoft AS
|
||
|
*
|
||
|
* Boost module: stripped-down renderer for higher performance
|
||
|
*
|
||
|
* License: highcharts.com/license
|
||
|
*
|
||
|
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
|
||
|
*
|
||
|
* */
|
||
|
var error = U.error;
|
||
|
// These need to be fixed when we support named imports
|
||
|
var hasWebGLSupport = butils.hasWebGLSupport;
|
||
|
if (!hasWebGLSupport()) {
|
||
|
if (typeof H.initCanvasBoost !== 'undefined') {
|
||
|
// Fallback to canvas boost
|
||
|
H.initCanvasBoost();
|
||
|
}
|
||
|
else {
|
||
|
error(26);
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
// WebGL support is alright, and we're good to go.
|
||
|
init();
|
||
|
}
|
||
|
|
||
|
});
|
||
|
_registerModule(_modules, 'masters/modules/boost.src.js', [], function () {
|
||
|
|
||
|
|
||
|
/* *
|
||
|
* Options for the Boost module. The Boost module allows certain series types
|
||
|
* to be rendered by WebGL instead of the default SVG. This allows hundreds of
|
||
|
* thousands of data points to be rendered in milliseconds. In addition to the
|
||
|
* WebGL rendering it saves time by skipping processing and inspection of the
|
||
|
* data wherever possible. This introduces some limitations to what features are
|
||
|
* available in boost mode. See [the docs](
|
||
|
* https://www.highcharts.com/docs/advanced-chart-features/boost-module) for
|
||
|
* details.
|
||
|
*
|
||
|
* In addition to the global `boost` option, each series has a
|
||
|
* [boostThreshold](#plotOptions.series.boostThreshold) that defines when the
|
||
|
* boost should kick in.
|
||
|
*
|
||
|
* Requires the `modules/boost.js` module.
|
||
|
*
|
||
|
* @sample {highstock} highcharts/boost/line-series-heavy-stock
|
||
|
* Stock chart
|
||
|
* @sample {highstock} highcharts/boost/line-series-heavy-dynamic
|
||
|
* Dynamic stock chart
|
||
|
* @sample highcharts/boost/line
|
||
|
* Line chart
|
||
|
* @sample highcharts/boost/line-series-heavy
|
||
|
* Line chart with hundreds of series
|
||
|
* @sample highcharts/boost/scatter
|
||
|
* Scatter chart
|
||
|
* @sample highcharts/boost/area
|
||
|
* Area chart
|
||
|
* @sample highcharts/boost/arearange
|
||
|
* Area range chart
|
||
|
* @sample highcharts/boost/column
|
||
|
* Column chart
|
||
|
* @sample highcharts/boost/columnrange
|
||
|
* Column range chart
|
||
|
* @sample highcharts/boost/bubble
|
||
|
* Bubble chart
|
||
|
* @sample highcharts/boost/heatmap
|
||
|
* Heat map
|
||
|
* @sample highcharts/boost/treemap
|
||
|
* Tree map
|
||
|
*
|
||
|
* @product highcharts highstock
|
||
|
* @apioption boost
|
||
|
* */
|
||
|
|
||
|
|
||
|
});
|
||
|
}));
|