Recovering game reseting from last crash.
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@ -1,3 +1,6 @@
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accessing
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accessing
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draw: aCollection
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draw: card
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drawn := aCollection
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self stock
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detect: [ :each | each = card ]
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ifFound: [self drawn add: card ]
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ifNone: [ ^ nil ]
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3
RoloLudo.package/DeckOfCards.class/instance/drawAll..st
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3
RoloLudo.package/DeckOfCards.class/instance/drawAll..st
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@ -0,0 +1,3 @@
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accessing
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drawAll: aCollection
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self drawn addAll: aCollection
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3
RoloLudo.package/DeckOfCards.class/instance/drawn..st
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3
RoloLudo.package/DeckOfCards.class/instance/drawn..st
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@ -0,0 +1,3 @@
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accessing
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drawn: aCollection
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drawn := aCollection
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@ -1,5 +1,5 @@
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accessing
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accessing
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reset
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reset
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self draw: OrderedCollection new.
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self drawn: OrderedCollection new.
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self cards: self class initialize cards.
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self cards: self class initialize cards.
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^ self
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^ self
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